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Tau coordinated fire

 Post subject: Re: Tau coordinated fire
PostPosted: Thu Jul 28, 2016 6:39 pm 
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We've also noticed that the wording of the Markerlight rule means that it can be used for everything including for aircraft ground attacks and for spaceship Pin-point attacks.

Is this right? Means that the tau are the only army in the game that hits WE in area terrain on a 2+ (from orbit no less!)

Played another game as the tau vs. Guard and it may be the matchup but my oh my its a much easier game from behind the blue faces than trying to wade through the tetras into the storm of firepower.

Seeker missiles can only be fired at markerlit tanks so that really makes them a 90cm AT5+ indirect without the need to sustain fire. The fact that they're on everything bigger than a tetra sometimes feels a bit OTT to be honest. But thats after seeing them wipe out scores of chimeras and the like



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 Post subject: Re: Tau coordinated fire
PostPosted: Fri Jul 29, 2016 12:15 am 
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No, I don't believe Markerlights should work for Spacecraft.
Not sure about Aircraft.


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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 10:51 am 
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You do have warhounds in steel legion which are the perfect unit for destroying tetras etc. Plus, I find starting popped up vultures on overwatch are a pretty darn good way of repelling light vehicles which need to get within 30cm of your units.

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 12:11 pm 
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I tried a game as Death Korps and after the frustrating exercise being the targets for some Tau shooting practice that that game turned into I don't feel so bad when I use my steel legion. I still lose every time but at least I get to kill a few things. He's currently running 3 units of tetras and they are the bane of my life. He usually only has one or two tetras of each formation in view so I can't wipe out the formations.

Who had the bright idea that markerlights work even against units the tetra can't see? I can't keep rhinos or chimeras alive at all even when they're hidden behind terrain.

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 12:20 pm 
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flyingthruwater wrote:
Who had the bright idea that markerlights work even against units the tetra can't see? I can't keep rhinos or chimeras alive at all even when they're hidden behind terrain.


How's that? Markerlights need a line of fire to a unit in the formation to mark it, and the shooting formation needs a line of fire to units to shoot at it.

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 12:25 pm 
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Yeah but line of sight to one unit in the formation markerlights every unit in the said formation even things out of sight from the markerlight. Then he sustains fire on things out of sight with seeker missiles.

Surely a laser designator type thing needs a line of sight?

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 12:29 pm 
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flyingthruwater wrote:
I tried a game as Death Korps and after the frustrating exercise being the targets for some Tau shooting practice that that game turned into I don't feel so bad when I use my steel legion. I still lose every time but at least I get to kill a few things. He's currently running 3 units of tetras and they are the bane of my life. He usually only has one or two tetras of each formation in view so I can't wipe out the formations.

Who had the bright idea that markerlights work even against units the tetra can't see? I can't keep rhinos or chimeras alive at all even when they're hidden behind terrain.

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Sit there on overwatch with Vultures or other shooty units that'll knock out 1-2 units. Then hunt the others down with warhounds or even tbolts - if they're within 30cms of your units chances are they're not getting much AA cover.

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 12:42 pm 
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He parks the tetras around cover with most of them behind it and out of line of sight so I can only kill the ones I can see and it's never enough to break them so I have to hit them again with the thunderbolts to finally break the unit.

I tried vultures but they had the same problem even when popped up

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 12:45 pm 
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If you kill the ones with LoS you aren't marker lit anymore

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 12:49 pm 
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By then he's already coordinated fire and done what he needs to.

I do usually finally manage to kill most of the tetras but they take so much effort in the first couple of turns while the remaining 2500 points of tau blow me away

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 1:53 pm 
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If you start garrisoned on your blitz , popped up and on overwatch with vultures, he'll have to move into range to markerlight you (unless you garrison units near the halfway line). 8 x 2+ shots will definitely make a mess of the tetras. Then follow this up with tbolts or warhounds. At worst you'll end up markerlit by one unit and possibly for no more than a single activation.

Artillery can be useful in this situation as well, putting bms on his infantry, knocking out transports etc will lessen the impact of co-ordinated fire when it hits home.

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 3:10 pm 
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Ginger wrote:
No, I don't believe Markerlights should work for Spacecraft.
Not sure about Aircraft.


Markerlight works for Spacecrafts and Aircrafts, it does not work against Aircrafts.


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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 3:15 pm 
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How many tricks does one race need???

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 Post subject: Re: Tau coordinated fire
PostPosted: Mon Aug 22, 2016 8:56 pm 
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flyingthruwater wrote:
How many tricks does one race need???

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I am sorry, I do not understand the question ... that question could be asked to any race/army list in NetEA.

Tau is played as a shooting list, it has some good match ups and it has a lot of bad, if you bring an army that Tau is great against then it will and should win most of the times.


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 Post subject: Re: Tau coordinated fire
PostPosted: Tue Aug 23, 2016 10:21 am 
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Yeah it probably is just a bad matchup as he seems to have hard counters for everything I bring. Id also like to point out that the tau win every Guard vs. Tau matchup no matter whether we swap forces and who's commanding each army. Frustrating when these are the main armies we have currently. Feels a lot like Epic on Easy mode at the mo when you're tau vs. Guard (even when I'm the tau).

I thought EA wouldn't have such a "tau beat guard 9/10 times" rock/paper/scissors effect but since he bought his tau they hasn't lost a game and we play at least once a week





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