Hi,
Thanks for the intel. It was great fun to play again!
Here is the after action summary.
Turn 1.
SM won the initiative. However, first the TAU Stealth suit commandos and Kroot infiltrated the left and center, capturing a couple of objectives. The SM struck back launching an assault into the TAU left flank and engaging the Stealthsuits in close combat. While carefully moving their infantry up through the urban area as support.
2 Tau firewarrior teams took up good shooting positions in the buildings closest to the TAU set up zone on the left flank. In the center Tau took up positions in the woods, preparing to launch their own offensive in turn two. SM moved into the ruined buildings directly in front of the woods trying to force a standoff. The imperial Landraiders were positioned on a hill in the middle of the SM player’s setup zone. But set on FF orders and thus was not able to contribute much in the first round. The warhounds advanced onto the field, and on the right flank SM captured a town watching as the Mantis advanced towards them from the TAu’s end.
Shooting commenced and the Tau Mantis hit wit all of it’s arsenal at the SM line. Killing a wooping 2 infantry stands… The Stealths in the center managed to markerlight 1(one!) SM infantry detachment. A combination of Krotox and Firewarrior fire hurt but did not cripple one of the warhounds. The SM player did a good job at keeping his infantry concealed from the Tau units. The warhounds fired barrages at the Kroot, shaking but not stirring the horde.
The close combat on the left flank was a draw. However, the Stealthsuit unit was broken, as where a detachment of Tetras caught out in the open while trying to grab an objective.
Score:
Tau 10
SM 24
Turn 2
SM won the initiative again.The Kroot continued their advance through the urban area on the left flank, aiding the Stealtsuits pinned in CC with the Marines. A Tau Tetra squad swooped forward launching an assault deep into the left flank thus luring out the ravenwing landspeeders hiding there. The second Ravenwing Landspeeder squad counterattacked and engaged the Kroot. Tau Piranahs advanced into firesupport. The Mantis withdrew somewhat, to move out of range for the imperial Landraiders now advancing down the center of the board. The Crisis suits moved out from cover in the woods advancing on the SM units in the ruins only to be cut off by a detachment of imperial bikes.
Again - the Mantis failed in the shooting face, killing nothing. The same for the Hammerheads, I don’t think they killed anything in the two first rounds. The various CCs on the left flank ended in a draw. However the second Tetra detachment was broken in the process. Meanwhile, the Landraiders where successful in shooting down the Hammerheads, breaking that company. The Crisis suits got broken by the bikes, and even though the remaining stand hit 3 bikes wit tis flamer template, 2 of them saved… In the end phase, several Tau detachments failed their morale and went on fallback. Leaving the battlefield to the Kroot, and a couple of Firewarrior detachments. So we decided to call it a night and declared at SM Tactical victory.
Score:
Tau 10
SM 37
It was a long time since our last game and we both made mistakes, like forgetting to give units orders. If that wasn’t enough, Lady Luck decided to take a dump on my fortune. The dice rolling were abysmal. We wanted to test whether we had reduced the “to-hit” roll with to much, but wether you have 5+ or 4+ doesen’t really matter when you’re only rolling 1s and 2s, with the occasional 3… On the other hand – my opponent was doing a good job of keeping his infantry concealed, so I ended up taking potshots at titans and the odd Rhino instead of focusing my firepower as I had planned. Some reflections though:
Tau are quite fragile. My army composition played to that weakness with less company cards and more support cards that easily could be broken.
Markerlights are difficult to utilize. However, they are effective at for instance reducing the effect of cover!
Kroot works nicely. Krotox are quite badass.
Move is limited – I thought Tau was quick, but compared with the Marines I came up short. I also had fewer detachments than my opponent making him outmaneuver me.
Tactically I should probably have used the Mantis differently, moving it into the urban area where it could have used all its burst cannons.
My opponent did a decent job and played far better than me.
Dice sucks!
Good Luck Peter! Hope you do better than me! (What will you be playing?)