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Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeeple

 Post subject: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeeple
PostPosted: Sun Oct 15, 2017 5:41 pm 
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Played a 4k Iron Hands dread heavy test game today vs Steel Legion. There may have been some slight proxying:
Image

Bionics was taken as a 50pt upgrade to make an infantry formation 3+ armour.
Iron clads used the stats in the IH list first post.


Lists as follows
Image
4000pt (some manual edits for testing)
[font=]Codex Iron Hands (v1.1 TCMD forum) [/font]
==================================================

IRON HANDS CLAN [450]
4 Tacticals,2 Iron Hand Devastators, Veteran Sergeant, Hunter, Predator Annihilator, Bionics (testing: inf become armour 3+)

IRON HANDS CLAN [325]
4 Tacticals,2 Iron Hand Devastators, Veteran Sergeant

PREDATOR DETACHMENT [325]
4 Predator Annihilator, Hunter

DREADNOUGHT TALON [300]
Dreadnought (flame red meeple), 2 Ironclad Dreadnought (green meeple), Venerable Dreadnought (CCW, black meeple)

DREADNOUGHT TALON [250]
3 Dreadnought (2 flame red meeple, 1 blue meeple las), Venerable Dreadnought (black meeple)

DREADNOUGHT TALON [200]
4 Dreadnought (2 yellow CCW meeple, 2 blue las meeple)

DREADNOUGHT TALON [200]
4 Dreadnought (2 yellow CCW meeple, 2 blue las meeple)

SCOUT DETACHMENT [175]
4 Scouts, razorback

SCOUT DETACHMENT [175]
4 Scouts, razorback

STRIKE CRUISER [200]
THUNDERHAWK [200]
THUNDERHAWK [200]
THUNDERHAWK [200]
LANDING CRAFT [350]
STORM TALON GUNSHIP [200]
STORM TALON GUNSHIP [200]



Incompertus, 4000 POINTS
Steel Legion (NetEA Army Compendium v2014)
==================================================

REGIMENTAL HQ [550]
Supreme Commander, 12 Infantry, 7 Chimera, Hydra

INFANTRY COMPANY [250]
Commander, 12 Infantry

INFANTRY COMPANY [250]
Commander, 12 Infantry

TANK COMPANY [650]
10 Leman Russ

SUPER-HEAVY TANK COMPANY [500]
Baneblade, 2 Shadowsword


ARTILLERY BATTERY [250]
3 Manticores

SENTINEL SQUADRON [100]
SENTINEL SQUADRON [100]
FLAK BATTERY [150]
FLAK BATTERY [150]
DEATHSTRIKE MISSILE BATTERY [200]
THUNDERBOLT FIGHTERS [150]
THUNDERBOLT FIGHTERS [150]
WARHOUND TITAN [275]
WARHOUND TITAN [275]



Deployment:

blue dots are guard objectives, pink are iron hands.
IH forced corners (i'd actually played a game using drop marines the night before as well, but gone long edges, decided to do it 'properly' this time)
Image

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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Sun Oct 15, 2017 6:10 pm 
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T1

marines> spaceship. barrage comes in middle of short table edge, kills 1 infantry from RHQ, wipes manticores, kills 2 sentinels (Breaks), 1 BM on russ RHQ
drop pods (i forgot to plot 2 drops, so both came in at same point in end half of long edge) first deathwind kills 5 infantry in flank company and 1 sentinel, second kills 5 infantry and a commisar in 2nd inf coy, breaks sentinels, kills a deathstrike (breaks), blast marker on SHT coy, kills another sentinel via BM from the already broken sentinels.
Image

marines> dreadnoughts sustain fire on hydras on long flank and wipe them out
guard> SHT coy singles up and turns to blast the second dread drop, kills 3, breaking
marines> air assault dreads hit the unbroken but heaviy damaged inf coy intermingled with warhound. Thawk dies to a crit and 1 dread dies, but marines still win, leaving 1 stand of infantry left to break with warhound and killing a broken sentinel via BM from being within 15cm. warhound breaks foward to mid table
Image

guard> tank coy singles up and blasts the 2nd lot of drop dreadnoughts, killing 3, breaking
Image

