chivalrynsorcery wrote:
Summary:
I knew this game would be tough due to lack of more AT shots, long range firepower. I had to isolate units to break and destroy them. It took both lightning strike formations and castigators to take out the lancer unit. Also I had to take a flank then start getting knights into crossfire. The left flank went down but the C/C formation was not budging and did not allow me to advance to the center and right flanks. The right flank was a mess of units who really had no firepower to take down knights. The center had my infantry units who held up pretty well and contained the center for a little while but could never make my push.
Cheers for the Report Chiv! Sounds like a tough matchup vs the Knights!
chivalrynsorcery wrote:
Analysis:
The living saint was okay, its really a poor demon version. The extra attacks are nice and the special abilities are good but she has limited use in Battle sister formations, works okay with seraphims. Its almost a no brainer to take it for 50 points for a Choir unit. But I would like it to be a DC model with abilities that can be independent or with a unit.(ie like a demon prince)
The idea is she is more like the daemon prince upgrade from Chaos, not the greater daemon or avatar style upgrade (Hence why she is only 50pts). And i agree she does her best work as an upgrade for Seraphim.
(2 unit teleportingis my favorite and using the Saint's "Captain ability to draw both units into an engage action together.)
chivalrynsorcery wrote:
The Castigator knights are cool and do provide the AT shot, however they are 5+. The tempest warblade is excellent. I would leave the knights for now as they are.
Good to hear!
chivalrynsorcery wrote:
The Inquisitorial Storm troopers in this battle did nothing, valkryies never got to use their disrupt bombs, infantry is weak no long range support. I take it Valkyries are skimmers (did not notice that in the list notes). Hard to justify 150 for 4 that has limited role especially for fragile troops it carries, poor armour save. This battle was not the best way to judge their effectiveness so I will try them in a later list.
I've used them myself as the engage unit to great success. End of turn one I move them up launching their bombs and put them in a position to strike start of turn 2. They have a great engage range and Stormtroopers are quite good at FF still. (I also throw a DC Assasin or 2 in as well)
Points wise we are kind of stuck with the inherited cost of Valks from the Imperial guard lists.
chivalrynsorcery wrote:
I was able to fit 12 formations with the new list and had points to spare.
That's the plan, Sisters are a high engage army ground pound army with not a lot of long range heavy firpower, hence the reason for 12 activations with some points for upgrades
chivalrynsorcery wrote:
The more I play I see several redundant options to take. Such as purgeance units, exorcists units, choir units, Battle sisters unit, penitent units, lightning strikes and knights. You can really design a list around any of the core choices from all repentia and choir to all sisters and retributors. Lots of choices and you can really make a focused list if you want.
Purgeance are now very similar to the Hellhound formation from Cadians (which is a great fun fast FF unit that can also take out good swathes of infantry. But can also be swapped and changed around.
Hence why we have the "Flamer style Immolator range up to 30cm and the Melta style at 15 so you can do mix formations if you wish.
I love my repentia squad... but i don't see a great reason to take them myself, they struggle in the same way all ground based CC units do. A savvy player measures so you never will reach CC range and they don't have a good delivery system . (Maybe GW will give us a flyer in 2019??)
BUt I'm happy with our array of choices. My only concer currently is the arco flaggellant unit. Left over from the last edition I'm thinking of removing it and putting it in the next list which will deal with more of the rabble. Priests, hordes of Redemptionist units and arco flaggellants and pennitent engines.