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Hawk Lords vs NetEA Tyranid, 3000 points

 Post subject: Hawk Lords vs NetEA Tyranid, 3000 points
PostPosted: Sat Aug 15, 2015 4:49 am 
Brood Brother
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Another game trying out NetEA lists to get a Starship Troopers flavour.

Starship Troopers counts as Hawk Lords, 3000 points
54 units on the ground so a full strength Heinlein platoon

4 Assault Units, 2 Hawk Wing Devastators + Supreme Commander (Lieutentant) , 2 Land Speeders [475]
4 Hawk Wing Devastators + Captain (Sergeant) [300]

4 Assault Units, 2 Hawk Wing Devastators + Chaplain (Section Leader) , 2 Land Speeders [425]
4 Assault Units, 2 Land Speeders [250]
4 Assault Units, 2 Land Speeders [250]

4 Assault Units, 2 Hawk Wing Devastators + Chaplain (Section Leader) [350], in Gunship
4 Assault Units, 2 Land Speeders [250]

3 Land Speeders, 2 Tempests [250]
3 Land Speeders, 2 Tempests [250]

Thunderhawk Gunship [200]



Tyranids, in photo,
Image

Dominatrix (still missing in action, so counts as), 2 Trygons (also counts as – I think), Carnifaxs, 2 teeth and claws, 1 gargoyle
4 Swarms with Tyranid Warriors
3 Hadrians with Gargoyles
Biovore group
3 Trygons (frying bacon scratching noise)

Game and Terrain Notes

The hills were assumed to have crest-line along them blocking line of sight.
The battle-field is limited to the terrain rather than the edge of the table.
Sorry not a very thematic battle report.

Image
Bugs cluster around their Blitz Image

Most of the Troopers sitting in reserve to move onto the table in Turn 1 Image

Thunderhawk 1st turn self-planetfall planned to between take and hold objectives on Bug right flank.
Bug tunnellers planned for Trooper Blitz on turn 3 (screwd guess).

Turn 1

Starship Troopers win initiative and lets Bugs go first.

B1 (Bug 1) Biovores move forward into woods I’d have left them til later to ensure they got a target, but it did get them into cover and they screeded (wrecked) a unit in each of turn 2 and 3!!
S1 (Starship Trooper 1) Sgt and Devs double forward and shoot Biovores. [In the distance below]
B2 Right Swarm moves forward into woods.Image

S2 Command group doubles and shoots at B2 swarm.
B3 Left swarm marchs forward remaining behind crest line.Image

S3 Section Leader doubles forward, missile troops on right shoot.
B4 Centre right swarm doubles forward to screen Biovores.
S4 Section under S3 doubles and shoots B4.
B5 Centre left swarm doubles forward.
S5 3rd Section under S3 moves forward and shoots.
B6 Dominatrix and friends moves and shoots 2 troopers from S3.
S6 Section advances and shoots.
B7 Hadrian advances and shoots.
S7 Left scouts (counts as Land Speeders) double and shoot Hadrian. No damage but FOOL. I leave them in support fire range of target Hadrian.Image

B8 Hadrian assaults, 2 gargoyes die, Troopers save hits from support fire. Starship Troopers win by one, LUCK.Image

S8 Planetfall Lander, shoots at swarm and kills one (expendable so only one BM for being shot at).Image

B9 Hadrian on the Bug left flank advances and kills one missile trooper.Image

S9 Right scouts (counts as Land Speeders) assaults bug left swarm, and lose by 1.Image

S10 Air landing section leader (counts as Chaplain) assaults right Bug Swarm, kill all but 2 Tyranid Warriors (Fearless!!) [Think the extra stand is from after spawning].Image

Thunderhawk leaves by enemy table edge to avoid AA.
Need the re-roll to rally Section Leader’s group.
All broken formations rally, total of 7 units swarm, Dom spawns 3 gargoyles!!
Image


Turn 2

Starship Troopers win initiative and gets going, On The Bounce, Trooper.

