Blood Axe List |
Markconz
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Post subject: Blood Axe List Posted: Tue Dec 06, 2005 11:08 pm |
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Purestrain |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
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Big wagonz are listed in the stats above. Bommerz are from the orkimedes list available from the epic experimental rules section of the SG site.
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Cuban Commissar
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Post subject: Blood Axe List Posted: Tue Dec 06, 2005 11:32 pm |
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Purestrain |
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Joined: Wed Oct 22, 2003 4:32 am Posts: 2933 Location: Colorado, USA
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nealhunt
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Post subject: Blood Axe List Posted: Tue Dec 06, 2005 11:35 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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How do you purchase the drop kanz? |
Hmm... That is a most excellent question. I know I had a method to my madness when I drafted the list but I haven't looked at it in many months.
I think they are simply included in the price of the spacecraft. They are basically like SM drop pods - without the Deathwind, transporting much cheaper troops, and deployed from a ship with much lower initiative rating. If SM pods are effectively 5 points per unit dropped, I think Kanz could safely be considered well below that.
I'm open to suggestions.
My current inclination, if people think that "free" is too cheap, would be to add ~25 points to the spacecraft cost and leave them as included. OTOH, I think Ork spacecraft suck and don't really think that adding the ability to planetfall their troops would be overpowering.
_________________ Neal
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CyberShadow
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Post subject: Blood Axe List Posted: Wed Dec 07, 2005 3:51 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9338 Location: Singapore
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I have been thinking about this list over the last 24 hours. When I get around to building a force of the Blood Axes, I will most certainly use looted vehicles (a must have) and big koptas, but I probably would not use Drop Kans (not my playing style really, but I like the image of an entire force in big koptas!).
I think that the only really issue that I have with the list is that it seems to play as a 'counts as' force, which is something that I have never been too keen on. It will look fantastic and Orky on the table, but I would like to see a unit or special rule which makes the force play like a Blood Axe force. Currently, the rules seem to be similar enough to standard Orks to make it play the same way.
However, I may be alone in this.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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nealhunt
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Post subject: Blood Axe List Posted: Wed Dec 07, 2005 6:45 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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It will look fantastic and Orky on the table, but I would like to see a unit or special rule which makes the force play like a Blood Axe force. Currently, the rules seem to be similar enough to standard Orks to make it play the same way. |
Hmm... The idea was to make a list that is a bit different, but still Orky in feel. It should have much the same feel, but be just enough different to offer a little bit different experience.
I agree that you could take a generic ork-style force with the BA list and end up with a "regular" ork army, but it offers other options. That is much the same as being able to take a near-codex version of the White Scars and Blood Angel SM lists or the amount of overlap in all the Eldar craftworld lists.
As far as units or special rules, I'm not sure how to respond. 4+RA tanks (as opposed to wagons or stompas), much broader access to BP weapons, big koptas, Kommando formations, and a viable planetfall option all seem like significant additions to the list to me. The removal of Stompas and KoS formations also seems significant.
Obviously, the feel is subjective and I can't tell you that you are wrong. I just don't understand.
_________________ Neal
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Cuban Commissar
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Post subject: Blood Axe List Posted: Wed Dec 07, 2005 10:01 pm |
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Purestrain |
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Joined: Wed Oct 22, 2003 4:32 am Posts: 2933 Location: Colorado, USA
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And big tanks please don't forget the big tanks. Thats All I ask for
Speed: 30cm Type: Armored Vehicle Armor:4+ Close Combat: 6+ Firefight: 5+ Weapons: 'Uge Gun Range: 60cm Firepoer: AP4+/At4+ Notes: Renforced armor No transport (Get off me Tank!!!!)
Well maybe not the renforced armor but the lungbuster needs more respect than the Gunwagonz stats.
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nealhunt
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Post subject: Blood Axe List Posted: Wed Dec 07, 2005 11:33 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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You're crazy. No self-respecting ork is going to drive around in a tank with a 6+CC.
Add more GUBBINZ!!!
_________________ Neal
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CyberShadow
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Post subject: Blood Axe List Posted: Thu Dec 08, 2005 11:24 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9338 Location: Singapore
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Quote (nealhunt @ 07 Dec. 2005 (17:45)) | Hmm... The idea was to make a list that is a bit different, but still Orky in feel. ?It should have much the same feel, but be just enough different to offer a little bit different experience.
I agree that you could take a generic ork-style force with the BA list and end up with a "regular" ork army, but it offers other options. ?That is much the same as being able to take a near-codex version of the White Scars and Blood Angel SM lists or the amount of overlap in all the Eldar craftworld lists. | Perhaps you are right... I will have a look over it again. Maybe I have just not 'got into' the background of it enough. Still, the suggestion of using Orgryns as additional units may be worth considering...?
Also, looking again, I can tell that I would have a fair number of Stormboyz Mobz and Kommanda Mobz, so this would make it very different.
Neal, when this is completed, I would be very keen in hosting it on the main site. Thanks.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Killed by Death
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Post subject: Blood Axe List Posted: Thu Dec 08, 2005 11:31 am |
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Brood Brother |
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Joined: Thu Nov 25, 2004 11:47 pm Posts: 387
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Hi Neal,
I've already stated that I like the list, however - as others have noted - you're able to make a regular ork army with it.
Now I don't want to drag players by their nose into what to choose for their lists, but I think you'd be better off limiting them just a tad more. Right now they're missing kults and mekboy stompa mobs, right?
What about reorganising the warband? Making the minimum a bit different or something. And maybe have a look at the extras.
_________________ If you suddenly find that I make any sense.... look out of your window for armageddon!
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nealhunt
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Post subject: Blood Axe List Posted: Thu Dec 08, 2005 4:08 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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To give maybe a better description of what I had in mind when I drafted the list, I operated on the following tradeouts as more or less 1:1. (Lost - Gained)
Mobs: KoS - Kommando Stompa - Tankaz
Units: Battlefort - Big Kopta Stompas - Big Wagon Dreads - Lobba Wagon Kanz - Lobbaz
Deepstrike option: Landaz - Drop Kanz
I tweaked the Fightabommbaz to include the Big Bommer because it seemed BA in character, and I added the size upgrades to the Stormboyz for similar reasons.
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KbD: What about reorganising the warband? Making the minimum a bit different or something. And maybe have a look at the extras. |
As above, the extras were changed in that there are no walkers and the new vehicle types were added. I'm a little hesitant to change the core Warband for two reasons. First, it's very orky. Second, there are two other infantry mobs with radically different character.
CS: Still, the suggestion of using Orgryns as additional units may be worth considering...? |
I like the idea, but I think that concept has been written out of the background for a long time. As I do have designs on eventually submitting this as a real list, I want to keep to the background where possible.