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Dark Eldar Dev 1.1 vs Knight Crusade

 Post subject: Dark Eldar Dev 1.1 vs Knight Crusade
PostPosted: Sun Jan 14, 2018 11:17 am 
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Joined: Wed Mar 29, 2017 11:42 pm
Posts: 101
Apologies for no pictures, big thanks to my opponent for doing the techie data entry thing. I hope the dump is readable

Knight Crusade vs Dark Eldar
points: 3000
======================

army 1 - Knight Crusade (KC)
----------------------
[Warlord] Warlord Titan
[KH1] Paladin4 + Baron
[KH2] Paladin2 + Errant2 + Seneschal
[KH3] Paladin3 + Senescal
[Cast] Castellan4 + Seneschal
[Sen] Sentinals
[Tbolt] Thunderbolts

army 2 - Dark Eldar (DE)
----------------------
[Cot1] Coterie witches ravegers
[Flot1] Kabal flotilla
[Flot2] Kabal flotilla
[Synd] Kabal syndicate scouges
[Man] Mandrakes
[Vpain1] Vessel of pain
[Vpain2] Vessel of pain
[Torm] Tormenter Titan
[Rwing] Razorwings
[Raven] Raven Bombers

turn 1
----------------------
strategy roll: Dark Eldar
pre-turn Notes:
[DE] [Raven] - [GROUND ATTACK] [target: Cast]
Combat Results: killed(1) add BMs(2) broken(false) destroyed(false)
[KC] [Tbolt] - [AIR ATTACK] [target: Raven]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[DE] [Rwing] - [AIR ATTACK] !Sup Cmd Reroll! [target: Tbolt]
Combat Results: killed(2) add BMs(0) broken(false) destroyed(true)
[KC] [Warlord] - [MARCH]
[DE] [Synd] - [ADVANCE]
[KC] [Sen] - [HOLD MOVE]
[DE] [Vpain1] - [DOUBLE] [target: Warlord]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[KC] [KH1] - [DOUBLE] [target: Vpain1]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[DE] [Flot1] - [MARCH]
[KC] [KH2] - [DOUBLE]
[DE] [Cot1] - [ADVANCE]
[KC] [KH3] - [MARCH]
[DE] [Flot2] - [DOUBLE] [target: KH3]
Combat Results: killed(2) add BMs(3) broken(false) destroyed(false)
[KC] [Cast] - [MARCH]
[DE] [Vpain2] - [DOUBLE] [target: Warlord]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[DE] [Torm] - [HOLD MOVE]
post-Turn Notes: Vpain and sentinel fail to rally

turn 2
----------------------
strategy roll: Knight Crusade
pre-turn Notes:
[KC] [Sen] - [ADVANCE] [target: Vpain1]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[KC] [KH1] - [ENGAGE] [target: Vpain1] and Supporting Fire(Sen / none)
====================================
| Attacker | Defender
====================================
Kills | 1 | 1
====================================
Extra Kills | no | 2
--------------------------------------
Add BMs | 0 | 0
------------------------------------
Broken | no | no
------------------------------------
Destroyed | no | yes
------------------------------------
[DE] [Flot2] - [DOUBLE] [target: KH3]
Combat Results: killed(1) add BMs(2) broken(false) destroyed(false)
[KC] [Cast] - [SUSTAIN] [target: Vpain2]
Combat Results: killed(1) add BMs(1) broken(false) destroyed(false)
[DE] [Vpain2] - [DOUBLE] [target: KH3]
Combat Results: killed(1) add BMs(2) broken(true) destroyed(false)
[KC] [Warlord] - [ADVANCE] [target: Flot1]
Combat Results: killed(4) add BMs(0) broken(true) destroyed(false)
[DE] [Raven] - [GROUND ATTACK] [target: Sen]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[DE] [Raven] - [GROUND ATTACK] [target: KH1]
Combat Results: killed(1) add BMs(2) broken(false) destroyed(false)
[KC] [KH2] - [OVERWATCH SET]
[DE] [Rwing] - [GROUND ATTACK] [target: Sen]
Combat Results: killed(1) add BMs(2) broken(true) destroyed(false)
[DE] [Torm] - [DOUBLE] !Sup Cmd Reroll! [target: KH1]
Combat Results: killed(1) add BMs(2) broken(false) destroyed(false)
[DE] [Cot1] - [MARCH]
[DE] [Synd] - [HOLD MOVE]
post-Turn Notes:

