Another game played with the Questoris Mechanicus, this time against Tau. Took a fairly balanced list, but wanted to try out the Knight-Wardens, Gallants and Preceptors. Was also curious how the Dominus Knight-Valiant would do, as well as the new config on the Knight-Porphyrions.
Incompertus, 3000 POINTS
Questoris Mechanicus (v1.56 TCMD forum)
http://www.taccmd.tacticalwargames.net/ ... 22&t=33209==================================================
QUESTORIS [400]
3 Knight-Warden (Gatling Cannon, Ironstorm Missiles, Hvy Stubber, Reaper Chainsword), Knight-Warden w. Seneschal (Gatling Cannon, Ironstorm Missiles, Hvy Stubber, Reaper Chainsword)
QUESTORIS [500]
Knight-Valiant w. Baron (Conflagration C., Thundercoil H., Siegebreaker C., 4 Shieldbreaker M., Melta Guns, Ion A.), 3 Knight-Gallant (Icarus Autocannon, Hvy Stubber, Questoris Shock Lance, Thunderstrike Gauntlet, Reaper Chainsword)
QUESTORIS [400]
2 Knight-Preceptor (Las-Impulsor, Hvy Stubber, Thunderstrike Gauntlet), Knight-Crusader (Questoris Battle Cannon, Gatling Cannon, 2 Hvy Stubbers, Icarus Autocannon), Knight-Preceptor w Seneschal (Las-Impulsor, Hvy Stubber, Thunderstrike Gauntlet)
CERASTUS [325]
Cerastus Knight-Lancer w. Seneschal (Cerastrus Shock Lance, Ion Gauntlet Shield), 2 Cerastus Knight-Acheron (Flame Cannon, Reaper Chainfist)
ARMINGER [150]
4 Knight-Helverin (2 Autocannons)
ARMINGER [150]
4 Knight-Helverin (2 Autocannons)
ARMINGER [150]
4 Knight-Warglaive (Thermal Spear, Reaper Chain-Cleaver)
ARMINGER [150]
4 Knight-Warglaive (Thermal Spear, Reaper Chain-Cleaver)
ACASTUS RELIQUAE [375]
2 Acastus Knight-Porphyrion w. Seneschal (2 Magna Lascannons, 2 Autocannons, Helios Defense Missiles)
THUNDERBOLT SQUADRON [175]
2 Thunderbolts
MARUDER SQUADRON [225]
2 Maruder Bombers
Norto's list
Tau Third Phase Expansion (6.8 Approved)
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CRISIS BATTLESUIT CADRE [400]
5 XV8 Crisis Battlesuit, Shas'o, 2 Gun Drone units
FIRE WARRIOR CADRE [450]
6 Fire Warriors, 3 Devilfish, 2 Pathfinders, 1 Devilfish, Skyray, Bonded Team
FIRE WARRIOR CADRE [350]
6 Fire Warriors, 3 Devilfish, Skyray, Bonded Team
FIRE WARRIOR CADRE [350]
6 Fire Warriors, 3 Devilfish, Skyray, Bonded Team
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
RECON SKIMMER GROUP [175]
5 Tetra, Piranha
RECON SKIMMER GROUP [175]
5 Tetra, Piranha
BROADSIDE GROUP [300]
6 XV88 Broadsides
ORCA DROPSHIP [150]
SPACECRAFT [200]
Protector Class Cruiser
Start of turn 1. Tau garrison the Tetras, while QM garrison pretty much everything, with two Armiger Lances on either side, and the Cerastus Knights garrisoning from the QM Blitz. This is a bit of a gamble, as QM could easily lose a ton of activations early on if it doesn't go first. On the other hand, getting rid of the Tetras and pushing back the Tau in their deployment might be worth it.
The Acastus Lance is on the left, the Preceptors and the Wardens in the middle and the Valiant and the Gallants to the right.
Tau deployed Firewarriors and Hammerheads on the left, with the Battlesuits by the Tau Blitz and the Tau BTS on the right.
Questoris Mechanicus win the strategy roll.
Turn 1, Activation 1, QM: Helverins sustain fire at the Tetras, killing 1 Tetra and 1 Piranha.
Turn 1, Activation 2, QM Retain: Warglaives engages the Tetras, takes 1 BM from OW, kills one Tetra but loses the combat by 2, but since Knights take half damage from losing engages only 1 Knight-Warglaive is hacked down.
Turn 1, Activation 3, Tau: Tetras attempt to Coordinate fire with the Hammerheads, uses the reroll and fails anyway, breaks.
Turn 1, Activation 4, QM: Baron BTS advances and the Valiant fires its 4 Shieldbreaker missiles on the Tau Firewarrior BTS, killing 3 Devilfish.
Turn 1, Activation 5, QM Retain: Maruder bombers ground attacks the Tau BTS, takes 1 BM from Skyray, kills 3 Firewarriors and 1 Pathfinder, breaking the formation.
