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The Return of the Children of Asuryan:Eldar versus IG 6000 p

 Post subject: The Return of the Children of Asuryan:Eldar versus IG 6000 p
PostPosted: Mon Oct 07, 2013 9:19 pm 
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Hi!

After about 8 years I actually managed to play a game!

Actually its the second game, but I so hopelessly screwed up that one that I decided to play another which went very well and I documented it.

Game parameters

Several alternate rules systems were tested in this game.

1. Combined Activation system (aka Billser-geddon)
2. Flanking rules
3. Titan Plasma Generation
4. Alternate damage tables
5. Scream's flyers alternate rules

I also played a variant for objective control determination where the side with most models within 15cm controls the objective. This was done to shorten the length of the play test.

In addition I like to add effects to the objectives. They were as follows:

1. Bunker objectives give +1 CAF to all models in building
2. Auspex station. Increase 25cm range to units within 15cm
3. Missile battery. Give AA cover when controlled. Use hydra battery stats.

Off table deployment was used for the first turn. No units on table at games start.

Without further ado, the battle.....

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:49 pm 
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The noisy rumble of the promethium fueled engine often makes my mind wander. I remember a tale my mother told me about the strange ruins that pockmark many of the barren landscapes of Avignor, a small world in the Segmentum Obscurus.

The story spoke of the “mirror stones”. The strange obelisks at the center of the many ancient ruins from a time long forgotten. The tale spoke about dark stormy nights where the stone would glow forming a magical mirror from which the “star people” would walk through from their godly dimensions. Sometimes they brought wisdom, other times vengeance.

My mind returns to the present as the vox traffic pulls me from my reminiscing. My mother's tale was no mere story, but grim reality.

A fortnight ago defense outposts from the Cyranea Plains reported a hostile foe appear from nowhere that promptly engaged and destroyed the meager outposts that were set to guard against Cylcodon beasts that roam the plains and sometimes stray into the more fertile lands to the south.

It was only the beginning. Reports soon filtered of other such incursions all over the continent of Avignor Prime. It did not take logical cogitator to deduce a full scale invasion had begun.

But how? The system perimeter monitor ships registered to hostile fleet. How did they evade the planetary defenses to land in such numbers? The questions were soon answered as satellite reconnaissance pictographs showed the forces were emanating from strange “gates” in the heart of the ancient ruins that are strewn across the continent.

The “star people” had returned and they brought death.....

-Ivor Fedrych commander of the Avignor cohort primus. Senior officer of ground forces in sector Prime.

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:50 pm 
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Avignor Battle Group Primus

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Gorgon Assault Mechanized Company 600
Tactical Company 600
Hydra squadron 300
Heavy Platoon + Chimeras 275
Heavy platoon + Chimerax 325
Rough Rider Company 600
Artillery Company 600
Leman Russ Company 550
Shadow Sword Company 650
Thunderbolt squadron 250
Marauder squadron 350
Warlord Titan 900 (plasma cannon, volcano cannon, macrocannon, Gatling cannon)

Total: 6000 points

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:52 pm 
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Cohort Primus

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The heart of the battle force is commanded by Colonel Ivor Fedrych with Commissar Colonel Abramov Yuri as political officer in charge of the commissariat

Cohort Secundus

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Captain Sergei Chernov leads the Secundus Assault group in heavily armored gorgon assault vehicles. Infantry armed for assault combat with jet packs, power swords and las pistols. Commissar Andrev Polsoi political officer in charge of company morale.

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:53 pm 
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Cohort Equs Tertius

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Captain Pietr Ramonov leads the lancer company with political officer Marie Murphov in charge of company morale.

Cohort Tormenta Quartus

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Heavy artillery support is provided by Captain Fransechu Gromov with 2 batteries of Basilisk Self propelled guns and 1 Heavy bombard battery.

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:54 pm 
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Cohort Auxiliaris

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The auxiliary cohorts are under the direct command of Colonel Ivor and consists of two heavy guardsmen support teams with chimera and chimerax support/transport vehicles.

Cohort Cataphractoi Primus

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Leman Russ Company lead by Captain Nikolai Tosol.

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:56 pm 
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Cohorts Gravis and Praevolo

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Super Heavy and Aerial Support.

Shadowsword Company lead by Captain Kytus Menelov in tank Invuctus Justa.

Talon Squadron

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Marauder bomber squadron codename Talon

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:57 pm 
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Razor Squadron

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Providing escort and air dominance the thunderbolt squadron Razor.

