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ORKS!

 Post subject: ORKS!
PostPosted: Tue Jan 24, 2006 2:26 am 
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So i've heard people talking about how Orks, my fleet are under powered for the game by alot... does anyone have house rules to make them a better fleet? maybe new ships? different point costs? improved heavy guns etc?  How about the experimental rules i read about some places... does anyone have a copy of those i may see?


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 Post subject: ORKS!
PostPosted: Tue Jan 24, 2006 12:40 pm 
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The ER are a great step in the right direction, (aren't the availlable on the Specialist games website?).

Expect a few more changes to the Ork fleet (well the escorts) some time before the apocalypse!

Have Fun,

RayB

Ps: Without any other changes to the fleet try the following rules: make all escorts 30pts, (!brutes still at 25pts, and onslaughts lose a WB str). OR allow squadrons of 10 escorts and use the E escort VP's (treat the escort squadron like a capital ship for VPs).

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 Post subject: ORKS!
PostPosted: Tue Jan 24, 2006 1:45 pm 
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lol true... i don't think they will see any updates soon!! at least not with andy gone from gw  :(


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 Post subject: ORKS!
PostPosted: Tue Jan 24, 2006 2:19 pm 
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Well, BFG 2.0 is scheduled for late 2006/begin 2007! And the fate of BFG is now in the hands of the High Admirality (Rules Review Commitee) & Specialist Games.

The HA being Bob Henderson (Mod-Patriarch at the SG forum), Nate Montes (currently not a Mod nowhere to be seen but rumoured to be working at Rogue Traders) and Ray Bell (Mod-Raysokuk at the SG forum/ Raysokuk at Gothicomms).

Ray is also involved in Warp Rift THE BFG online fanmagazine.

SG being Jervis & Andy (no not Chambers).

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http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


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 Post subject: ORKS!
PostPosted: Wed Jan 25, 2006 3:01 pm 
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hmm wow so Ray is on the board that actually comes up with and changes the rules for the fleets?  Is there anything you guys want tested out that deals with orks?


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