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Chaos list for FWC

 Post subject: Chaos list for FWC
PostPosted: Thu Jan 22, 2009 11:38 pm 
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Hi!

I finally made that chaos list for FWC.

Its here: http://www.blitzkrieg-commander.com/Content....mPage=1

Also pasted below.

These are my thoughts for a chaos army list with help and contributions from PFE100.

Chaos Army list rules.

Since chaos is a heterogeneous type army list its tactical doctrine varies according to its composition.

A chaos army that consists of 50% or more of its total points of demons, beasts (minotuars, trolls, beastmen, etc) and demon engines will have the MOB DOCTRINE.

A chaos army that consists of 50% or more of its total points of cultists and units from the Red Guard list (the red guard list serve as a base for chaos influenced forces) will have the RIGID DOCTRINE.

A chaos army that consists of 50% or more of its total points of chaos marines and units from the marine corps list (which serve as a base for chaos marines troops) will have the FLEXIBLE DOCTRINE.

FWC commander already provide good rules to actually simulate the flavor and powers of chaos. These unit abilities are:

a.Demonic aura - this functions as per the rules for SHIELDS. The difference being that the strength of the aura will usually be far below the number of hits the unit has. Thus the number after the ability means how may "shields" a unit with demomnic aura has.

Example: A unit with demonic aura 2, functions as if having 2 shields.

b. Fear and Terror - the forces of chaos have the capacity to instill fear or terror. In game terms this only comes into effect during close assault combat.

When determining conditions and modifiers for close assault combat resolution add the following two lines to the table on page 37.

Condition: Unit causes fear (each)
Modifier -1

Condition: Unit causes terror (each)
Modifier -2

Units that are robotic or have a "hive structure" are immune to the effects of fear and terror.

Points cost for fear and terror is +10/+20 respectively.

c. Regeneration - functions as the medic ability on page 129. The difference being that it only applies to the unit itself.

d. Repair - like the medic ability but only affects vehicles.

e. Summoning - During army construction purchase these units as normal then they will go into the reserve. They will apear within 20cm of the unit that summons them according to the deployment of reserves as stated on page 49.

Use these modifiers for command blunders during summoning:

Modifiers

-1 for each successful command order

Would also use the modifiers for mobile deployment pg 47

Blunder options. The number below is what they roll on two dices

(2)- With a mass scream the chaos sorcerer is pulled into the warp and is
destroyed.
(3)- There are lots of lights and hand waving, but nothing happens
(4)- The daemons appear on the table, the spot is chosen by the opponent.
This means he can't place the daemons any were they would be destroyed
straight away, i.e. impassable terrain etc.

f. Primarchs - the targetting restrictons for CO's does not apply to the primarchs. Primarchs, when present will ONLY lead chaos marines and demons NO OTHER troops types.

Units

Stats present as: Command (if any), move, attacks/range, assault, hits/demonic aura, save, points cost: unit abilities. Army limits

Angron
CO(10),25 cm Hover,0/0,16,8/8 Massive,3T,665: Elite,stubborn,Tough, Terror,Assaults troops,Independent. -/- [1]

Magnus the Red
CO(10),30 cm Hover,6/100,12,8/4 Massive,3,780: Elite, Stubborn,Teleport,Terror,Assault troops,Independent, High impact weapon. -/- [1]

Mortarion
CO(10),25 cm Hover,4/Template,13,8/6 Massive, 3,685: Elite,stubborn, Terror,Assault troops, Independent. -/-[1]

Place the 20cm diameter artillery template centered on the keeper of secrets. No deviation all targets within range are affected. Any unit eliminated within that radius is replaced by a nurgling horde under the control of the chaos player.

Fulgrim
CO(10),25 cm Hover,8/Template,10,8/6 Massive,3,685: Elite,stubborn, Terror,Assault troops, Independent. -/-[1]

Place the 20cm diameter artillery template centered on the keeper of secrets. No deviation all targets within range are affected. If a unit is knocked out in the template of attack the unit remains, but it is now under the control of the chaos player (seduction of slaanesh).

