Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2

Why the differences in army lists?

 Post subject: Why the differences in army lists?
PostPosted: Thu Feb 01, 2007 4:36 pm 
Brood Brother
Brood Brother

Joined: Mon Oct 25, 2004 12:17 pm
Posts: 606

(javelin98 @ Feb. 01 2007,13:33)
QUOTE
so could they potentially take four Razorbacks (since the standard loadout for a Devastator formation would be two Rhinos, which have double the capacity of Razorbacks) and four Land Raiders as well (since the wording of the upgrade is "add" and not "replace"). ?Is that correct, or am I reading that wrong?

I believe you add only as many rhino's as are required to transport all stands and from THOSE you convert razorbacks.

So four land raiders and you need 0 rhino's to transport whole formation and ergo no rhino's and thus no razorbacks.





_________________
www.tneva.net


Top
 Profile Send private message  
 
 Post subject: Why the differences in army lists?
PostPosted: Thu Feb 01, 2007 4:40 pm 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 11:18 pm
Posts: 876
Location: Edinburgh, UK
But where does it say that the added LR must carry the devs?

_________________
"Do not offend the Chair Leg of Truth; it is wise and terrible."
-Spider Jerusalem


Top
 Profile Send private message  
 
 Post subject: Why the differences in army lists?
PostPosted: Thu Feb 01, 2007 4:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Dec 20, 2005 6:39 am
Posts: 791
Location: Spokane, WA, USA
That's the rub.  If I take a Dev formation, replace it's two Rhinos with four Razorbacks, can I still add the four Land Raiders?  Read literally and in contrast with the language under the Razorbacks, it seems like that would be legal.  

I'm also assuming the formation could take a combination of Rhinos, Razorbacks, and Land Raiders?  Such as two Razorbacks and a Land Raider?

_________________
Set phasers on "fun"!


Top
 Profile Send private message  
 
 Post subject: Why the differences in army lists?
PostPosted: Thu Feb 01, 2007 7:28 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
The SM Transport rule states that you can only take the minimum number of Rhinos needed to transport the formation - no extras.  If you have enough Land Raiders to transport the formation, then the minimum number needed is 0.

The Razorback entry requires replacing Rhinos.  If you can't take Rhinos, you can't replace something that isn't in the formation to begin with.

Ergo, if you take Land Raiders that can carry the entire formation, you cannot take Razorbacks.

Plus, it's in the FAQ. :D

6.3.1
Q: Does the Land Raider upgrade available to the Devastator formation replace that formation?s Rhinos? And if so how do you add Razorbacks to the formation if they do?

A: A Devastator formation can be given up to four Land Raiders. However, including Land Raiders in this way will mean that the number of free Rhinos the formation will receive will be reduced to the minimum number needed to carry any Devastator stands that can?t fit inside the LRs. Then, once the number of Rhino?s needed for the formation is known, you may replace each remaining Rhino with 1-2 Razorbacks.
To summarise:
1. Add any LRs to the formation.
2. Add enough Rhinos to carry any Devastators that won?t fit into the
LRs.
3. Convert any Rhinos to Razorbacks.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Why the differences in army lists?
PostPosted: Thu Feb 01, 2007 9:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Dec 20, 2005 6:39 am
Posts: 791
Location: Spokane, WA, USA

(nealhunt @ Feb. 01 2007,10:28)
QUOTE
Plus, it's in the FAQ. :D

Oh, well, the FAQ, obviously, but besides the FAQ, the rules, the minis, the fluff, and the novels... what has SG ever done for us??

Sorry... bit of a Python moment there.  Anyhoo...

So a Dev formation could conceivably be one of the following combos (ignoring Vindicators, etc. and just looking at transport):

*  None
*  Drop pods
*  Two Rhinos
*  One Rhino and one LR
*  One Rhino and one Razorback (except one stand is now stuck walking -- shouldn't two RB's be required?)
*  One LR and one RB (same problem as the previous case)
*  One Rhino and two RB's
*  One LR and two RB's
*  Four RB's (minimum number needed to carry the formation)

So, if I wanted to take a foot formation but I wanted a vehicle along for fire support but not transport, would that let me take a Dev formation with a single Razorback, for instance?  Or is it "miniumum or nothing"?  