turn 3
----------------------
strategy roll: Dark Eldar
pre-turn Notes: DE - teleport mandrake 1bm
[DE] [Man] - [ENGAGE] [target: KH3]
====================================
| Attacker | Defender
====================================
Kills | 0 | 2
====================================
Extra Kills | no | no
--------------------------------------
Add BMs | 0 | 0
------------------------------------
Broken | no | no
------------------------------------
Destroyed | no | yes
------------------------------------
Notes: "First strike kills 2 remaining knights"
[KC] [Cast] - [ADVANCE] [target: Cot1]
Combat Results: killed(1) add BMs(4) broken(false) destroyed(false)
[DE] [Raven] - [GROUND ATTACK] [target: KH1]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[KC] [KH1] - [ENGAGE] [target: Flot1]
====================================
| Attacker | Defender
====================================
Kills | 0 | 1
====================================
Extra Kills | no | 1
--------------------------------------
Add BMs | 1 | 0
------------------------------------
Broken | no | no
------------------------------------
Destroyed | no | yes
------------------------------------
[DE] [Vpain2] - [DOUBLE] [target: KH1]
Combat Results: killed(0) add BMs(1) broken(true) destroyed(false)
[KC] [KH2] - [ADVANCE] [target: Synd]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[DE] [Rwing] - [GROUND ATTACK] [target: Sen]
Combat Results: killed(1) add BMs(0) broken(false) destroyed(true)
[KC] [Warlord] - [DOUBLE] [target: Torm]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
Notes: "3shields"
[DE] [Flot2] - [DOUBLE] [target: Cast]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[DE] [Cot1] - [DOUBLE]
[DE] [Torm] - [DOUBLE] !Sup Cmd Reroll! [target: Cast]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[DE] [Synd] - [ADVANCE]
post-Turn Notes: Cot no rally kh1 no rally still broken

turn 4
----------------------
strategy roll: Dark Eldar
pre-turn Notes:
[DE] [Flot2] - [SUSTAIN] [target: Cast]
Combat Results: killed(4) add BMs(0) broken(true) destroyed(true)
[KC] [KH2] - [OVERWATCH SET]
[DE] [Raven] - [GROUND ATTACK] [target: KH2]
Combat Results: killed(3) add BMs(4) broken(false) destroyed(false)
[KC] [Warlord] - [DOUBLE]
[DE] [Rwing] - [GROUND ATTACK] [target: KH2]
Combat Results: killed(0) add BMs(1) broken(false) destroyed(false)
[DE] [Torm] - [ADVANCE] !Sup Cmd Reroll! [target: KH2]
Combat Results: killed(3) add BMs(4) broken(true) destroyed(false)
[DE] [Synd] - [DOUBLE] [target: KH2]
Combat Results: killed(2) add BMs(0) broken(false) destroyed(true)
[DE] [Cot1] - [ADVANCE]
[DE] [Vpain2] - [MARCH]
Notes: "Contest blitz from warlord"
post-Turn Notes:



VICTORY CONDITIONS
-------------------------------------------------
| Knight Crusade | Dark Eldar
-------------------------------------------------
Blitz | NO | YES
-------------------------------------------------
Break their spirit | NO | NO
-------------------------------------------------
Defend the flag | NO | NO
-------------------------------------------------
Take and hold | NO | YES
-------------------------------------------------
Shall not pass | NO | NO

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 Post subject: Re: Dark Eldar Dev 1.1 vs Knight Crusade
PostPosted: Sun Jan 21, 2018 12:59 am 
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Joined: Mon Jun 06, 2016 1:42 pm
Posts: 693
Location: Bundaberg, QLD, Australia
:) Thanks for the report

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Greg

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Not against change, so long as it done fairly and no one is left behind....

I'm human and not a !@#$%^# Robot..


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