Tactical Command http://www.tacticalwargames.net/taccmd/ |
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Future War Commander - Colonization Recce Phase http://www.tacticalwargames.net/taccmd/viewtopic.php?f=90&t=27801 |
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Author: | sean_68333 [ Wed Jul 09, 2014 7:46 pm ] | ||
Post subject: | Future War Commander - Colonization Recce Phase | ||
I played the first scenario in the FWC book for my second try at these rules. Check out my blog post for the details. http://gamingandshooting.blogspot.com/2 ... rio-1.html
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Author: | primarch [ Wed Jul 09, 2014 7:55 pm ] |
Post subject: | Re: Future War Commander - Colonization Recce Phase |
Hi! Great report! I love FWC, how did you find the rules? Primarch |
Author: | sean_68333 [ Wed Jul 09, 2014 8:45 pm ] |
Post subject: | Re: Future War Commander - Colonization Recce Phase |
I like the rules. I have not used lots of the extra bits yet. I haven't used artillery, air support, etc. I like the randomness of the command roles, but I know that some do not. What do you like most about these rules? Sean |
Author: | Legion 4 [ Wed Jul 09, 2014 9:14 pm ] |
Post subject: | Re: Future War Commander - Colonization Recce Phase |
Who the #$>% ! painted parts on that Baneblade Hot Pink !!!!!!!!!!!!!!!!!!!!!!!! And here's a link about 6mm decals that will answer your questions about decals for those nicely painted Desert Tan Raiders & Rhinos ... viewtopic.php?f=7&t=27794 |
Author: | sean_68333 [ Wed Jul 09, 2014 10:05 pm ] |
Post subject: | Re: Future War Commander - Colonization Recce Phase |
These came painted. Painted poorly is better than unpainted (most of the time). The Baneblade served as the CO for this game. Thanks for the link, I will check it out. |
Author: | primarch [ Wed Jul 09, 2014 10:28 pm ] |
Post subject: | Re: Future War Commander - Colonization Recce Phase |
sean_68333 wrote: I like the rules. I have not used lots of the extra bits yet. I haven't used artillery, air support, etc. I like the randomness of the command roles, but I know that some do not. What do you like most about these rules? Sean Hi! I like the role command has on the game. It's an often ignored thing in a lot of rules sets. I like how units have several hits before being removed as well. I like how the rules cover most sci-fi conceits, from dropships to teleport. Good stuff. Primarch |
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