Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Updated Nid v7.0 list

 Post subject: Updated Nid v7.0 list
PostPosted: Tue May 16, 2006 3:22 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Isn't it time for L4 to say take Titans when dealing with Titans? :)

Did you max out on warhounds incidentally? I'm getting that more and more from chatting with friends in the UK. It seems the Warhound is the most loved marine ground formation.

But otherwise I'm stumped. I've got my on trick pony drop/air assault force (with some land speeders and warhounds thrown in) but that is a case of hit hard and pray to God, can't see it working against the re-spawning tyranids.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Tue May 16, 2006 9:31 am 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 10:50 am
Posts: 1189
One of the nasty things about Space Marines' aircraft assaults is all of their aircraft are war-engines. This means you can 'displace' enemy formations to get yourself into melee with those you really want to be inside melee with. This can be a lot of fun with Space Marine Landing Craft, knocking potentially eight enemy stands out of their way to deliver a formation of four Terminators and two Dreadnoughts straight into close-combat with the enemy's Synapse. My suggestion would be try to get synapse into melee range whenever and wherever possible, and as little else as possible. The result tends to be that his Synapse will wind up being hit at least once or twice. If you want a more 'stand and shoot' kinda army... I'd recommend Predators. Tyranids  have very very little good anti-armor attacks outside of melee. A pair of Predator Destructor formations will give you 24 AP 5+ shots and 30 cm moves for all of them. Potentially mix a few Predator Annihilators in to let you take out Carnifexes and Hive Tyrants. The last, and certainly not least, formation which can be very lethal are Land Speeders. Double-moving them forwards, firing into a 'nid swarm, then drop-assaulting with someone reasonable at range (Nids have horrible range attacks, basically) can let you potentially get 5 MW 6+ and 5 MW 5+ shots off on the enemy. The biggest thing to remember is to pick a swarm and keep hammering on it until it's dead.

Hope that helps.


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Tue May 16, 2006 9:39 am 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
I don't think many marine players would often take Predators - especially in a 3k tournament list - possibly you would if you were tailoring your list to fight 'nids but a standard 'all-purpose' marine list would very rarely feature predators, scouts or snipers

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Tue May 16, 2006 11:17 am 
Brood Brother
Brood Brother

Joined: Sun Feb 05, 2006 3:13 pm
Posts: 185
Location: Dundee, Scotland
@ilushia
If you are refering to the "barging" rules for WE, I don't think it work for aircraft, as they have to land first, and when they land, their move is 0.


So, I would love to hear some tactics for SMs v Nids.

In general, I think a "nid tactics compendium", describing tactics for and against nids, would be great.
Nids are really weird rulewise, and it takes time to get used to playing them and against them. I think we could work on that when the nid list is stabilized

I know they are a lot of topics there, but for new players, the list can be very destabilizing.

Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Tue May 16, 2006 2:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
I was hoping Neal would bring this up, as I didn't feel like writing up a battle report.

Let's see:

The marines had:
5 tac detachments
1 aslt detachment
2 dev detachments
1 T-hawk (carrying the aslt + 1 of the dev)
1 Reaver
2 whirlwinds
2 land speeder detachments
1 pred detachment (using a discounted (-25) point cost)
+ assorted characters (5-6, I think)

The Nids had:
2 Hierophants
1 Hydraphant
1 Vituperator
1 Harridan
1 Dominatrix
3 warrior groups
2 tyrant groups
lots of tank bugs
at least 3 trygons
lots of raveners (because they ran out of smaller infantry)
lots of smaller infantry

The dice rolling was "feast or famine" for both sides, either we got lots of hits/saves or we got none. The Reaver managed to sustain on a cross-fired hydraphant but only did 1 DC of damage. Conversely, 3 land speeders (1 detachment) managed to take the last three DC from a hierophant (three 5+ hits, three failed saves). The whirlwinds, despite catching 11-12 units under their templates (per Whirlwind detachment) only managed to kill 3 total. Oh, but only a fool complains about the dice.

The biggest problem for the marines was that, once they picked up one BM, then they were forever at a major disadvantage in assaults (generally -2 for BMs and -2 for outnumbering). Since marines don't generally have the firepower to win a shooting match (especially one where you have to wipe out a formation to have any meaningful effect), that was a huge problem.

That said, the only thing that seemed overly-excessive about the Nids was the breath weapon on the WE skimmers. If only they weren't MWs.


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Tue May 16, 2006 2:52 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Aircraft can "barge" by landing in the middle of the target formation, effectively forcing the enemy away.

Units in WE transports are "pinned" in the same way other transports are by 2*DC.

I'm actually okay with Orks v Tyranids tactics.  I've been on both the receiving and giving end of that.  Orks seem to win assaults consistently against Nids even on the Nids terms a lot of times and can just keep beating them back and pick off SCs once one of the assaults goes especially against the Nids.

To a lesser extent I've also played IG against them.  IG can obviously pound them with fire until they can hit SCs and hope to hold out against the dregs.  And, of course, unshielded biotitans are toast against TK weapons.

