Tactical Command
http://www.tacticalwargames.net/taccmd/

Future War Commander - Colonization Recce Phase
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=90&t=27801
Page 1 of 1

Author:  sean_68333 [ Wed Jul 09, 2014 7:46 pm ]
Post subject:  Future War Commander - Colonization Recce Phase

I played the first scenario in the FWC book for my second try at these rules. Check out my blog post for the details.

http://gamingandshooting.blogspot.com/2 ... rio-1.html

Attachments:
FWC - Recce scenario.jpg
FWC - Recce scenario.jpg [ 141.83 KiB | Viewed 8703 times ]

Author:  primarch [ Wed Jul 09, 2014 7:55 pm ]
Post subject:  Re: Future War Commander - Colonization Recce Phase

Hi!

Great report!

I love FWC, how did you find the rules?

Primarch

Author:  sean_68333 [ Wed Jul 09, 2014 8:45 pm ]
Post subject:  Re: Future War Commander - Colonization Recce Phase

I like the rules. I have not used lots of the extra bits yet. I haven't used artillery, air support, etc. I like the randomness of the command roles, but I know that some do not.

What do you like most about these rules?

Sean

Author:  Legion 4 [ Wed Jul 09, 2014 9:14 pm ]
Post subject:  Re: Future War Commander - Colonization Recce Phase

:o Who the #$>% ! painted parts on that Baneblade Hot Pink !!!!!!!!!!!!!!!!!!!!!!!! >:( :{[] :nooo :gah And here's a link about 6mm decals that will answer your questions about decals for those nicely painted Desert Tan Raiders & Rhinos ... ;D viewtopic.php?f=7&t=27794

Author:  sean_68333 [ Wed Jul 09, 2014 10:05 pm ]
Post subject:  Re: Future War Commander - Colonization Recce Phase

These came painted. Painted poorly is better than unpainted (most of the time). The Baneblade served as the CO for this game. Thanks for the link, I will check it out.

Author:  primarch [ Wed Jul 09, 2014 10:28 pm ]
Post subject:  Re: Future War Commander - Colonization Recce Phase

sean_68333 wrote:
I like the rules. I have not used lots of the extra bits yet. I haven't used artillery, air support, etc. I like the randomness of the command roles, but I know that some do not.

What do you like most about these rules?

Sean


Hi!

I like the role command has on the game. It's an often ignored thing in a lot of rules sets. I like how units have several hits before being removed as well.

I like how the rules cover most sci-fi conceits, from dropships to teleport. Good stuff. :)

Primarch

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/