The sisters list I downloaded from the website which is up for consideration for aproval does not have any scout units at all. The Dominions have had scout removed and even if they still did have it, they are 200 points for 4 stands of troops with a melta guns that can only be used un close combat and get the MW rule.
Their 2 transports Rhinos if you do not want to spend points have 5+ saves and faithful. The 4 dominions have a 4+ save Add n apriest or a palantine and they are another 50 pointsmore expensive per unand faithful. If you kill off 3 units, or 2 units and add an extra blast marker, they are broken. Add in a Priest or a palantine, and they cost 50 more points per upgrade.
The Macro weapons in the sisters army are wither 15cm range, used in close combat or FF. Nothing has a range of 30cm or more for the standard troops that has MS. Even teir Retributors have only range 30cm heavy bolters.
The army is designed to fight up close and personal. It has Rhinos, which are easily destroyed. If it spends precious points on upgraded transports, they have a better save, but the points increase makes formations that take this too epensive to field. Thus making your army have less formations. The 4+ save is not that great. The chance of getting Faithful passed is also risky, and the 6+ invul save gives a poor chance of saving a failed armour save. Fearless from it helps, but that only lasts one round.
Exorcists are the armies ranged hard hitting formation, and these are targetted by smart enemy.
What you are saying is I should build an army around a core of Repentia and Dominions supported by Penitent engines with say exorcists for long range fire power. Perhaps we should just cut the list down to these formations.
I want to see a wider range of options for ranged indirect barrages. Even if you have to purchase them from the 1/3 portion of the army. I want the basic troopwers to have Heavy Bolters, and the Retributors to have a Heavy Bolter and a Multi-Melta per stand. Dominions with Scout and meltaguns and flamers, as you have always been able to equip the with.
Either that or drop their prices dramatically. You could use something similar to the old faithful rules for the 40K 5th ed sisters army to make it more likely that formatins that have suffered losses will get faithful next round.
A dice roll of 3+ is needed with bonuses to the roll if certain things (cumulative) have occured. +1 if it has a character attached to it. +1 if the formation has lost units since the end of your last game turn. Automatic faithful if the formation is broken or under half strength. This will make the formations more durable, and enemy will not be able to simply break a formation and then pick it off with aircraft, shots from formations that could notmally hurt them (by putting blast markers on them), and enemy then have to get into close combat, or concentrate fire power on them.
They need some bonus to make them viable and have a chance of winning sime games. I think if you have limited Scout, only 15cm and engagenent type MW and no ranged indirect barrages, thn they need a bonus niche to make them survive. MW are no good if they can not get into range. Fearless and an invul save is no good if the unit is less likely to get it once they are broken or take blast markers.
A simple statement that they have scout units and a lot of MW and they should be used in great numbers in the army does not make sense if the scout formations that used to have it (but do not seem to have it now) are really small, and if the MW weapons can not get into range of the enemy.
Perhaps we are using differemt sisters army lists, because the UK list is not legal in Austalian tournaments, only the legal NetEA list. I have seen 4 different sisters lists, including my ministorum list.
Let me know if the list I downloaded directly from the Net EA website is not the correct one you are referencing to, and provide me with a better link to it.
ttps://www.tacticalwargames.net/taccmd/ ... 30&t=32860 (your list you shared to us)
or this one
https://www.tacticalwargames.net/taccmd ... 30&t=34122 ( the current up for approval list)
If the second one, then it still has the spaceship, and the dominions still have scout, but the Titans are removed completely. If the first one (the one from your post) then you get a nuted Warlord, lose the chapels and the spaceship, and the Dominions lose the scout abiltiy. Either way the list is less powerful.