SMs definitely don't have the firepower to whittle them down even with multiple Devastator formations and lots of Razorbacks scattered around.  Their normal assault-and-break tactic doesn't work for obvious reasons.  If you keep them in close enough proximity to support each other MW breath weapons become a serious threat.  They have their well-known weakness against WEs and let me tell you, when 2-3 Trygons lead a formation, they can block a shockingly large number of Nids from LoS so the only option is to try to take on the WEs that are in the lead.

We did not take Warhounds at all, but I did have 2 formations of Speeders.  For most forces that would have been a decent amount of MW once you do fire/support combos.  We also had a Reaver, which did some significant damage to the biotitans with AT fire.

There were some serious saving throws made on the Nid side, but even discounting that, I don't think there would have been more than 1 additional biotitan killed.

===

My feeling, increasingly, is that SMs are lacking firepower more than anything else.  They shouldn't have IG level stuff but holding ground and firing until the enemy assaults should probably be a little bit more viable as a SM tactic.  I think this is probably a major reason that Warhounds are such a popular SM choice.

Increasing their firepower should be possible without dramatically affecting their core strength in assaults.  It would mostly provide an additional tactical option.  I have a couple ideas to throw in the mix on the SM review, but that's really for a different thread.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Wed May 17, 2006 1:00 am 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 10:50 am
Posts: 1189
Quote (stugmeister @ 15 May 2006 (22:30))
Probably missed it somewhere within the thread, but is the new list available as a PDF yet?

I'm with Stug here... Has there been a PDF posted yet? If so could we get a link? I can't find it. And having to refrence the thread every time I want to compare potential prices is a bit annoying...


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Wed May 17, 2006 2:35 am 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
I'm with Stug here... Has there been a PDF posted yet? If so could we get a link? I can't find it. And having to refrence the thread every time I want to compare potential prices is a bit annoying...


I agree and, I am working on it, each time I think I have the time to finish it something pops up and I cannot get to it. Having to work doubles for the next two weeks isn't going to help matters any. Sorry folks.

Not trying to avoid all of you, just real busy right now with the real world.

Sorry all,

Jaldon :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Fri May 19, 2006 12:58 pm 
Brood Brother
Brood Brother

Joined: Tue Aug 02, 2005 11:51 am
Posts: 199
I've not played the Nids in a long time, can't even remember which editionof the game it was in - though after seeing the Nid list being developed I bought some more models off of Ebay.

Would it be possible for someone to put up pictures of each of the types of unit (or what they are using to represent them) as it's all a bit confusing for me, and I assume other new comers to the army.

This whole 'A' 'B' thing I understand why, but what do they look like?

I'm not just picking on the Nid team, this seems a common problem with all the experimental lists - explicitly stating what models (name, edition and picture) relating to what they are in the 'new' list. I know it's in flux, the Tau list has altered units meaning things gain/lose ion cannons etc. and it'll take time and effort.

Just a request, though it would be appreciated. Perhaps an appendix to the end of v7.

_________________
Experience is the fool's best teacher; the wise do not need it.

http://epica.2-72.co.uk


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Sat May 20, 2006 3:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Why does this list include models that Jervis has previously stated will not be made? (Hydraphant etc)

Why aren't these models moved to a collector's section as he said they should be, rather than included in the main list?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Sun May 21, 2006 8:11 am 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
Why does this list include models that Jervis has previously stated will not be made? (Hydraphant etc)


Um, the Hydraphant WAS created by Jervis and is to be included in the list. Basically it is a Dominatrix without the Synapse creature on its back, and therefore easily converted from a model that is to be used so, Ok.

Other then that the only real 'new models' on the list are the Vituperator (Another JJ addition), and the Ravener (Again another JJ addition)

The Synapse Nodes were intended to be conversion/scratch builds from the start.

All the other models in the list were available for the old Epic40k and therefore are in the running to be used in the final list.

Jaldon :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Sun May 21, 2006 11:39 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I thought one of the jobs of writing this list was supposed to be to cut down on the number of assault spawn etc.

Is this list that Jervis made (I found it in the sticky at the top of the forum) now being ignored?

EPIC TYRANID RANGE

Epic Tyranid Swarm
Hive Tyrant
Carnifex
Zoanthrope
Biovore
Exocrine (used for the Expectorator)
Haruspex
Harridan
Hierophant (IMPORTANT: Old Hierodule model is now used for the Hierophant. Old Hierophant & Hydraphant models are not used.)
Dominatrix

TYRANID WISH LIST

Synapse Node
Hierodule ? new model, either based on FW model or a new concept.
Hierophant ? replacement for the old Hierophant & Hydraphant models
Dominatrix ? replacement for old model, that can be made into a ?neutered? version without the rider on the back.


He then goes on to say that any E40k era models not listed should be put in a collector's section?

Because there's loads of models been added back in, it seems to me just because they are in the old list... I dunno, isn't it a bit of a long hope to wish for so many new part codes?




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Updated Nid v7.0 list
PostPosted: Sun May 21, 2006 4:42 pm 
Brood Brother
Brood Brother

Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
Is this list that Jervis made (I found it in the sticky at the top of the forum) now being ignored?


Number one, this is old news, real old.  A lot has changed since then.

Jaldon  :p

_________________
Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net