(Moscovian @ Oct. 21 2006,23:14)
QUOTE
Or we could make the WE's pay for their hits like everyone else. ?Sheesh! ? How much whining can there be in relation to the AMTL list?!
Titans DESERVE to be attacked more times under the +1 per unit rule. ?They benefit in so many ways that a regular formation of infantry or tanks cannot. ?One specific way is that they can fight at full strength even when they have 1/8th their original DC. ?There are a dozen other things that titans can do that other regular formations cannot.
Ilushia, you can't possibly think your suggestion really makes sense in light of all the benefits the AMTL (and WEs in general) have? ?I understand it is your favorite (only?) army, but come on now...
I'm all for dialing down the Necron, but not in this manner.
Well this is true, and kindof a low way of putting it though, but the reasoning for my suggestion is two-fold: One, it better follows teh way their weaponry works in 40K, and the second is a little more complicated.
In Epic normally a Monolith will only get a shot per enemy within 15cm of them and inside the assault, if they're teleported in say 10 cm from the enemy's line, incase the enemy gets first-move and decides to walk away or shoot at them or something similar, then they're likely to only get shots at 2-3 units, maybe 3-4 depending on how big the unit in question is. If, on the other hand, they're within 15cm of ANY part of a War Engine they get full attacks for it's DC. While fighting infantry they'll (Unless teleported in almost directly ontop of them, which is quite a bit of a gamble for the Necrons. Usually you'll want to avoid getting them in position where they're looking at risking a counter-assault or the like) it's unlikely they'll see more then a few hits from them. An 8 DC war engine, faced with a Necron Monolith and a basic Phalanx is looking at roughly 6 hits against it. An infantry company is probably likely to see only 4 against them. Even a tank company will see a fairly small number of hits. This isn't just about AMTL either, it's about ALL the war engines. Think Ork war engines: Orks get WEs inside their formations. If I teleport my monolith in so that I get a Battlewagon within it's range, it's total attacks go up by 3 just for having any part of that one model within range. That's an average of 1 extra hit for having the WE in range compared to not. You see it in other places too.
It just doesn't feel right to me, as it makes Monoliths rediculously good against war engines in general, especially mixed war-engine/infantry formations. It's also a departure from the style of the weapon. Necrons have plenty of things good against war engines already (Aeonic Orb, Nightbringer, combined assaults from 2-3 different infantry units through teleportation and similar means), do they really need another one? And does them having that one suit their style and abilities?