I have just scrapped a lengthy spiel on fields, data design and processes.
I would
really like to see a global database to track games and allow more definitive analyses. While there are differences in the meta and rules interpretation, that is no reason not to track the data, but rather it becomes a requirement that needs to be allowed for. In effect, the whole question boils down to what analyses do we need, and what other requirements exist.
Kyrt's
battle result tracker goes a very, very long way towards what you have stated, but I suspect the structure of Kyrt's tracker is geared towards single battles with a separate pair of lists for each, while the lists for a tournament are constant per player over several games - can this be changed? I also have a feeling that the lists are linked to the
Army Forge.
My suggestion is that the following analyses are needed
- Tracking tournaments and friendly games, including objectives points killed, type of win etc
- Tracking results against different army sizes (allows analysis of minigeddon etc)
- Tracking army results and people’s results by country, bearing in mind the people can travel to 'foreign' games
- Identifing the variant of list in use (NetEA, EUK, Fan list etc)
- Tracking Championship results by person against the year (UK at first, but others may want to run their own)
- Allowing people to enter their army list before the game (using the army designer), to allow the TO to see and check it, thus taking some of the data entry load from the TO, but otherwise keeping it hidden until the results are available.
- Is anything else needed, possibly analysis by formation?
- Other requirements include more logistical questions over who creates this (if someone other than Kyrt etc), development and maintenance, access etc.
- If this becomes a new database, whether and how to extract data from existing systems, eg E-UK data, which is in a different format, and how lists should be entered and stored.
Finally, the suggestion of a 'comments' field was purely (very) old-school design approach. Adding a 20-50 character field that could initially contain comments on the game, or that might be used for some as yet unknown data, (like the tournament organiser - if that becomes something we want to analyse).