Chaos lord
CO(9),20 Hover,3/30,6,5,4,330:Elite,Stubborn,Teleport. -/-[1]

Chaos marine commanders
CO(8),10 F,2/30,6,4L,4T,220:Elite,stubborn,Tough. -/-[1]

Chaos Sorceror
HQ(8),10 F,2/30,4,4L,4T,160:Summons,Teleport. -/3

Chaos champion
HQ(7),10 F,2/30,6,4L,4T,115:Fear,Stubborn,Elite. -/3

Chaos champion
FAO(7),10 F,2/30,6,4L,4T,115:Fear,Stubborn,Elite. -/-[3]

Chaos champion
FAC(7),10 F,2/30,6,4L,4T,115:Fear,Stubborn,Elite. -/-[3]

Disc rider
recce 25 cm,3/30,4,4L,5,45. -/2

Chaos android
inf 10 F,2/30,4,4L,5,45:Fear.-/4

Chaos marine (generic profile)
inf 10 F,4/30,5,4L,5,65:Elite. 2/-

Khorne berserkers
inf 10 F,2/15,7,4L,4,85:Elite,stubborn,Assault troops. -/4

Death Guard
inf 10 F,4/30,5,6L,5,85:Elite,stubborn. -/4

Noise Marines
inf 10 F,4/30,5,4L,5,85:Fear,Stubborn,Elite. -/4

Thousand Sons
inf 10 F,5/40,5,4L,4,90:Elite,stubborn. -/4

Chaos squat
inf 10 F,3/30,4,4L,5,55:Repair, stubborn. -/2

Chaos terminator generic
inf 10 F,6/20,6,6L,4T,250:Elite, Teleport. -/4

Beastmen
inf 10 F,1/10,4,4L,6,15:Expandable,Assault troops. 3/-

Minotaur
inf 15 F,0/0,6,5L,5T,70:Elite,Tough. -/3

Troll
inf 15 F,0/0,6,5L,5,75:Regeneration. -/3

Cultist
inf 10 F,1/30,3,3L,6,5:Expendable. 6/-

Beast of Nurgle
inf 10 F,0/0,6,5L/2,3,175:Fear,Stubborn,Elite,Assault troops. -/4

Bloodletter
inf15 F,0/0,8,4L,4T,155:Fear,stubborn,Elite,Assault troops. -/4

Demonettes
inf 15 F,0/0,6,4L/1,5,85:Fear,Stubborn,Elite,Assault troops. -/4

Fiend of slaanesh
Inf 20 F,0/0,4,4L/1,5,50:Fear,Assault troops,Elite. -/4

Flamer of Tzeentch
Inf 15 F,2/40,4,4L/1,5,65:Fear, Plasma, Assault troops,Elite. -/4

Pink horror
Inf 15 F,0/0,5,4L/1,5,85:Fear, Assaults troops,Elite. -/4

For those who like old school fluff when a pink horror is slain in close assault combat eliminate the pink horror ad place TWO blue horrors in its place.

Blue Horror
Inf 15 F, 0/0,2,2L,6,-:Fear Assault troops,elite

Plaguebearer
Inf 15 F,0/0,5,5L/1,5,115:Fear,stubborn,Elite,Assault troops. -/4

Flesh hounds of Khorne
Inf 20 cm,0/0,6,4L,5T,75:Fear,Stubborn,Elite,Assault troops. -/4

Juggernaut of khorne
Inf 20 cm,0/0,5,4L,3T,75:Elite,Tough,Stubborn,Assault troops. -/4

Bloodthirster of Khorne
Inf 20 JP,0/0,14,8/6 Massive,3T,480:Elite,stubborn,Tough, Terror,Assault troops. -/-[4]

Great Unclean One
Inf 15F,6/30,9,8/6 Massive,4,480:Elite,stubborn,Terror, Assault troops. -/-[4]

Keeper of Secrets
Inf 20 cm,8/Template,11,7/4 Massive,4,480:Elite,stubborn, Terror,Assault troops,Independent.-/-[4]

Place the 20cm diameter artillery template centered on the keeper of secrets. No deviation all targets within range are affected

Lord of Change
Inf 20 Hover,6/50,10,7/4 Massive,4,485:Elite,stubborn, Terror,Assault troops,Teleport

Plague tower
Armour 15 cm,6/60,8,7/3 Massive,4T,495:Carries 12 troops which can be inf,rec,treat like spg rules in book,Tough.-/-[4]

Lord of battles
Armour 20 cm,0/0,12,7/3 Massive,3T,435:Elite,stubborn,Tough. -/-[4]

Blood reaper
Armour 20 cm,4/50,4,4/1,4,120. -/3

Brass scorpion
Armour 20 cm,4/30,6,4/1,4,120. -/3

Cauldron of blood
Armour 25 cm,4/30,4,4/1 4,75. -/3

Deathdealer
Armour 20 cm,6,5,5/2,4,210. -/3

Cannon of khorne
Armour 10 cm,4/80,2,4/1,5,145:Treat like a SPG rules in book. -/3

Contagion plague engines
Armour 10 cm,2/60,2,4/1,6,80:Carries two troops which can be inf,rec,treat like spg rules in book. -/3

