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My FWC army

 Post subject: My FWC army
PostPosted: Mon May 19, 2014 12:44 pm 
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I am playing FWC at my new club and am stating the RDF up.
(saves me buying some other inferior force!) ;)

I have converted them from what I had in my mind for KR 16 to FWC.
This however has made them very expensive.
In FWC things like have 360 degree turrets is an upgrade.
Having troops with rockets is an extra and so on.

Anyway here is the force so far.

Image

Image

Image

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 Post subject: Re: My FWC army
PostPosted: Mon May 19, 2014 3:24 pm 
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Very Nice !!!!! :spin

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 Post subject: Re: My FWC army
PostPosted: Mon May 19, 2014 6:06 pm 
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Good start.

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 Post subject: Re: My FWC army
PostPosted: Mon May 19, 2014 6:25 pm 
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Very cool!

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 Post subject: Re: My FWC army
PostPosted: Mon May 19, 2014 7:16 pm 
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Hi!

Awesome man!

I think FWC rules are ace!

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 Post subject: Re: My FWC army
PostPosted: Mon May 19, 2014 7:38 pm 
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just curious like, any reason you've not tried any of the epic variants out?

I'm a lover of warmaster so can dig FWC, but wondering why you settled on FWC?

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 Post subject: Re: My FWC army
PostPosted: Mon May 19, 2014 8:28 pm 
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Hi chaps.
I joined a local gaming club and they play lots of FWC.

That simple really.

I agree about the
Quote:
it seems very odd when an ordered group keeps on passing command checks and taking actions.


I did this recently and got 5 lots of go's in 1 turn, and I battered the poor guy in 1 swift swoop.
Kind of makes a mockery of having a sound tactical plan when the enemy can luck out and get in 5 turns worth of shooting in 1 turn...

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 Post subject: Re: My FWC army
PostPosted: Mon May 19, 2014 9:02 pm 
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I would be up for that.
Not sure about the others though, they do like to get the most out of their rules some of them!

:P

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 Post subject: Re: My FWC army
PostPosted: Mon May 19, 2014 9:08 pm 
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Rastamann wrote:
I believe Warmaster had a rule that prohibited you from ordering the same unit more than 3 times in a row - maybe that could be house ruled?


No such rule in warmaster, however this may be the case with warmaster ancients.... I am led to believe that WMA only allows a max of three rounds of combat too.....

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