(demigamer @ Nov. 24 2006,13:23)
Welcome aboard demigamer:
About time I posted !
I am one of the Epic triad from Newcastle, Australia too.
My Eldar & Orkies are regularly on the receiving end of 10 -20 leman russ. Arn't they hazpak, hmmm! ?
By the way, Eldar revision 1.8 is excellent, even if their glorious leader has not discovered the meaning of that hu-man word.......... oh yes, ?tactics!
your idea of multipliers for formations sound interesting, though like the Ork army list there are some formations that should remain without that option such as armoured vehicles and WE's. I'm not sure about Eldar formations though as big may mean unwieldy, and that could hinder Eldar more than help.
Larger tables do present problems for some armies like SM and Eldar as they need tight coordination and mutual support to do anything worthwhile in games. Not that it can't be done, but IG and Orks can afford to spread out more and therefore have more opportunities to outflank.
The idea of more objectives does have merit though, haz and I will cogitate over that suggestion as we would go crackers fighting meatgrinders all the time. of course scenarios are always an option, but the army lists do provide a means of choosing equal point armies. I am always a little bit leary of gaming scenarios as tyring to balance one out for both sides is an unenviable task at the best of times, (and can take up quite a bit of planning).
Hey dptdexys, your experience sounds very encouraging, once we get more games under our belt it sounds as though the win/loss results for armies will probably smooth themselves out.
The Eldar are ever hopeful!
Hey, thats a good question to ask, (slaps head and goes doh!).
For those who play big games with Eldar, what is your win/loss ratio like?
I haven't played too many big games with Eldar, but I find that Phantoms can really start to come into their own at that sorts of points level. They are basically immune to artillery, so with hit and run, high movement, and long range TK weapons they are able to neutralise priority targets without risk to themselves. Absolutely essential against guard to take out tanks. Scorpions are also good for this (Hit and Run don't take the fire!).
One other thing I should mention is that for 10K+ sort of games, you really need a bigger table (8x6), and quite possibly more turns (6) so that slower troops have a chance to get across the table. This is how we have played it.
However, probably a better (but related) option which we should try, is to keep the same table width and number of turns (4), but increase the length and numbers of objectives (and play with long edges as deployment zones). So you might have a 12x4 table, with 6 objectives a side, and 10K in points on the table. Victory conditions require 2 (or more) objectives (and more than your opponent) to win. This would also be well suited to 2 players a side.
I should also mention that for games over 5K to 10K we allow all list 0-1 or 1 choices to be 0-2 or 2, at over 10K 0-3 or 3.