Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 11 posts ] 

Kroot

 Post subject: Kroot
PostPosted: Sun Feb 19, 2006 7:19 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Well, I thought you may all like to see the fruit of mine and RayB's labours. I forgot about this in the last month or two, but I, myself, and very pleased with the result of it. Hopefully, once I get around to converting some Attack Spheres and Proto Spheres it may even make it as far as FOM.

That said, I'd be willing, nay urging, them to use these rules at very least for the Battlesphere and Warsphere. Sillyness IMO.

Anyhow, here's the set:

Xisor

_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Sun Feb 19, 2006 9:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2842
Location: Netherlands
In first fast overview: looks good. I'll go more in depth later!

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Fri Mar 10, 2006 5:33 am 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Anything else from anyone out there?

I'll probably look at starting PDFing this lot over the weekend. If I can sort the Kroot and Battlefleet Prometheus into PDFs I'll be a happy gamer.

Xisor

_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Mon Mar 13, 2006 12:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Aug 02, 2005 12:00 pm
Posts: 573
Location: Canada
Xisor,

I would ordinarily have more time to pore over the Demiurg and Kroot stuff you're working on, but my attention these days are on getting the Q'orl right and watching out for necessary revisions to the Gue'senshi (once the new Vaulted Tau list goes up)

Besides, I trust you won't make a mess of things! (and I'm glad the Rampart is involved)


Gary

_________________


Gue'senshi: The 1st Kleistian Grenadiers

v7.3 pdf

Human armed forces for the greater good.


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Mon Mar 13, 2006 3:39 am 
Brood Brother
Brood Brother

Joined: Thu Oct 16, 2003 6:28 pm
Posts: 30
interesting list

some preliminary thoughts.

1. why 45 degree turn? ?as a sphere without obvious propulsion points, i think it would be better if the can change direction at will at the beginning of each movement but make no turns at all afterward.

2, battlesphere: i would make them even larger and more expensive, given that you can only take one. ?a maneuvarable kindred colony sphere, ala a mini-craft world.

3. as these spheres are able to land, i wonder if from a fluff standpoint they form the core of any kroot colonized worlds (thus allow the kroots to get up and go ala nomads?) if so, i'd think they would have significant built in industrial capabilities. in game terms, perhaps give them an increased ability to repair damages?


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Mon Mar 13, 2006 3:43 am 
Brood Brother
Brood Brother

Joined: Thu Oct 16, 2003 6:28 pm
Posts: 30
4. one more thing. with ability to land and take off from planets should give them increased all ahead full


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Mon Mar 13, 2006 3:56 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
1- The models do have obvious engine ports. Sphere is a misnomer  :;):  They also don't look manouverable enough to turn on the spot, they *have* immense momentum. The really don't look very manouverable[my original lists had this, then I realised the error when it was pointed out to me first]

2- Tempting, but unfortunately the Kroot still aren't quite craftworlders. I'd look into making in larger rules-wise, but the model for it is simply the Kroot Warsphere we have just now(look at it, it's friggin massive!)

3 - Very interesting, I make half allusion to it by them disassembling/reassembling them and such in the wee fluff passage. That said, the old Tau Codex relates that they detect large power signatures on Pech, but haven't investigated them. These are probably the original 'tech' structures built around the Ork wrecks. Though they must have some sort of industrial capacity, I don't think it quite gels well with current fluff to have them 'back in cities'. They seem quite against this after what happened last time. It is a possibility though, we should think it over/develop the idea more then take another 'judging' look at it.

4- That seems quite a decent idea. The possibility of a 'once per game' doubling of their AAF value...

What do you think of the Brace for Impact idea? I was quite impressed with it(It was RayB's idea).

Xisor

_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Mon Mar 13, 2006 4:30 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 07, 2005 7:20 am
Posts: 50
I would say that the list is pretty solid. I would probably quibble over the number of special rules to determine whether they are really necessary, but apart from that it looks good.

Glad somebody creating something to replace the stats for the current 'warsphere' model-it is WAAAY to big to be a cruiser.

Also, what is the difference between 'grand guns' and auxillary guns? Are they like Eavy gunz for orks?

Hellebore

_________________
Torpedoes a Go-Go Cap'n!


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Mon Mar 13, 2006 4:38 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Auxilliary Guns stay online when the capital ships go onto Brace For Impact, the big ones go offline(inc lances).

The special rules are merely tweaks to make sure things work. The BFI is nothing over the top, I'd say, but quite characterful. The resistance to H&R (and similar) is needed I'd say, otherwise assault boats pose a terrible problem to the fleet(knocking out alot of Damage instead of just odd criticals).

That said, if you think things that are extraneous and unneccessery, just say! It's better we know(and who doesn't love a quibble?)

Otherwise, glad you like it!

Xisor

_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Mon Mar 13, 2006 4:58 pm 
Brood Brother
Brood Brother

Joined: Thu Oct 16, 2003 6:28 pm
Posts: 30
1. i thought from the kroot fluff the sphere did not have engine points. i could be wrong.

2. do not have warsphere in possession to guage size. would still want the rules for the battlesphere to be bigger. something 350+ pts.

3. i am familiar with the tau codex reference you mentioned and actually had it in mind as i typed upo the previous. thus i was thinking that the kroots hide their industries. when a sphere lands they would cover it up with dirt and such. treat it as off limits and live in tents in the woods. ?for some reason this idea reminds me of some star trek episode. go figure.

5. the brace for impact rule is interesting. but i wonder if it be even more interesting to do the opposite, that the default mode is the unbroken sphere only to open up when it attacks. ?what i would do is to allow the sphere to start the game in that mode and declare they have open up to attack. ?once open, they cannot close. ?in game terms it would be in effect flying hard and fast into the middle of the enemy line, then opening up to attack. then use the BFI rule as normal.

6. after some thoughts, i agree they should not have fighters, as they function in kindreds rather than as individuals. ?even orks have individual streaks. ?having said that, perhaps the battlesphere could be given assault boats big enough for a group of kroots.






Top
 Profile Send private message  
 
 Post subject: Kroot
PostPosted: Tue Mar 14, 2006 2:22 am 
Brood Brother
Brood Brother

Joined: Sun Nov 14, 2004 11:41 pm
Posts: 276
Location: Southampton
Hey there,

(Don't ask me to quote where this fluff came from! I'll get in trouble! Also 'this' fluff maybe be dumped as it was in confliction with certain IP issues!) Kroot build thier ships on the ground in an almost religious fashion, around a main pilar (totem). Then some how they make it into space!
The Tau helped with the construction of the Battle spheres, when a warpshere is in orbit (this means they can't land any more as they have an additional 'shell' of weapons and armour to consider!
Kroot Spheres bury themselves when they land (completely underground!) It is possible these energy signatures were numerous burried warspheres.

On the brace issue, as it would be a feat to open or close a warsphere what if you had to pass a command check to go on and come off of BFI, choosing which to be on when you start?

Cheers,

RayB

_________________
DON'T DATE ROBOTS!!!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net