All the Inquisitor army lists out, tend to focus on the various chambers millitant avilable to the main factions. Grey knights, Deathwatch, Sisters. But not all Inquistors are from the three main ordos, and those that are don't allways have the luxury of calling in support. I threw list list together this afternoon, and I'm going to start playing around with testing it next week.
Any thoughts?
(Titans and Aircraft as as Per Steel Legion list.)
Titans, Space Marines, and Assassins have an Iniative Rating of 1+ Imperial Guard, Inquistorial Stormtroopers, and Imperial Aircraft have an Iniative Rating of 2+
- Imperial Assassins are not deployed on the table as standard. Instead at the start of every turn they are deployed anywhere of the board within 15cm of a Inquisitor Stand, and at the end of the turn are removed from the board. This effect happens every turn. (Dead Assassin stands do not return to play.
Inquisitor Lord formatations a -1- choice. No more or less may be taken.
Inquisitor List:
Inquisitor Lord Formation: (350)
1 Inquisitor Lord Stand, and 12 Stands of Inquisitorial Storm Troopers
Inquisitorial Storm-trooper Formation:(200)
8 Stands of Inquisitorial Stormtroopers
Support Formations: (2 Support formations may be taken for every company. All Space Marine formations have the And they shall know no fear, rule. All Imperial Guard formations have the 'Commissars' rule. (Note, this rule only applies for every 500 points spent on Imperial Guard, not on the army as a whole, and commissars may only be given to guard formations. Any excess are lost.)).
---- Imperial Guard ----
Imperial Guard Company - 250 Points
12 Stands of Imperial Guardsmen, and 1 Imperial Guard Commander Stand
Imperial Guard Tank Squadron - 200 Points.
3 Leaman Russ, or 3 Leaman Russ Demolisher
Imperial Guard Artillery Battery - 250
Any three of - Manticore, Basilisk, Bombard
Imperial Guard Reconnaissance Company - 200
3 Imperial Guard Chimera, and 6 Stands of Imperial Guard Infantry with the Scout Ability.
0 - 1 Imperial Assassin - 50
1 Stand of Imperial Assassins.
---- Space Marine ------
Space Marine Tactical Formation - 275
6 Stands of Marines, either transported in Rhinos, or via Drop pods.
Space Marine Assault formation - 150
4 Stands of Assault Marines
Space Marine Devastator formation - 225
4 Stands of Devastator Marines, either transported in Rhinos, or via Drop pods.
0-1 Space Marine Terminator Formation - 350
4 Stands of Space Marine Terminators
Upgrades: (Upgrades may only be chosen for companies, and each upgrade may only be taken once by each company)
Storm trooper Platoon - Add 4 Stands of Stormtroopers. 100 Valkyrie OR Rhino AND Chimera Transports Either add enough Valkyries to transport the entire company, (35points each) or a mixture of Rhinos (10 points) and Chimeras. (25 points) Vulture Support Craft Add one Vulture. (70) Inquisitor - Add One Inquisitor Stand (50)
0-1 Space Ship Either - Imperial Lunar Class Cruiser, (150) or Space Marine Strike Cruiser. (200)
Up to 25% of the armies points allowance may be spent on titans.
Up to 25% of the armies points allowance may be spent on Imperial Navy formations.
New Units:
Inquisitor Lord
Speed 15cm
Ar 4+ CC 3+ FF 3+
Weapons Auto cannons 45cm AP5+ AT 6+ Power Weapons (+1 Attack, Macro Weapon) Melta Weapons (Converts firefight value to Macro Weapon)
Notes Supream Commander, Inspiring, Invulnerable Save, Reinforced Armour, Infiltrate, Fearless, Sniper. -Unbreakable- (This unit is immune to blast markers. It cannot be broken. It cannot be suppressed. If the formation it is with is broken, it may either choose to count as broken, or ignore being broken. If it chooses to ignore being broken, all units in the formation that do not have -Unbreakable- are removed, and count as casualties.)
Inquisitor
Speed 15cm Ar 4+ CC 3+ FF 4+
Weapons - Heavy Bolters 30cm AP 5+ Power Weapons (+1 Attack, Macro Weapons) Melta Weapons (Converts the units firefight value to Macro Weapon)
Notes Commander, Leader, Inspiring.
Imperial Assassins
Speed 20cm Ar 4+ CC 2+ FF 2+
Weapons - Assassin Close Combat weapons (+1 Attack TK(1)) Assassin Firefight weapons (+1 Attack TK (1)) Assassin Ranged Weapons (30cm) 4+ TK (1)
Notes - Invulnerable Save, Sniper -Unbreakable- Infiltrators(This stand is immune to all effects of Blast Markers.)
_________________ Who needs a navy when you have an Admiral? - Admiral Halsey
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