Purestrain |
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Joined: Sat Jan 31, 2004 6:42 pm Posts: 3305 Location: West Yorkshire, UK
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Quote (MaksimSmelchak @ 26 April 2006 (14:08)) | Hi Iain,
Quote (CyberShadow @ 26 April 2006 (14:01)) | Hi Maksim. I had very little exposure to the game, besides what I had read here. However, I have a number of 6mm game rules already, and the recent discussion of Full Thrust made me want to branch out a little more. |
I like Full Thrust. It works and it's easy to add house rules to the mix to adjust to your own liking.
And there are a ton of FT variants out there... Star Wars, Battlestar Galactica, etc., etc.
Quote (CyberShadow @ 26 April 2006 (14:01)) | Call to Arms is expensive (which almost put me off completely!) and very similar to BFG, but it seems interesting. I will give it a read through. |
ACTA is too expensive for my blood too. If it wasn't that my friend Eric bought it, I wouldn't be playing it. Having said that, the system is good. My biggest constructive cruiticism is that some of the factions are not fully balanced yet.
Quote (CyberShadow @ 26 April 2006 (14:01)) | I was disappointed that 'War Without End' was not available. |
Me too.
I've booght up some of the models with the idea that I can pit my GROPOS against my Star Wars against my MWDA minis.
Quote (CyberShadow @ 26 April 2006 (14:01)) | Does anyone have links to information or reviews? |
Download Signs & Portents Magazine #31 Wargamer from the Mongoose site. It has a preview of the game.
And check out my friend. Eric's site:
http://home.comcast.net/~epicarmycard/
Shalom, Maksim-Smelchak. | Hi M/S
I would echo what you've said about both Full Thrust and A Call To Arms. I am willing to forgive Mongoos much about ACTA given the fact that it is B5. But I am disapointed that they have n't got the basic ships & factions balanced yet, even after A Sky Full Of Stars and revised basic rulebook and Tournament Lists....
Basically they got the factions balanced for a campaign setting and then tried to get them balanced for a tournament/pick-up-and-play setting by changing many of the ships basic stats. I told Matthew Sprange politely that I thought Mongoose had got that completely arse about tit.
Mongoose should have brought out rules and stats that were balanced for tournament/pick-up-and-play games and then, without radically having to change the ship stats, make them balanced for campaign play by changing campaign rules such as reinforcements/repair etc.
Until they get that sorted out I can't see myself persuading friends to go out and buy new game. Its a shame because Mongoose inehrited some lovely minatures from AoG and, with the exception of the new Drakh ships, have made some very nice models to expand the different factions.
Mongoose will be releasing Armageddon in August 2006, which Matthew Sprange told me will fix 95% of the current problems of ACTA (including the Vorlons + Shadows being underpowered and Minbari + ISA being overpowered) and that ACTA Version 2 (due out in summer 2007) will fix the remaining 5%.
Personally I will keep the ships that I've already bought for ACTA, hopefully apinting them slowly in between more pressing gaming projects, and aim to have basic painted fleets ready for Earth Alliance and Centauri by the time ACTA 2nd Edition comes out.
I will buy Armageddon when it comes out in August simply because it is B5 and will feature the Ancients, but otherwise won't get into it seriously until ACTA 2nd Edition.
By contrast I liked the look of both Full Thrust and Starfleet Armada X, both of which I picked up at Salute. I can't face learning two new sets of rules, especially for similar games, so I will probably give one or other a go.
Of the two I am most tempted by Full Thrust, mainly due to the respective model ranges but also due to the way that so many fans have customised it for Star Wars/BSG/B5.
Cheers
James
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