Eh, you're probably right. Most likely just comes down to my perception of what's going on...
On the subject of Imperial Titan Shields: Eternally renewable, guaranteed success, defenses rock. But not when they vanish the first time you take ANY kind of hit with no chance to avoid it. Throw virtually anything at a Warlord and you can strip it's shields off fairly efficiently. Russ Company doubles forwards, fires on a warlord, gets 10x 5+, 10x 6+, AT shots. That averages 5 shields dropped. Retain with Deathstrikes, sustain into the Warlord, there's a very high chance both hit and do 5-7 DC worth of damage straight through their armor and their 1 remaining shield... And you roll reasonably well (A 9 or better) and the Warlord is just flat out toast! Comparatively a Tau Manta is likely to only lose 4-5 DC to the same exact attacks (Roughly 1 to the Tank Company and 3-4 to the Deathstrikes depending on how well the IG player and the Tau player roll exactly). An Eldar titan has a hefty chance to just laugh at both Deathstrikes (And a reasonable chance to get blown to itty bitty pieces by them, so I'd consider Holofields to actually be OK, since most Eldar titans get ass for armor without them). Chaos and Orks are more or less the same. orks might be slightly better off, since they have more shields to start with, so it's harder to do a 'Fire, retain' to strip them all and do mass damage. Rallying for shields is sweet, but doesn't do much good if the enemy can fire-retain-fire to kill you in 2 activations. Necrons, comparatively, will take around 2 damage, again depending on the luck of individuals.
While Void Shields are definitely wickedly-awesome defenses... They're just fantastically easy to get rid of in my opinion. Get into base-to-base and they're worthless. Gun them down with massed AT fire, even a single formation's worth, then hit them with a high-TK weapon. Yes, Deathstrikes are probably the highest TK value in the game. But for instance you could just as easily gun them down with, say, a unit of Heavy Destroyers coming out of a Monolith, and follow up with an Aeonic Orb. That should drop ALL their shields and do D6 TK damage to them, totally unsaveable.
Anywho. You two are almost certainly right about the Necrons being OK in terms of ability to resist TK fire and all.
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