Brood Brother |
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Joined: Fri Apr 20, 2007 1:49 am Posts: 5569
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(nealhunt @ Feb. 21 2008,19:21)
QUOTE On second thought, would something along the lines of a Chaos Altar would be okay for them? Could that be fit into the background reasonably? If so, something like a lightly armed DC3, 100 points or less, 1-3 in a formation or a 0-1 upgrade for a Mob might work.
I've never been keen on the chaos altar idea, and the idea doesn't really mesh with redemptionists. They show their faith by fury in combat, not worship at altars.
Psykers are out, right?
More than you can possibly imagine.
Have you given any thought to models? I think the Chaos Cultist models would work great for the basic troops and plastic rhinos to convert are easy to work with, plentiful and dirt cheap. Past that, though, I'm not sure. Some modeling suggestions would be a great addition.
I've knocked up a few test stands of brethren, zealots and penitent engines, and am making a pulpitek atm. chaos cultists as the basis of brethren, eldar guardians (yes, really!) at the basis for zealots and old plastic sentinals and my bits box for the penitents.
I'll stick some pics up tomorrow.
Zealots that are Fearless and +1MWEA for ~20 points are something to keep an eye on. If I were trying to abuse the list, I'd figure out anything I could do to get them into base contact ASAP.
Yeah, zealots are an issue. They need to be good, but maybe CC5+ would be better. Bear in mind that there is almost no ranged shooting in the list, assaults will be the mainstay.
Bikers seem to be basically rough riders, but most people think the +1 EA FS makes them too tough for their points.
Yeah, bikers are rough riders in all respects and should use the latest rough rider stat. That'll be changed.
Pulpitek is very good for a transport vehicle. 3 unit capacity, 4+ armor, decent shot, and Leader makes it pretty nasty for 50 points. I'm not saying it's out of whack, but if I were testing the list it would be something I would try to exploit in some way. Also, depending on where you go stylistically, LV might work better.
It's a nightmare to get right. It'll certainly take a lot of playtesting to figure out how to balance it. The twin autocannon will definately stay, as that's what it has in the fluff. LV might be a pretty good idea actually, though I've a feeling it may make the formation too vulnerable.
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