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Popski's Private Army |
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dafrca |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA |
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Dwarf Supreme |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA |
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dafrca |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA |
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Tas |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW |
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Dwarf Supreme |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA |
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Legion 4 |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA |
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dafrca |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA |
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Tas |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW |
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dafrca |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA |
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Jaldon |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year. |
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Legion 4 |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA |
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Mojarn Piett |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland |
Real general's troops in RealWurld can move by themselves, simultaneously and even make some decisions by themselves while a mini wargamer has to physically push his troops around and make all the decisions for them. The larger the game the longer this takes. So, for the abovementioned reason it's not the TURN which should take that little time but the decision making time, i.e. the time to give orders. That should indeed be far more limited to allow for somewhat "realistic" simulation of the stress combat situation brings on the commanders. ![]() _________________ I don't know and I let who care. -J.S. |
Jaldon |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year. |
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MaksimSmelchak |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA |
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