An interesting weekend overall, there were definitely organisation issues on the saturday, both in getting in and food at lunchtime (mind you, i just went into westfield both days instead of trying to get something on site, which was fine). That aside though things ran reasonably smoothly though i thought. Thankfully we'd brought our own scenery, as otherwise we might well have ended up with something like the 40k guys:
Attachment:
File comment: Awesome terrain
IMG_20180520_151302.jpg [ 132.36 KiB | Viewed 3193 times ]
Truly awe inspiring scenery for them
Nice mats at least, but it almost makes the scenery that much sadder if anything...
I'd taken the Tyranid titans out for another spin, mainly because they're pretty and we were hoping to interest some of the 40k players with our pretty epic models
Game 1: Dan's Knights
Yeah, so this one didn't go particularly well. Turns out a few lancers are more than up to the job of killing dominatrixes, and the less said about the heirophants and suchlike the better. I was pretty much out-ranged for assault, out shot, completely outclassed in the assaults no matter what was going into what, and got obliterated. Dan getting 3 super lucky crits early on, killing a dominatrix in one hit followed by a heirophant and heirodule wasn't particularly helpful, but after i lost the second to a paired lancer assault it was pretty much all done. It's always a bit sad when your assault army just can't stand up in assault to your opponents units that are either similarly priced or cheaper, but heyho. Abject Loss.
Game 2: After the abject result of the first game i got the bye.
Game 3: Charles' Marines
This one was going a bit better, as the marines struggle to kill dominatrixes. Things went a bit pear shaped when one bounced off some scouts, and the bts broke from a clipping engagement from terminators, and guess which one didn't rally? Still, the game was edging towards a draw as i'd covered sufficient objectives to stop Charles winning until a last gasp assault on the bigger brute squad from some scouts (unprepped and in firefight) ended up with the scouts winning and the game ended 2-0 to Charles in turn 4.
Game 4: Rob's Orks
Things didn't go too badly early on, i lost a Heirophant (no great surprise) but took out the landa at least, and broke some storm boyz. I won the strategy rolloff turn 2, which did at least allow me to take out some commandoes and the big blitz brigade with the supa zzap guns (a big relief that), after that though things went downhill, and i got a gargant to the face. I did kill it, but not before it had taken out fully 50% of my army. Sad times. Again, out-ranged in assaults, which was a bit of a pain. Game ended 3-1 turn 3 i think?
Game 5: Nick's Marines
Nick got a bit over-enthusiastic early on and ran at me. Happy days for the nids! Got to munch on a load of units in CC, which went very well for me. I kept munching on stuff and was able to win 3-0 in turn 4 after taking out his tactical BTS finally.
So yeah, the army's going into storage. unfortunately the stuff i've pained doesn't really work, and it's pretty clear to me now that if you want a decently competitive nid list, stick to the infantry. An assault list that struggles in assault and combines that with a low activation count and strategy rating is just arse.
Still, Glynn's novel take on Nids does give me some interesting ideas for a spin on Mike's effective infantry spam, but again still needs me to paint all the bloody infantry. Ah well...
A big thanks to Steve for organising, to Mike and Simon for lugging the terrain with them, and all my opponents for some interesting (if generally one sided) games!