Tiny-Tim wrote:
I haven't tried to put a list together as yet, but I get the feeling that the number of stands involved in could be prohibitive in normal games. As a very basic list of just using Revolutionary & Insurgent Mobs you could have 276 stands in a 3000pt army. That's almost double my 144 Speed Freak army that takes up a whole deployment zone.
Well, half of those would start in reserve and teleport in (leaving the enemy forces in the midst of a sea of angry rebels, which is as it should be).
Of course, if you max out on mobs and deploy them all from the start, it looks a lot massed indigenes rushing the defending army positions, heedless of casualties since they outnumber their enemy ten to one... Rourkes Drift writ large, perhaps?
Tiny-Tim wrote:
Why I'd change the name of the Ogryns is that in the fluff they are not generally associated with the general public, too scary.
Hm. They're expected to be rare, I was really envisaging them as the rebellious leaders bodyguard. Of course, you can get a lot of them if you put two of them in every core formation, but then it would look like a mixed-population rebel force. I picture released slave labourers (mutants or aliens, even) joining the rebels...
Tiny-Tim wrote:
The name Drover is associated with cattlemen.
Ah,
cowboys! Yes, obviously!
How about this:
Irate Drovers: I, 30cm, CC 6+, FF6+, Six-shooters (contact) First Strike,
Insurgent, Mounted, Scout.
Tiny-Tim wrote:
Final thought - What about combining the armed Technical vehicles as one type AP/AT/AA I'm thinking of adding in an armed Land Tranporter for the LaTD cultists.
Meh. I like the flavor of the different technicals. Of course, I'm influenced by the nice GHQ Toyotas...