Borka wrote:
Was that just an unnecessary adjustment to bring the list in line with the epicUK list?
Yes it was. I talked to the guys at CanCon when they gave out the initial copies of the 2017 DE 1.0 list to proof read and pick up mistakes, and ask question about it.
The Net EA (raiders and tournamenmt pack) list has both Raiders and Barges of Pleasure that allow "units being transported can shoot". The changes were more of a cut and paste form the EpicUK list that was then modified to amalgamate the current NetEa list into it, especially the titan, and units not already listed in the EpiucUk list, Some units were lost but replaced by the NetUK equivelent - namely the raven for the razorwing, and the razorwing for the void raven.
Many, including myself thought the idea of removing the Desolator from the Barge of Pleasure, the removal or regeneration from the shadow fields should not have been done. However the shadow fields were increased on the Barge of Pleasure and the Titan but not the Vessel of Pain as a compromise for them not being able to regenerate.
We also thought removing the ability of troops to shoot from their transports - Raider, Venom and Barge of Pleasure was not the Dark Eldar style of fighting. In 40K I always shoot from them to help get them closer to the enemy, and protect them from enemy getting too close, and allow me to run my units away if needed. I was told that they did not want the DE to be too powerful by making them into"Drive by Gang list". They wanted to force DE into being a purely assault army like the EpicUK list. I can imagine them up against armies like Feral Orks with their DC6 Orkasaurus war engines and 13 units of troops on board. and an army having 5 of them ganging up in close combat on the Dark Eldar formations. I would be constantly running about hiding, trying to find a way to kill off the 3 Steam Gargants with their artillery cannons, and keep away from the fearless ork war engines transports.
I was told that they were going to initially remove the shooting from transport rule, in the initial test list, rather than make the initial list less susceptible to being picked apart by the UK players who loved their fully close assault armies. Later they would re-introduce it, and test if this made them too powerful, or made the list a little more survivable. That was what I was told at CanCon.
As discussed before Borka, they really are not overpowered.
They have little in the way of artillery at all, and certainly not a fast or cheap option for what you get.
They have transports and tanks for their compulsory tanks and transports that are easily taken out by enemy anti-infantry, and anti-tank weapons. Yes they are 5cm faster than Eldar falcons, etc, and have a 4+ save to compensate for everyone shooting at them with all their weapons. It does not help though.
Also DE have very little in the way of weaponry with a range longer than 30cm, and those they do get are on their more expensive units like war engines.
Their formations are very limited in size. Not as limited as Space Marines, but marines get ATSKNF so the double marker rules helps them not break when everyone else does.
There are other things I mentioned in a previous reply and Jimmy also added more later on. I feel their benefits do not outweigh their disadvantages. They are good against a few armies, and woefully underpowered against a whole lot more.
This is a test list. I am testing things out myself and have organised 3 games against armies being fielded by a mate of mine over the next month or so. I will be playing against BielTan Eldar, Iyanden Eldar, and Scions of Iron.
I hope to show as a result of the games prove how weak their transports are. How easily units once they are forced to travel on foot can be overwhelmed and killed off in both close combat and by being shot at by enemy with longer weapons ranges even if they manage to get to cover.
We just have to see how the list develops. Things might change for the better.