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Request for "New" Bug List Comments.

 Post subject: Request for "New" Bug List Comments.
PostPosted: Mon Jun 02, 2003 3:54 am 
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Greetings all -

I have prolly 20+ of the Imperial robots (Conquerer and Colossus)
from the old IG and SM sprues and am pondering how to base them for use in EA (for scenario-based games, of course! :)

I've considered putting 4 of them on a 'strip' base with a Tech-Marine in the center. I'm not sure if I should keep the two robot-types seperated or mix them. Suggestions?

By the 'ancient fluff' (circa WD 102 or so - I could dig it up for specifics if folks ask), each robot would carry quite a bit of hardware - the Conquerer carries a powerfist (Assault MW), Autocannon and Hvy Bolter (take a peek at a 40k-scale one here: )

Each Colossus has a Seige Hammer (Assault MW?), Hvy Flamer and Bolter (small arms) - you can see one in 40k scale here:

Thanks for any suggestions!
Larry

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Mon Jun 02, 2003 3:57 am 
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I think this would change with how you use them. If you are going to create house rules for them then base them to match.

If you are going to use them as they are in the "use as" list then they are just "ogryn" and I would base then in three or four to a stand.

Just my thoughts.

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Mon Jun 02, 2003 4:25 am 
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We base them separately, as in SM1 & SM2, like Dreadnoughts. ?

I have all those models in detachment strength. SM1 had separate stats for each Robot, now I feel that was too cumbersome.

Fire Power Issue 1 has rules for E40K, -
Speed 15cm;
Range 45cm;
Fire Power 1;
Assault 2;
Armor 6+;
Rapid Fire. ?

Or just use Dreadnought stats. We have 5 Robots per detachment and they're sorted by type mostly, but I have some mixed dets. too., and even complete Robot Companies.

I think basing 4 on a stand is not the way to go, and they should be move as individual models, like Dreads. But I'm very "old School" ... :)

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Mon Jun 02, 2003 4:48 am 
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I concur with L4

I think of them as umanned Dreadies.  Thus, mine are all based individually on 1 cent coins.  If you want to use them in groups, you still can.  It allows maximum flexibility with your minis

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Mon Jun 02, 2003 9:13 am 
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I base them individually using 20mm plastic square bases (though at the moment I am using the Dreads from the plastic Stompers box set as robots). As they are "different" to the current model they make ideal robots.

Imperial Robots Page



For rules, there are rules for robots in one of the Firepower magazines.

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Mon Jun 02, 2003 9:24 am 
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I'd say that you base them 1 to stand, so that in other circumstances (Tournaments, etc) you can use them also as Dreadnoughts. And the smaller the base, the more flexible the squad is.

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Mon Jun 02, 2003 6:14 pm 
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Way back in the days of AT-1 / SM-1, I based my metal robots / Dreadnoughts / Eldar walkers on what I think were quarter inch (maybe 1/2 inch?) metal squares and it was mainly for stability.

By SM-2 / TL, I based them on the round slotta bases they came with and in the case of the plastic robots, I mounted them on 20mmx20mm Epic plastic square bases.

I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen.

By Epic-40k, I mounted all the good metal Dreadnoughts, Robots, etc. on pennies.

All of my E-A builds are mounted on pennies.

I like pennies the best of all the mounting types. I also use pennies to base power armor for Dirtside II.

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Mon Jun 02, 2003 7:10 pm 
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If you live in the US, talk to someone who deals with vending machines for lots of free bases.  They get all sorts of tokens and slugs that people put in machines to try to get stuff for free.  I probably still have 50 roughly quarter-sized tokens that people pulled out of the paper machines.  I use them for things like dreads or Warmaster characters.  I'm sure they would work fine for robots or IG Hvy wpns squads (per the other thread).

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Tue Jun 03, 2003 12:37 am 
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Quote (MaksimSmelchak @ 03 2003 June,03:14)
I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen.

Nice idea!  I'd like to see some pics if you have any handy :)

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Sun Jun 29, 2003 4:24 pm 
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Tas,

(MaksimSmelchak @ 03 2003 June,03:14)
I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen. - Maksim

Nice idea! I'd like to see some photos if you have any handy. -Tas


I don't have any photos of the robots mounted with infantry, but I'll take some next time I get around to it.

I don't know about you, but I have more spare SMs than I'll ever use so adding four to a square base with a robot in the center was one more way to try and diminsih the pile.

That makes me wonder how they'd look on a long rectangular base. I imagine that they'd look better than my old square base guys.

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Sun Jun 29, 2003 5:58 pm 
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I was thinking that my Robots might be part of what I enter into the painting contest. ?:D

Dafrca

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Thu Jul 03, 2003 6:18 pm 
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Well, the new bug list has been out for a little while now.

What do you guys think of it?

Dafrca

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Thu Jul 03, 2003 7:45 pm 
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I have mixed feelings. On the one hand, I very much agree with and appreciate what Jervis is trying to do. I like the fact that he doesnt want each army to be essentially the same, with different minis, and I am glad that he has resisted the continuous calls for things like bug transports.

I would like to see a whole lot more troops though. The Tyranids, more than any other force, should be 'grunt heavy'. I have not played with the force, but I like the way that it looks. I think that the ever changing formations could throw up some really tricky situations, which wont benefit tournament play and will probably make them either a nightmare that no-one uses for competitions, or a force for the munchkins.

Still, I am SO glad that I am slow at painting and did not put the entire lot of Termagaunts onto bases alone. I would prefere it if each base had a single creature on it, but that a formation must consist of a variety of set types of creature. But, that is just my preference.

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Thu Jul 03, 2003 7:58 pm 
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I haven't played with or against it.  I did, however, start putting together army ideas in order to figure out what I needed to add to my existing (small) tyranid force.

I have to say I think the 1/4 limit on the "elite" broods is somewhat problematic in force construction.  I had no problem staying under the points for synapse creatures in my theoretical armies, but it seemed like I ran out of carnifex and lictor slots at the drop of a hat.  I think these are very tyranid-y units and taking a lot of them is not abusive.

On the flip side, I fail to see how anyone could ever get to 1/4 points of independent broods.  The WE critters are too expensive to take more than one or two (maybe), and genestealers are 100 pts per formation.  You would need to have hordes of genestealers, with the attendant activations, before you got anywhere close.  Personally, I think that would be a bit cheesy, and even if it weren't, I don't like the character of it.

Of course, it may play just fine...

I did answer my question, though.  In order to field a 5000 point tyranid force, Ithink you need to have about 30 sprues worth of infantry, with a handful of metal.

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 Post subject: Request for "New" Bug List Comments.
PostPosted: Fri Jul 04, 2003 5:47 am 
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I looked at, it requires more study. ?I almost found it a bit confusing. ?

I still feel it's half-baked... ??? ?

As a matter of fact, I still get the feeling that much of E-A is still a-work-in-progress. But I do believe, like CyberShadow, the Bugs should have lots & lots of "grunts"... :;):

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