Apocolocyntosis wrote:
Agreed with Abetillo – what you have is certainly playable to get a hang of things for some initial games
No, no, that was not my point. I was talking about adapting what he has to him, not going to the most effective choices, more like that does not matter, if the meta they play is different.
Also he did not asked to go fully competitive, as afar as i know.
Sable Wyvern wrote:
I do find it kind of annoying that it does appear that "fluffy" lists aren't always effective, but I'm sure I'll find a balance..
Is is not that they aren't effective, is that if you go full min-maxing they aren't the best option ever. Save Terminators on Land Raiders, those are only good for an sturdy BTS.. As long as you keep some basic guides (activations, balance in assault vs shooting, AA, and speed) almost every option is good. Also, what Apocolocyntosis answered to you.
Sable Wyvern wrote:
A question on titans, since you bring up the fact the termies with landraiders have the same cost as a Warlord:
Back in the day, playing SM2, I found Warlords were a horrible point sink that couldn't stand up to the volume of incoming fire in a large game (mainly, Eldar super-heavies popping up from across the table). Warhounds, on the other hand, were quite effective. The general impression I've got via the forums here, and the development discussion in the Epic-UK Marine List, is that seems to still be more-or-less the case in EA. Is my impression accurate? In any case, I have a nice array of Vanguard warstalkers, so I can try various combinations for myself at no further financial outlay.
Right now Terminators with Land Raiders are at 650 in EpicUK, 600 in NetEA, a Reaver 650 and a Warlord 850.
Warlords are good as they give you an almost impossible to destroy BTS, but the rest of the list needs to be balanced more so the rest of the formations do not become an obvious target. Usually do not kill as much as their points but are a good threat.
Reavers area more popular because they are faster and can assault and grab objectives easier, but are a lot more achiveable objective for the enemy, so most players will try to destroy it.
Warhounds are a pain in the ass for the enemy if they can be used well. If not they disappear fast.