kyussinchains wrote:
[I'm pretty sure the problem here is massed battlecannon spam followed by swarms of tbolts shooting everything up....
Yup, totally agree.
Though I have never seen this list in action, I have played TRC enough times to know exactly how it would work. (The 5 aces for the very old hands here)
Effectively, it works in exactly the same way as he used to play the original Siegemasters list from Swordwind; large numbers of activations with unopposed shooting at formations anywhere on the table, followed by last minute, targeted objective grabbing, anywhere on the table.
And I also totally agree Steve, it should
not be up to the subjective judgement of the TO whether a particularly juicy or eccentric build in any list should be allowed or disallowed. You are taking the totally correct course of action in canvassing pleayer’s opinion about a particularly troublesome issue with the core codex marine list. So in this case, I would applaud Dan for his skill, daring and inventiveness, the various TO for letting him use that particular build, and his opponents for playing against it.
That said, IMO this particular build oversteps the mark, not just by being virtually impossible for some armies to play, but also because the potential presence of the build (or it’s clones) skews other race and build choices, and thus the entire tournament meta, in a wholly undesirable manner.
So, something needs to be done here to fix this particular build without wrecking the rest of the codex marines (or other marine lists). There are obviously lots of possibilities ranging from inclusion of either or both THawk and LC in the aerospace 1/3 (IMO a very bad idea, but still an option), a separate limitation on THawks and LC per 1000 points or army fraction, linking them to the number of transportable formations, my simple numerical limit etc.
You know my preference, but why not hold a poll?