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Necron army composition

 Post subject: Necron army composition
PostPosted: Thu Feb 09, 2006 1:19 pm 
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Hi,

my Necrons are now nearing completion (i.e. I've almost finished painting them), and I'd like to have your opinion on how to build a Necron army.

Here's what I have at the moment :

4 Phalanxes
2 Eques (6 Destroyers/6 Heavy Destroyers)
12 Tomb Spyders
12 Immortals
6 Wraiths
2 Parias

I've yet to paint my Monoliths, Obelisks and War Engines, but it should be done quite soon and I'll have:

6 Monoliths
12 Obelisks
2 (or more) Pylons
1 C'tan
1 Orb (I've yet to build one, though :p)
1 Abattoir (ditto)
1 Tomb Complex

Now the question is : how to build an efficient 3000 points army with this ? How many Monoliths ? Is it really worth it to take huge Phalanxes or is it better to have smaller ones ? Are the Orb and Abattoir really worth their salt ?

Thanks in advance for your input.


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 Post subject: Necron army composition
PostPosted: Thu Feb 09, 2006 6:54 pm 
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It's an interesting question that you pose. My current thinking is or what I'm going to start out with for 3000 pts is:

4 x Monoliths, three of which will have two Obelisks each. The other is more of a "light" Monolith

3 Phalanx w/Lord, 6 x Warriors, 3 x Immortals, 3 x Tomb Spyders. This comes from list feedback from Corey. I may decide to go with two "heavy" phalanxes and one "light" (no Immortals or Tomb Spyders)

1 x C'tan the Deceiver (I built him from scratch, so I'm playing with him)

1 x Tomb (seems like a really good idea because eventually someone will start shooting at the Monoliths)

From there, I figure I have to get at least two Plyons in to protect me from getting wiped out by air assaults.

Also, I've got an AEonic Orb, but I don't know that I can justify the investment of points given how not-cheap they are. I love its capabilities, so it's a no-brainer for me in a 4K game, but not sure at lower points. I'll have to fiddle with that.

My first game with the Necs will be next week against Saim Hann. I will post the battle report here.

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 Post subject: Necron army composition
PostPosted: Thu Feb 09, 2006 11:39 pm 
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FYI, against mass armies (orks, nids) you really want the 3 template barrage of Orb. That is nasty.


@Hena

Very good point. I would certainly look forward to the look on their faces when that happens.

However, I am equally intrigued by the ability to place multiple Monoliths in support range and use the Gauss arc as supporting fire on large groups of targets.

I think that potentially, the multiple Monoliths trick against Tyranids/Orks could yield higher numbers..still looking at that though.

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 Post subject: Necron army composition
PostPosted: Fri Feb 10, 2006 1:19 am 
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FYI, against mass armies (orks, nids) you really want the 3 template barrage of Orb. That is nasty.

Did the orb Solar Burst get upgraded?  I thought it was 4BP, Disrupt?  Which would be 2 templates.

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 Post subject: Necron army composition
PostPosted: Fri Feb 10, 2006 12:37 pm 
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Ah, thanks Hena, seems my necrons are out-of-date. ?Thanks for the link too.

[Edit] Actually according to the v4.0 list the Solar Flare is 12BP!






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 Post subject: Necron army composition
PostPosted: Fri Feb 10, 2006 2:42 pm 
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@Hena,

Your batrep was the primary reason that I got intrigued by  the Necrons. You showed me some possibilities using Monolith support nastiness + portal usage that really opened my eyes.

Prior to that, I had only seen them as a shoot and plod type of army.

I'm looking forward to my first battle as the Necrons behave completely different than my main army, the Tau.

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