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E:A in US W/D 29er2 !!!

 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Tue Jul 26, 2005 3:12 pm 
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Quote (Legion 4 @ 26 2005 July,15:00)
Epic is a ground based game and aircraft should be ancillary, IMO. ? :)

I agree. As far as I'm concerned, the air rules should follow the KISS principle.

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Tue Jul 26, 2005 3:24 pm 
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Yes ... Just like FA and Orbital Weapons rules ... creating a "monster" and going down the same road as 40K ... exception vs exception, etc., etc. ...  We use a modified SM1 Off Board system for CAS.  Call in CAS (SM1), CAS gets AAA attack, CAS "jinxs" if hit (rolls jinx save), surviving CAS attacks (using E:A stats) and scatters [BPs] or -1 [AP/AT/MW] if jinxs ... CAS flys off to Rearm and Refit (use E40K Airfield Template) ...  :)

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Tue Jul 26, 2005 3:29 pm 
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Hey guys:  I'm not entirely certain how much of this information is considered open for public consumption so I'm only going to give some general info.  These are only concepts being considered and none are done deals.  Again, only speaking in general concepts:

1)  Landing aircraft deleted.  Transports only provide support for the assault.

2)  Ground flak somewhat downgraded in ability to kill aircraft, but better at driving them off.

3)  Interception somewhat improved.

4)  General streamlining of aircraft rules to mirror the mechanics of the "normal" rules more closely.

I have no idea when the version-for-comment is going to be released.  Between the European style long summer vacations at GW and Greg's necessary absence, there has been little progress lately.

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Tue Jul 26, 2005 3:43 pm 
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Thanks for the info neal.

Its always good to know where things are heading.

As you say I think that it could be quite some time before we truely get into this discussion, but its always good to talk.

Tim

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 Post subject: E:A in US W/D 29er2 !!!
PostPosted: Wed Jul 27, 2005 4:50 am 
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Look forward to the updated rules ... thanks Neal ! :)

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