Doomblaster
Armour 15 cm,6/60,4,4/1,4,185. -/3

Silver towers of Tzeentch
Armour 30 cm grav,4/20,4,4/2,5,230:Carries two troops which can be inf,rec,shield dome light version

Hell strider of slaneesh
Armour 30 cm w,4,3/1,5,55:Assault troops. -/3

Hell scourge knight
Armour 25 cm w,6,4/2,4,165:Assault troops. -/3

Hell knight
Armour 25 cm w,6,4/2,4,225:Assault troops, Plamsa. -/3

Hell talon bomber
Aircraft,6,5,4,200. -/-[4]

Hell blade fighter
Aircraft,4,4,5,120. -/-[4]

Doomwing of Tzeentch
Aircraft,4,4/1,5,140. -/-[6]

Firelord of tzeentch
Aircraft,8,6/2,4,300. -/-[4]

While the rules given in FWC for titan are good enough it does leave chaos titans a little bland. Just adding a simple rule for close assault weapons would suffice for now.

Close assault weapons: each one adds +3 to the assault value.

Comments welcome!

Primarch

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 Post subject: Chaos list for FWC
PostPosted: Thu Jan 22, 2009 11:44 pm 
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Ampersands in URLs don't work here

http://tinyurl.com/desg7a

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 Post subject: Chaos list for FWC
PostPosted: Thu Jan 22, 2009 11:50 pm 
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Do you have this in an Excel format?

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 Post subject: Chaos list for FWC
PostPosted: Fri Jan 23, 2009 12:07 am 
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Quote: (pixelgeek @ 22 Jan. 2009, 17:50 )

Do you have this in an Excel format?

Hi!

I have a raw one that Greg made to make it neater, however is a previous draft and its missing a few things and doesn't include the final changes.

Would you like it anyway?

Primarch

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 Post subject: Chaos list for FWC
PostPosted: Fri Jan 23, 2009 12:17 am 
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Quote: (pixelgeek @ 22 Jan. 2009, 17:50 )

Do you have this in an Excel format?

Hi!

I'm updating it myself, I'll send you a copy when its done.

Primarch

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 Post subject: Chaos list for FWC
PostPosted: Fri Jan 23, 2009 2:51 am 
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Quote: (primarch @ 22 Jan. 2009, 15:17 )

I'm updating it myself, I'll send you a copy when its done.

Thanks

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 Post subject: Chaos list for FWC
PostPosted: Fri Jan 23, 2009 3:20 am 
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Looks promising ... Thanks "P" !  :agree:

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 Post subject: Chaos list for FWC
PostPosted: Fri Jan 23, 2009 7:38 am 
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Indeed good work.
Which reminsd me, did you get the DS in a more readable format too?

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 Post subject: Chaos list for FWC
PostPosted: Sat Jan 24, 2009 1:34 am 
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Quote: (Erik M @ 23 Jan. 2009, 01:38 )

Indeed good work.
Which reminsd me, did you get the DS in a more readable format too?

Hi!

Oh dear no. To be frank, unless someone does it it highly unlikely I will get to it in the near future.

Primarch

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 Post subject: Chaos list for FWC
PostPosted: Tue Mar 24, 2009 9:22 pm 
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Cheers for this Primarch. I'm gonna give some of these a go next week. Has anyone else tried yet?

Interested to see what happens to the balance with the targetting restrictions lifted on the primarchs. Have you adjusted the points to account for that?

Jamie.


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 Post subject: Chaos list for FWC
PostPosted: Sun Mar 29, 2009 11:34 pm 
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Quote: (doomrock @ 24 Mar. 2009, 15:22 )

Cheers for this Primarch. I'm gonna give some of these a go next week. Has anyone else tried yet?

Interested to see what happens to the balance with the targetting restrictions lifted on the primarchs. Have you adjusted the points to account for that?

Jamie.

Hi!

No, so it will be nice to see what happens.

They seem VERY powerful and paper, but let us know how it goes.

Primarch

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 Post subject: Re: Chaos list for FWC
PostPosted: Mon Mar 19, 2012 1:01 am 
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Primarch,

Thanks for taking the time to put these together. How has it played out for you using command units as battle units? The regular marines leadership is MUCH cheaper and seems to spend more time directing action than participating in combat. They seem very spendy but, it seems more thematically proper for Chaos HQ and CO units to mix it up in combat.

I noticed you are missing entries for the Questor and Subjugator titans for Slaanesh. In looking over the other Slaanesh Knight titans, I noticed none of them have a ranged attack, is this intentional? It seemed an odd choice since they are all, basically, just walking guns. How are you costing the "Daeamonic Aura" version of the Shields rule?

Thanks again for stating this up.


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