Okay, let?s review my forces performance:
Warlock Titan
While it was destroyed twice and lost its Holofields in every game, it performed admirably and was definitely worth taking. It only failed me against Killerloop, but that was due to bad luck.
Jojo, my first IG opponent, concentrated all his fire on the Warlock and while managing to bring it down allowed swarms for skimmers to advance into positions from where I could truly smash the IG.
Against the Ferals, the Warlock covered a lot of ground, moving from my deployment to the enemy Blitz in 3 turns while crushing no less than four of the Feral?s main formations. Awesome.
As I have said before, it is difficult to lose an Engage that the Warlock starts or supports, it?s Holofields give it the defenses to use it brazenly, but there is always the chance of a lucky crit or weight of fire ruining its day.
Black Guardians
After continuing to take casualities in assaults I began viewing them more as a assault support than as a main assault formation. Losing saveless Guardians works unfavorably in the resolution, even though I tried my best to shield them with the Seer Council, Farseer and Wave Serpents. While these have decent saves, you can?t afford to loose any as this will impact the combat efficiency of the formation severely.
Nonetheless, they did participate in several critical engagements, and are an ideal formation for triple activations. I also tended to leave them embarked in the WS, and was constantly afraid to get punished for this, but wasn?t.
Guardians
Used mainly for outactivating (as in double towards enemy garrison, place BM with Heavy Weapon Platforms), I learned the hard way that they are useless as assault troops even with generous support fire. The just die like fleas. Only with a Warlock in support they are able to shift entrenched infantry.
However, used more carefully they claimed the many objectives I needed for those massive wins.
Windriders
My clippers. The two Vypers combo proved a fortunate choice as I was able to place BM all the time, they even saved a lot of hits. While the Warlock and the Black Guardians made most of the flashy engagements, my Windriders where there when the going got tough against Killerloop and broke his flank. Also memorable was their heroic sacrifice against the Steam Gargants, another flank shattered.
Shields of Vaul
These were so darn useful, first for outactivating, later rushing forward to support and place BM on the double, then shooting stragglers and boxing in broken enemies.
The 2xFS 1xNS formation is a personal favourite, I dubbed this the assault gun formation. While a 1BP template isn?t much to brag about, you gain the ability to hit on a 5+ on sustained, indirect, and you have a template available to discourage horde armies from, well, hording too tightly, thereby allowing for clipping with other formations. In direct fire on the double the Firestorms are at least okay, 4x6+, and the formation lends 2x4+ 1x5+ in support.
Swords of Vaul
Loved them. Even on the double the firepower is awesome, they pulsed all the Chimeras from Jojo?s RegHQ in one blast, lasered a Warhound with ease and generally spread fear and struck hard. They were also considered a priority target, at least after their first salvo...
Swooping Hawks
Since I was overrunning my opponents most of the time, they couldn?t play their intended role of objective grabbing. I wasted them needlessly against the Blood Angels and didn?t really need them in the other battles, but obiously this is a highly useful formation.
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