kyussinchains wrote:
Abetillo wrote:
Well, i would say that the saves on the infantry from the transport being destroyed happen after the hackdown hits are made on both the transport and the infantry, as allocating goes first for all and resolving the hits later and each stage happen at the same time for all the units, except for FS, MW or TK hits, but agree on the rest.
NetEA FAQ disagrees
NetEA FAQ 1.12.7 wrote:
Q. How are the extra hits the losing formation suffers allocated to a formation with units being transported?
A. Once one of these hits is allocated to a transport (or it is skipped over because it is fearless) all units it is transporting must be allocated a hit (while any remain) before moving on to the next closest unit. Any remaining units that were being transported (fearless units, or those that weren’t allocated a hit) would then make their normal armour save or a 6+ cover save if the transport was destroyed, the formation would not receive a Blast marker for any of these saves if they failed.
Uh?
No, it doesn't. The opposite, its what i based myself to say that before. First, that paragraph talks about the infantry inside a fearless transport gets hackdown hits which was discussed some months ago. Second tells that
AFTER assigning hits those that didn't have a hit but got their transport destroyed make a normal save or a cover save of 6+.
Quote:
Any remaining units that were being transported (fearless units, or those that weren’t allocated a hit) would THEN make their normal armour save or a 6+ cover save if the transport was destroyed
This is even said
AFTER the part where all getting a hit, transport and units transported. And after it says
THEN.
Which is further supported by 1.9.6
Quote:
Once ALL hits have been allocated, make saving throws for each
unit that has been hit, using the unit’s armour value from its
datasheet or the cover save from the terrain table.
Apart from that, what i noticed is that the writing has a problem in this part.
Quote:
Any remaining units that were being transported (fearless units, or those that weren’t allocated a hit) would then make their normal armour save or a 6+ cover save if the transport was destroyed
Its like saying that units that got a hit but saved it have no need to make another save because their transport got destroyed because only (fearless units, or those that weren’t allocated a hit) have to do it. So how about...?
Quote:
Any remaining surviving maybe better? units that were being transported (fearless units, those that weren’t allocated a hit or saved the hits succesfully) would then make their normal armour save or a 6+ cover save if the transport was destroyed