S1 Command group assaults the Hadrian and despite a mass of supporting fire they only do one damage, but win.
[Here the yellow markers keep track of an intermingled formation] Image

S2 Scouts (Land Speeders) move and try to shoot the Hadrian, no damage.
B1 Biovores produce 5 hits out of 6 shots. One saved and only Section Leader survives, and retires to hide behind rocks. Image

B2 Centre right swarm moves to support position, warriors kill one Trooper.Image

S3 Section assaults left flank swarm, one Trooper dies. Swarm broken.Image
Image

S4 Sgt’s ‘Devastators’ sustain fire and get only 2 hits from 8 shoots, 2 bugs die.
B3 Centre left swarm assaults toward bug right flank. 4 Troopers die, out of 5, supporting fire helps out so bugs lose assault, and survivor withdraws to friendly rock.Image
Image
Image

B4 Hadrian on left flank assaults, no casualties, and bugs lose roll-off.
S5 Assaulted the broken swarm S3 but were almost annihilated and Troopers fall back. Disaster. Bugs in cover prove potent.Image

B5 Dominatrix and friends, Advance, NO, Assault, NO, Sustain Fire. Image

B6 Hadrian far back right flank marshalls off blast markers.
S6 Thunderhawk ground attacks and kills one of remaining two Tyranid Warriors.
S7 Scouts (Land Speeders) marshall onto Blitz and only remove 2 BMs. Image

S8 Marshall Section Leader’s group.

Broken swarm fails to rally and moves to screen Biovores (but ensure not intermingled). Image

Only one Hadrian manages to rally, and that with the help of the Supreme Commander re-roll.

Image

Turn 3

Tunnellers arrive, but scout zone of control keeps them away from Blitz.Image

S1 Land Speeder (scouts) conduct crossfire and produce, . . . 1 hit.Image

S2 Troopers assault Trygons, goes to second round, and . . . Troopers win.
B1 Biovores sustain fire, 3 hits, 3 kills, another broken scout section.Image
Image

B2 Hadrian sustain fires on Commander’s group, for no hits. I might have doubled forward here to contest objectives.
S3 Marshall forward to zone of control Dom’s formation. Ooops, too close so they all get to support fire from:Image

B3 Left swarm assaults rash Troopers, 7 hits, all die. [None Left - No Photo!!]
B4 Hadrian does something.
S4 Lone scout doubles forward to repeat zone of control effort.Image

B5 ‘Swarm’ (1 Warrior and 1 spitty dude) triple moves to centre wood and claim (contest) blitz objective.
B6 Dominatrix assaults lone scout S4, 5 hits, and wipes it out.Image

S5 Commander moves to secure T&H objectives.
S6 Sgt section sustain fires on Biovores, kills 2 but does not break.
S7 Lone trooper triples through gap in the Bug line to contest Bug BlitzImage
Image

S8 Landing Ship (counts as Thunderhawk) lands, shoots and breaks swarm B5, HERO, S7 captures queen bug and extracts from Planetary Surface.

Game win to Starship Troopers, 2 – 0, Blitz and T&H.

Total Casualties: 32 troopers.
Survivors: Commander, Sgt, 2 Section Ldrs, 6 Scouts, 12 other Troopers.


Post Game Thoughts

Formations (slowest move 30 cm) coming on from the baseline made the first turn very reactive.
Wait until the enemy moved troops into range, then move forward and shoot them.
I might have marched more of the swarms on the first turn. But that would have exposed them to rather more fire.
Did better this game in terms of survivors (only 60% casualties). Had enough Troopers to snatch a game victory from the jaws of . . . bugs. Entirely Phyrric.

Still not enough firepower for my idea of Starship Troopers.
Using Landing Craft to get Troopers on the ground is not so Heinlein, but effective.
Skimmer (various Troopers counts as Land Speeder) was useful to keep away from the bug claws.
Think the Tempest is rather over-costed at a +25 points upgrade from a Land Speeder.

I quite like the single figure units to create the Starship Trooper feel.
Realise that it is a bit odd having them as "landspeeders" or "5 Assault Troopers" or "5 Devestators".
Next time they will be DC2 warengines I think. Tau Riptides or Imperial Knights.
Rather small in Epic game terms but with a greater literary [as in Heinlein] toughness.


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 Post subject: Re: Hawk Lords vs NetEA Tyranid, 3000 points
PostPosted: Sat Aug 22, 2015 9:48 am 
Purestrain
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Cool report!

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 Post subject: Re: Hawk Lords vs NetEA Tyranid, 3000 points
PostPosted: Sun Aug 23, 2015 1:49 am 
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Hi!

Awesome report!

Primarch

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