It just seems like the rules, by stating "one or two Razorbacks" create the impression that, while the formation would technically be forced to take two RB's per Rhino to make sure everyone had a hooptie, there are times when one RB can be selected.

Wait...

I think I just answered my own question.  If I had a Dev formation with two Rhinos and I added a Commander, that Commander would need transport, wouldn't he?  And I could choose either a Rhino or a single RB... so for regular troops, the ratio is always two RB's to one Rhino, and the single RB scenario comes into play when a Commander is added?  Okay, the fog begins to clear...  But wait!  A Land Raider formation would then be forced to take a Razorback or Rhino if it had a Commander attached, wouldn't it?  Oh, the burning!  The burning!

And another question:  Can a Titan Battlegroup take a Commander upgrade?

Thanks,
jav98





_________________
Set phasers on "fun"!


Top
 Profile Send private message  
 
 Post subject: Why the differences in army lists?
PostPosted: Thu Feb 01, 2007 9:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(javelin98 @ Feb. 01 2007,20:04)
QUOTE

* ?One Rhino and one Razorback (except one stand is now stuck walking -- shouldn't two RB's be required?)


Actually, since you, with transport, you need the "minimum" number of Rhinos needed for the formation, a Dev Detachment that takes 1 Razorback, still gets *two* Rhinos!

That actually happens to any Marine formation that takes an "odd" number of Razorbacks for Rhinos.
I think I just answered my own question. ?If I had a Dev formation with two Rhinos and I added a Commander, that Commander would need transport, wouldn't he?


Marine Commanders are characters, so they are *added* to a unit/stand that's already part of the formation, not as an extra unit.  So, a Dev Detachment with Commander is 4 Devastator Units, one with a Commander, and 2 Rhinos.  (Technically, you could add the Commader character to a Rhino, but that would be silly!  *laugh*)

When you place a Marine Commander to a Land Raider detachment, he's added to one of the Land Raiders, giving it leader, invulnerable save, and anything else the specific Commander adds.


And another question: ?Can a Titan Battlegroup take a Commander upgrade?

Nope, at least not in a Space Marine army, as Titans don't have any optional upgrade choices listed.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Why the differences in army lists?
PostPosted: Thu Feb 01, 2007 9:32 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
There's another FAQ that clarifies the rhino/razorback conversion.  I just posted that one because Devs were in question.  SM formations can take an "odd" razorback and end up with one over the minimum transport level.  

Basically, the language is all dorked up.  The main purpose of the restriction is that you can't take hordes of free Rhinos for bulk.  The restriction is on empty vehicles, not on empty transport slots.  Just think of it this way:

Add LRs (or other transport) as allowed
Add Razorbacks if allowed and if there are remaining units to be transported
Add minimum number of Rhinos to transport any remaining units

For example:

Devs
4 LR
LR upgrade allows up to 4. At that point, all units are transported.  No Razorbacks or Rhinos allowed.

Devs
2 LR
Again, all units transported, no Razorbacks or Rhinos

Devs
1 LR
1 Razorback
1 Rhino
LR upgrade allows a single tank.  2 units remain needing transport, so you can take a Razorback.  After 1 razorback, you still have a single unit needing transport.  The minimum number of "free" Rhinos to transport them is 1, so you can take it even though it bumps the total transport slots to 5.

Devs
3 Razorbacks
1 Rhino
Again, an odd wingle unit needing transport allows a free Rhino, which bumps the total transport capacity to 1 more than is technically needed.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Why the differences in army lists?
PostPosted: Thu Feb 01, 2007 10:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Dec 20, 2005 6:39 am
Posts: 791
Location: Spokane, WA, USA
Okay, I've made some modifications.  If anyone wants to poke around with the spreadsheet, it's at:

http://home.comcast.net/~kudby/EpicArmyBuilder.xls

It may not work with OpenOffice, as the data validation thing sometimes behaves badly in OO.

_________________
Set phasers on "fun"!


Top
 Profile Send private message  
 
 Post subject: Why the differences in army lists?
PostPosted: Fri Feb 02, 2007 12:31 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Yes you should always take an odd number of razorbacks in every formation to get a 'free' rhino :D

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 30 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net