Turn 1, Activation 6, Tau: Protector Space Ship puts both its Pin-Points on one Porphorion. 4 hits, but 2 damage and 2 saves.
Turn 1, Activation 7, Tau Retain: Hammerheads attempt to sustain, fail to activate, takes 1 BM and kills 1 Warglaive.
Turn 1, Activation 8, QM: Warglaives attempt to Marshall, fails and breaks.
Turn 1, Activation 9, Tau: Firewarriors attempt to double, fails to activate and removes BMs.
Turn 1, Activation 10, QM: Cerastus Lance doubles and fires at the Tetras, killing 1 Tetra and 1 Piranha, breaking them.
Turn 1, Activation 11, Tau: Battlesuits doubles and fires at the Cerastus, giving them 1 BM.
Turn 1, Activation 12, QM: Knight-Porphyrions attempt to Marshall, fails, removes BMs.
Turn 1, Activation 13, Tau: Firewarriors doubles and fires at the Cerastus Lance, 1 hit that is saved on a 3 by the Lancer, 1 BM.
Turn 1, Activation 14, QM: Wardens doubles and shoots at the Firewarriors, 1 BM.
Turn 1, Activation 15, Tau: Hammerheads Sustain Fire at the Wardens, makes 3 damage and 1 Crit. Two Knight-Wardens are killed and the Lance breaks.
Turn 1, Activation 16, QM: Thunderbolts CAP.
Turn 1, Activation 17, Tau: Orca attempts to land with the Broadsides to trap the Cerastus Lance in crossfire,, but it is intercepted by the Thunderbolts that scores 4 hits on it. After only saving two, it is shot out of the sky together with its cargo... Tau is out of luck and out of activations.
Turn 1, Activation 18, QM: Knight-Preceptors March using the re-roll.
Turn 1, Activation 19, QM: Knight-Helverins doubles and gives 1 BM to the broken Tau BTS.
Start of turn 2. Questoris Mechanicus wins the strategy roll again.
Turn 2, Activation 1, QM: Knight-Preceptors engage the Hammerheads and entangles the Firewarriors, loses the combat after 2 rounds, with only 1 damage done on either side. Takes no hack-down damage.
Turn 2, Activation 2, QM Retain: Cerastus Lance engages the Battlesuits kills 2 battlesuits and 1 Gun Drone wins leads by 4 wins by 1, Tau breaks.
Turn 2, Activation 3, Tau: Firewarriors March.
Turn 2, Activation 4, Tau Retain: Hammerheads Sustain Fire on the Helverins, killing 2, breaking them.
Turn 2, Activation 5, QM: Helverins Sustain fire at the Tau BTS that failed to rally, kills 1 Skyray, hacking down 2 more, with just 1 Pathfinder left.
Turn 2, Activation 6, Tau: Hammerheads Doubles using the re-roll, kills 1 Warglaive and breaks them.
Turn 2, Activation 7, QM: Knight-Porphyrions attempt to advance, fails and fires at the Hammerheads, 2 hits but 2 saves.
Turn 2, Activation 8, Tau: Tetras attempt to Marshall, fails and removes BMs.
Turn 2, Activation 9, QM: Warglaives advances and fires at the broken Battlesuits with the Shas'o, kills 2 with MW, wiping them out.
Turn 2, Activation 10, Tau: Firewarriors doubles and fires at the broken Helverins in crossfire, wiping them out. Tau is out of activations.
Turn 2, Activation 11, QM: QM BTS doubles and fires 1 shot at the Hammerheads, breaking them.
Turn 2, Activation 12, QM: Maruders fail to activate with 3 BMs.
Turn 2, Activation 13, QM: Thunderbolts ground attacks the Tau BTS, wiping it out.
Start of turn 3. Questoris Mechanicus wins the strategy roll (again!).
Turn 3, Activation 1, QM: Maruder Bombers attack the Firewarriors, kills 1 Firewarrior, takes 1 BM from AA.
Turn 3, Activation 2, Tau: Firewarriors doubles to the Tau Blitz, fires at the Warglaives killing 1 and breaking them.
Turn 3, Activation 3, QM: Cerastus Lance engage the Firewarriors by the Blitz, kills 1 with First Strike, leads by two but loses by 1 and breaks.
Turn 3, Activation 4, QM Retain: Porphyrions Doubles and fires at the Firewarriors, kills 3 Devilfish and 1 Firewarrior, breaking them.
Turn 3, Activation 5, Tau: Tetras Doubles and breaks the Warglaives, puts markerlights on the Acastus Knights.
Turn 3, Activation 6, QM: Thunderbolts ground attacks the Hammerheads, 2 hits but also 2 saves.
Turn 3, Activation 7, Tau: Hammerheads fails to activate and rolls double 1s when removing BMs. Tau is out of activations.
Since QM at this point is 2-0 in objectives and the hour is running late, we decide to call the game for QM.