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code_ronin |
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Joined: Wed Jan 11, 2006 6:51 pm Posts: 127 |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Well, you know me, I'm always trying to cater to different audiences. The only thing that is unclear to me is how he took you down. Was it by firepower (presumably from the Bug Gunz and Tankz) or was it from assault (with the Bikerz and the Boyz)? |
Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Well, my whole point in having the "other" 5 Aces proponents play this game is for them to convince themselves. I am fairly certain of what the result would be, but in order to eliminate any bias I might have or give others reason to question the result, I'd rather that they prove their case. Again, the TS is situationally effective. If you have a lot of targets that it's good at, you clean up. If you let the Tigersharks fly uncontested across the board and shoot as they may, you clean up. However, if you don't face those sets of conditions, then it appears to not have the outstanding value as stated previously. In the interest of balance across all lists, should there be some sort of restriction on the AX-1-0? Yes. Should the basic stats we've come up with be changed? No, I do not believe they should. The only other viable option, as has been pointed out many times by others, is to limit them to one two ship formation in the entire list. Then the "airheads" like you and I get what we want and we prevent the "power gamers" from abusing the list. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
The only point I would challenge is that in a 2700 point game, a player could still take four TS as it's under the 33% bar and I think for the lists that get threatened by the TS, four is probably as good as 5. So in that case, Tactica's thoughts on one formation for every 3000 points would prevent that from happening. Something to think about. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Ok, I understand where you are coming from and would support that proposal or the limiting of 2/3K. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
Dobbsy |
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Joined: Wed Oct 05, 2005 1:24 am Posts: 4499 Location: Melbourne, Australia |
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HecklerMD |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
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Steele |
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Joined: Sat Jul 09, 2005 6:40 am Posts: 423 Location: Duisburg , Germany |
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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
Well, yeah, there are lots of variables in army design but I was replying to a comment about that specific list. I think you'd find it would balance out in the end. |
clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
Dobbsy, why not 400 points? Do you think they should be more or less? Can you explain your thoughts on the points cost a little more? |
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