Legio Ferrum Aquila

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Princeps Klaus von Strauss (off worlder), Legio Ferrum Aquila (Iron Eagles) commanding Warlord Titan Mortis Tempestus (Death Storm).

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:58 pm 
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Imperial Battleforce

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Image

Image

Image

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 9:59 pm 
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He sat in the lotus position for seemed like an eternity. The flurry of activity around him faded into the background as he gave himself to the trance. As his mind wanders the many mystic runes that adorn his raiment light up with a brilliant glow. For no member of his race can touch upon the empyrean and survive without such protections. Soon he finds what he seeks, a powerful presence that seems to bend the space around it into a safe cocoon

No audible words were spoken as this being impresses on his mind what lies ahead. A myriad of time lines, possibilities, realities. In an instant the battle unfolds in a preview of the most likely outcomes. There is no need for questions as the images are cataloged within his mind. Once done the link ends and he acknowledges the will of the transmitter. “May the will of Asuryan be done Farseer”.

As quickly as it begun he is once more amongst the battle host, the sounds of preparation races back to his senses. He stands, somewhat weary of his exertions as the runes upon him begin to dim. His mind already formulating the most efficient and optimal path. It was no coincidence he was chosen for this task. He was adept at the craft of war. After all he was almost trapped within the path of war, destined to be one of the Exarchs. But his ability to manipulate the empyrean set him apart. He accepted his path, but the call of Khaine beat strongly within him.

He would be afforded the opportunity to once more be one with Khaine as the psychic scream of something both terrible and glorious pierces the warp gate. The physical manifestation of his races hate has arrived and he would guide it to eradicate the human infestation on this planet.

For the star children have returned to claim what is rightfully theirs!

-Zyr Darkmantle Warlock Commander of Battle Host Asuryan

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 10:00 pm 
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Battle Host Asuryan

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Avatar Free
Defender Warhost 850
Warlock 125
Swooping Hawks (2) 300
Dark Reapers 250
Dire Avengers 125
Jetbike Host 550
Howling Banshees + Wave Serpents 300
Striking Scorpions + Wave Serpents 300
Firestorm AA 150 (1 model)
Tempest Host 1000 (6 tempest)
Phoenix fighter bomber 300
Nightwing 300
Vampire Troop Carrier 100
Doom weavers 150
Phantom 700 (Double Pulsar)
Phantom 600 (Pulsar + Heat lance)

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 10:01 pm 
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The Rage of Khaine

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Striking scorpions and howling banshees transported into the heart of battle via mighty wave serpents with force shields. The avatar himself will seek the bloodiest battle to engage in the rites of Khaine.

Heart of Asuryan

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The backbone of the battle host is the defender host with Warlock Zyr at the helm.

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 10:03 pm 
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Talons of the Phoenix

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The Tempest Host will provide the much needed ranged firepower, while the jet-bike host will use its superior speed and maneuverability to secure objectives early and hold them.

The Wings of the Phoenix

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Two flocks of swooping hawks will deep strike to forward position to deny the enemy of objectives. The sleek night-wings will guarantee aerial superiority.

Swift Badbaltrilas, Lady Double-armed with Swords of Light, Eldar Phantom armed with twin pulsars to seek out grave threats to the Eldar Host.

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 10:04 pm 
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Wings of Pheonix continued....

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Dark reapers bring withering firepower to bear with their heavy weapons. The sinister Vampyre transport craft is laden with deadly Dire Avengers masters of the shuriken catapults. A lone phoenix bomber with bring the flames of Asuryan to the heart of the enemy.

Lantillificth, The Bright Slayer of Darkness, Eldar Phantom armed with pulsar and heat lance. Supporting Swift Badbaltrilas.

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 Post subject: Re: The Return of the Children of Asuryan:Eldar versus IG 60
PostPosted: Mon Oct 07, 2013 10:09 pm 
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Battlefield

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The small city of Krasnyestat was evacuated upon the news of the Eldar Host marching from the northern planes and is comprised of three sectors.

Alpha Sector

Image

The slums composes of decrepit buildings form the westernmost part of the city limits flanks by hills and forests.

Sigma Sector

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The heart of the city with tall administratum buildings with hills and small forest on northern and southern borders

Omega Sector

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Small hab buildings with high hills and forest to the west. Only the vast plains lie to the east.

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