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[Rules] War Engine Question...

 Post subject: [Rules] War Engine Question...
PostPosted: Sun Nov 06, 2005 10:49 pm 
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I know this has probably been covered in a thread somewhere before, but I'm still pretty new to the Epic Nids and so I'll ask...

War Engines roll an amount of dice equal to thier DC, so how does that work exactly with Tyranids.  The Dominatrix gets 4X Claw attacks and an extra attack with those.  

Does the extra attack go on each claw attack, giving it 4 Claw attacks and 4 extra attacks?

Does the DC work into that to give it 8 regular attacks + 4 Claw attacks + any extra attacks?

Thanks for the help!

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 Post subject: [Rules] War Engine Question...
PostPosted: Sun Nov 06, 2005 11:13 pm 
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I can't see any reason why you wouldn't treat it as any other weapon - you get one normal attack for each starting DC and +1 attack for each claw.

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 Post subject: [Rules] War Engine Question...
PostPosted: Sun Nov 06, 2005 11:51 pm 
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well, the reason i asked is because I can't find anything else in the game that has a Walker/Titan with anything more than 1 Close Combat weapon, which is where my confusion lies...


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 Post subject: [Rules] War Engine Question...
PostPosted: Sun Nov 06, 2005 11:56 pm 
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Slaanesh Subjugator. (LATD list)

Although you can 'build' all sorts of Titans with AMTL.

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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 12:02 am 
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true, but officially (and i realize this list isnt official either..)...

And by the rules from what I can gather in the main rulebook, I think part of the confusion for me anyway, lies in the "extra attacks".

Take a Terminator, they get one MW attack and one extra attack.  So it would make sense that for each Claw on a Dominatrix you would get one MW attack and one extra attack.  But then the starting DC comes into play.  So technically one could argue two points.  That either the Dom gets:

A. 8 (DC attacks) + 4 MW + 4 Extra= 16 attacks, 4 being MW
B. 8 (DC attacks) + 4 MW + 0 Extras= 12 attacks, 4 being MW

0 extra due to the fact that you treat thier attacks differently anyway.  I think that the extra attacks one way or the other should be dropped from the claws in general.






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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 12:18 am 
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I'm confused now too.

The extra attacks ARE the MW attacks. There aren't any extra extra attacks.

Terminators get 2 attacks total. They get one (normal) attack, just like any other INF. Then they get one extra attack, which has the MW special ability.

If they had a character upgrade, they'd get one normal, one MW for their power weapons, and an additional MW attack for the commander's power weapon, for a total of three.

So with your Dominatrix, he gets 8 normal attacks, and then has 4 Gargantuan Claws. each one gives 1 extra attack with the Titan Killer ability. So 12 attacks total. That's it!

If you had a Reaver titan with two chain fists (hey, maybe you're a closet Khorne worshipper), that would be:

2x Chain Fist / Assault Weapons / Base Contact / Extra attacks (+6) MW

So such a Reaver would get 6 normal attacks (DC) and 12 MW attacks (!) for a total of 18.

If you removed the extra attacks from the claws, that would make ALL of the Dominatrix's 8 attacks TK attacks. Plus don't forget that criticals reduce the Claw attacks by one.

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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 1:19 am 
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Ok, it makes more sense to me now, I think I was misreading between the extra attacks and MW descriptions...


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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 1:27 am 
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and just so I'm clear... does that give a scythed heirodule 6 base attacks and 2 MW attacks?


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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 1:37 am 
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The hieodule is one of the confusing creatures out there.  It has

3 attacks from being a DC3 WE
+0 attacks from x2 scything talons, assault weapons
+2 attacks CC MW from the two monstrous claws

giving it a total of 5 attacks 2 being MW

Basically it doesn't matter what it says in the discription line, what mattes is in the fire power line.  Here the Hieordule has 2x scythingtalons but the firepower calls them assault weapons and nothing else. Just like assault marines chainswords don't give them any extra attacks.  They are just listed so you know what you are hitting the enemy with.

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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 1:46 am 
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ok, i thought the 2X scything talons would give you 3 base attacks 2X...  giving it 6 + 2 MW


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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 2:09 am 
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Well, that needs to be fixed, as that's just misleading.

And, yeah, you'd have a point. 2x Assault Weapons could be interpreted as 2xbasic attacks. As it is it's pretty meaningless.

All the more reason to clear this up. There's no reason for it to have scything talons AND monstrous claws. Its just confusing. Aside from anything else, it appears to have more than the 6 limbs the model has...

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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 10:41 am 
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There again I think the Haruspex needs some sort of extra attacks, but not the 4 listed.

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 Post subject: [Rules] War Engine Question...
PostPosted: Mon Nov 07, 2005 5:35 pm 
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Quote (Lord Inquisitor @ 06 Nov. 2005 (22:13))
I can't see any reason why you wouldn't treat it as any other weapon - you get one normal attack for each starting DC and +1 attack for each claw.

Lord =I=

This is a long-standing point of disagreement.  In fact, according to Maksim, "2x Scything claws" is the name, and it is not multiplied as if it were 2x "scything claws."

But then there are things like the critical hit on biotitans which makes it wound as if the critter has multiple, game-affecting claws.

So, there are exceptions...

Or something...
:80:

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