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Characters and Special Units

 Post subject: Characters and Special Units
PostPosted: Thu Aug 25, 2005 8:16 pm 
Purestrain
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What are the SM1 heroic action rules?

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 Post subject: Characters and Special Units
PostPosted: Fri Aug 26, 2005 4:51 am 
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In the SM1 Rule Book ... there are 6 of them, IIRC ... ?I have two copies in my War Room ! :D ?Do you have a copy Neal ?  Or can someone post those pages ? ? :)




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 Post subject: Characters and Special Units
PostPosted: Fri Aug 26, 2005 10:22 am 
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Commanders could perform heroic actions once during a turn. The player rolled 2d6 (+1 if elite detachment):
3 or less: Disaster (commander is killed)
4-7: failure
8+: success

Actions in brief:
-On the double! troops could move at charge rate.
-Takeout! Overrunning vehicle had to make a save.
-Up and at 'em!  Troops could charge enemy without charge orders.
-Fire!Fire!Fire! Any stands within 6cm of commander (including his own) could fire twice.
-Charge! Commander got +2 to CAF and other troops in his det got +1
-Rally to me! One stand regroups automatically.





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 Post subject: Characters and Special Units
PostPosted: Fri Aug 26, 2005 10:34 am 
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Those heroic actions are going back before my time but I like. When in doubt, refer to the past.  :;):  

Need to be tweaked for Epic: A. though.

Perhaps -

Commanders could perform heroic actions once during a turn. The player rolled 2d6 (+1 if elite detachment):
3 or less: Disaster (commander is killed)
4-7: failure
8+: success

++++Maybe once in a complete battle.++++

Actions in brief:
-On the double! troops could move at charge rate.
++++Free basic move when the formation has already seen action this turn?+++
-Takeout! Overrunning vehicle had to make a save.
++++??? No ideas++++
-Up and at 'em!  Troops could charge enemy without charge orders.
++++Already got charge rules down pt I believe.++++
-Fire!Fire!Fire! Any stands within 6cm of commander (including his own) could fire twice.
++++Cool. Maybe to powerful.++++
-Charge! Commander got +2 to CAF and other troops in his det got +1
++++no ideas.++++
-Rally to me! One stand regroups automatically.
++++Free marshall action?++++

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 Post subject: Characters and Special Units
PostPosted: Fri Aug 26, 2005 1:58 pm 
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OK, here is one blast from the past to start with:

Sythes of the Emperor: Terminator Detachment
Composition: 1 Thunderhawk Gunship, Terminator Detachments

Special Rule (under SM2): Automatically passes any morale checks that Nids cause them to take.

Special Rule (under EA): counts as having the Leader ability vs Nids.

Points: A bit more difficult.  Was 250 under the sm2 system

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 Post subject: Characters and Special Units
PostPosted: Fri Aug 26, 2005 2:03 pm 
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And another:
Kruger's Heroes
Composition: 3 Leman Russ tanks

Special Rule 1 (Under SM2): does not have to remain within 25cm of a HQ

Special Rule 1 (Under EA): May be taken as an indpeendant formation

Special Rule 2 (Under SM2): An enemy within 15cm of any unit tank suffers a -1 penalty to morale checks

Special Rule 2 (Under EA): An enemy formation which has any part within 15cm of any unit tank counts gains d4 blast markers on the turn on whcoih it moved within this distance.

Points: Was 200 under the sm2 system

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 Post subject: Characters and Special Units
PostPosted: Fri Aug 26, 2005 2:04 pm 
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Hmmm... the hero stuff sounds okay.  I think it would only take a bit of effort to convert them into EA mechanics that roughly approximated the results.




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 Post subject: Characters and Special Units
PostPosted: Fri Aug 26, 2005 2:48 pm 
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I remember them, Tas! :)  Those are the types of formations I like. They add a little variety and aren't too hard to balance versus other units. :cool:

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 Post subject: Characters and Special Units
PostPosted: Fri Aug 26, 2005 5:10 pm 
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Thanks, Mojarn ! :D  And yes, they would have to be modified for E:A ... but that is an option ... :D

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 Post subject: Characters and Special Units
PostPosted: Sat Aug 27, 2005 12:50 am 
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Any thoughts on my proposal for the first 2 formations?
I'll start the Blood Slaughterers tonight! :p

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 Post subject: Characters and Special Units
PostPosted: Mon Aug 29, 2005 2:24 pm 
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Quote (Tas @ 27 2005 Aug.,00:50)
Any thoughts on my proposal for the first 2 formations?
I'll start the Blood Slaughterers tonight! :p

Tas, I like them! They will probably need a little playtesting to get the points right for E:A.

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