marines> scout run and infiltrate firefight up to wipe out 2 broken sentinels, but lose 1 scout in the assault
guard> warhound doubles and wipes out the last dread from 1 of the drop dread formations
marines> iron clad dreads air assault right into the back of the tank coy in an attempt to clip, but only 2 are left out after counter charge. only 1 russ and 1 regular dread die in hits, giving marine +1 in rolloff, who win by 2, breaking tank coy. Last deathstrike wipes out, taking a BM from being within 15cm
Image

guard> RHQ assaults the dreads that just broke the tank coy. only kill to hits was 1 guard stan via thawk support fire, but guard win by 3 and dreads break + hackdowns.
marines> iron hands clan doubles up into some ruins in guard half and kills a broken russ with a BM plink
guard> tbolts strafe dreadnoughts and manage to pop a venerable, hacking down the last ironclad
marines> remember they can claim crossfire off a landed thawk to bring the lander+preds in the shoot the broken russ with 14 las dice and 1 hunter missile. All russ die, giving BTS.
Image


guard> hydras on short flank double up and kill a tactical from the iron hand clan
marines> scouts double and blast marker hydras with their lazerback
guard> tbolts try to kill a solo dread but fail
marines> thawk scoops up the 3 unbroken dreads from the intermingle assault
marines> stormtalons attack hydras, lose 1 to flack but kill 1 back, breaking hydras
marines> stormtalons kill another hydra via BM plink
marines> do some other messing about with remaining whatever it was

end of t1 before rallies
Image

guard player called the game as iron hand win
of the 16 dreads deployed via pod and air in t1, only 4 survived. guard lost i think 5 activation wiped out and 4 broken in t1, of which only the warhound rallied for t2

we had loads of time so played a fast guard vs titan game in which i managed to fail to fire my deathstrikes with SC re-roll in t1, going on to lose on points at 0–0 t4 with the BTS warlord aggravatingly hanging on with 1 DC and no shields :sos

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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Sun Oct 15, 2017 6:28 pm 
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overall: in terms of the main game it was just a marine air assault list that worked out, would have been the same result if using codex with devs and terminator not dreads.

tactical clans are overpriced by at least 25pts. the IH devs you get are kinda meh and even with the free vet sgt there's no way its worth 50pts over regular tacticals. Solutions might be to use regular devs not IH devs. reduce by 25pt, or maybe add a free razorback (but that's then lost if you pod, but why would you pod when there are 200pt dreads to pod).

Dreads are … never going to be as good as terminators. Following a very destructive barrage and deathwind beach head they did a lot of damage, then got smashed in return. fair enough? hard to judge points. No where near as good as terminators, but also a very cheap drop pod deathwind formation

dreads might need to pay an extra cost to pod. 200pts regular then + pod cost?

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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Sun Oct 15, 2017 7:15 pm 
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that's a harsh set of randoms to all come up terrible for the guard. Some days you're the dog; Others the fire-hydrant

I had long kicked around the idea of giving a free razorback as the IH are known in the fluff to love them. Something about "if they could they'd only use them to transport their marines". Sure losing it for alternate transport sucks but such is free and flexible deployment.

Another thing I had planed for the next revision for then wayback was to try and give the devs a third shot with a plasma gun. Basically that gave them long range AT, a long range AP, and then an additional utility up close. Failing that I had planed to compensate with a price drop on clans to again, make them more attractive over the specialist units. Seems that you're feeling something similar here is needed.

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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Sun Oct 15, 2017 7:38 pm 
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Nice report, really impressive to see that much destruction on a drop.

And those are some gorgeous paint jobs to complement your meeples!


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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Sun Oct 15, 2017 8:12 pm 
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yeah meeples (and the use of paper terrain) FTW!

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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Sun Oct 15, 2017 8:14 pm 
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Quote:
the use of paper terrain


this is actually the fancy terrain. I was planning to play on the bare floor with books for buildings, then my opponent turned up with a gaming mat and some plastic food pots stuck to foam board for buildings, so we played it all posh

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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Sun Oct 15, 2017 8:26 pm 
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aha ignore my pricing comment, they are only meant to cost 300 in list, it's an army forge error

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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Sun Oct 15, 2017 10:28 pm 
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They brought posh paper terrain, and you rewarded them with crushing defeat! The Emperor does not tolerate vanity in his servants.


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 Post subject: Re: Iron Hands vs Steel Legion 4k NetEA playtest – dreadmeep
PostPosted: Mon Oct 16, 2017 9:37 pm 
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Cheers for the report Apoc :)

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