Blood Axe List |
nealhunt
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Post subject: Blood Axe List Posted: Tue May 10, 2005 7:06 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Hey guys. Over last weekend, I posted a list for the Blood Axe clan on the EA Forum. I would love to hear some feedback from you guys. I can also provide a .doc file if anyone would like a copy.
http://www.specialist-games.com/epic/fo ... IC_ID=6391
As a quick teaser: =============
DESIGN NOTES: The goal of writing a Blood Axe list was to create an army list that is Orky in feel, yet different enough from the core list to give it a distinct flavour and feel. The following were the major ideas that I wished to include:
1) Looted imperial vehicles. I believe this is mandatory for a proper Blood Axe list.
2) In keeping with their background of raiding from spacecraft, I felt there needed to be a substantial Planetfall potential.
3) Create a new concept for Ork armies similar to a 20th century Air Assault force that operates with rapid, helicopter insertion into dangerous areas.
_________________ Neal
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CyberShadow
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Post subject: Blood Axe List Posted: Wed May 11, 2005 4:44 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9338 Location: Singapore
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Hi. I noticed this fairly quickly, and I have been looking for the time to go into it in more detail. One thing that I am not sure about is your theory that the Blood Axes would be a 'drop' force. I have not heard this before.
Also, I am not convinced that any amount of Ork tinkering would be able to make a Vindicator (or Hellhound) into a Flak Wagon! I understand that there are there mainly because they dont have transport, but you have no actual Gunwagons in the force. Is this right, or an I just confused?
I must admit, that my conception of a Blood Axe force is extremely similar to the standard Orks, with the addition of Imperial-type vehicles and a few more Stormboyz.
I am sure that there is an easier way of dealing with the vehicles, either simply having a seperate stat that covers five of six different vehicle types (Predator-type, Leman Russ-type), or applying a standard modifier to the basic normal stat line (for example +5 points, -1 armour, +1 firefight, all ranges reduced by 15cm to a minimum of 15cm, +5cm speed) and then limiting exaclty which vehicles can be purchased (so no Shadowswords for example).
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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nealhunt
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Post subject: Blood Axe List Posted: Wed May 11, 2005 5:15 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Also, I am not convinced that any amount of Ork tinkering would be able to make a Vindicator (or Hellhound) into a Flak Wagon! |
I posted a typo. Either no one else caught it or they realized what it meant and ignored it. It should have been:
Gunwagons Razorbacks Vindicators Hellhounds Predator
I went and edited the thread.
With respect to the standard Ork-conversion modifiers, I considered that, but then that would mean making point costs for all the different variations. At the very least it would require a Marine-conversion factor and an IG-conversion factor because of the different point structures for the armies, i.e. different initative, strategy and morale rules make the point conversion different. I made up the Appendix Count-as-IG option for people who really wanted to field Imperial vehicles with minimal modification.
I'm actually strongly considering gutting my entire IG force to make a Blood Axe army that could be fielded either way...
One thing that I am not sure about is your theory that the Blood Axes would be a 'drop' force. I have not heard this before. |
From GW's official fluff:
By means of a few working spacecraft crewed by slaves, and by infesting suitable space hulks, the Blood Axes are able to launch sporadic raids on other Ork clanz. They do this to settle old scores; to capture loot, slaves and Gretchin.That put the drop-theme in my head and it seemed fun and different than the core Ork list. The Drop Kan idea is one that I've had running around my head so long I can't remember if I read it in fluff, a friend made it up way back when, or my own demented imagination produced it. I've even got a mental image of a crunched-down soup-can sort of pod, with a parachute landed haphazardly next to it.
========
Are there mechanical/balance concerns or is it just the style you dislike?
CyberShadow
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Post subject: Blood Axe List Posted: Thu May 12, 2005 12:51 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9338 Location: Singapore
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Jimbo? He gets everywhere! Damn, now you have got me thinking about how an Ork would convert a Vindicator to a flak unit! I cant wait to see this.
Neal - Sorry, it is a product of my job that I pick at all of the little details, perhaps more than I should. Anyway, I am glad that Gubwagons are included as for me they are the key unit in a Blood Axe force.
You present a very good argument against Ork-conversion modifiers. I am not so keen on using Imperial vehicles unmodified. For me, a Blood Axe force is a load of Orky-Imperial vehicles. I was considering just using the standard Ork list and stats but changing the minis, but I am very intrigued by your list.
Dont get me wrong, I am certainly not against a drop Blood Axe list. I was just unfamiliar with the background behind it. Besides, I think that it will be the strongest element to distinguish the difference between the Blood Axe clan and the Deth Skullz, which would otherwise result in a similar looking force. Besides, I love the idea of Drop Kans!
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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CyberShadow
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Post subject: Blood Axe List Posted: Fri May 13, 2005 2:37 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9338 Location: Singapore
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Neal: I guess that the air-cav thing just hit me from left-field a bit, but I must admit that I warming to the idea. In general (and this is based on observation alone), it seems quite well balanced. I like the idea and I think that it will look cool.
But, for me, there just seems to be something missing, that I cant quite put my finger on. I think that it needs a stronger central theme. Right now, it a rearrangement of the standard Ork force, which is probably why the balance looks right. I think that it needs something different/new to mark it out. I want to collect both a standard Ork force, and a Blood Axe one, and I want the armies to play differently.
Am I making this clear? I will think on it some more. I think that the list works well.
Thanks.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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