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Imperial Fists V1.3 vs NetEA Tau V6.8

 Post subject: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Fri Jun 12, 2015 8:35 am 
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Had a game against Steve54 and his Tau last night, and amazingly, managed to take some pics! :o

his list (from memory)

Crisis suits - supreme commander
fire warriors - skyray, 10 fire warriors, 5 devilfish
fire warriors - skyray, 6 fire warriors, 3 devilfish
railheads - skyray
railheads - skyray
pathfinders
recons - 5 tetra, 1 pirhana
recons - 5 tetra, 1 pirhana
recons - 1 tetra, 5 pirhana
barracudas
orca
spaceship

my list

Tacticals - supreme commander, hunter
scouts - razorback
scouts
land speeders - tornados
vindicators (6)
vindicators (6)
fellblade
terminators - chaplain
thunderfires
hyperios
hyperios
storm talons

Turn 1

Image
setup (note fellblade hiding in terrain, what with him being the only legit target of the tau pinpoints...)

IF win rolloff and fellblade doubles forward to pop the skyray in the BTS firewarriors....
Image
it fails dangerous terrain test, then crits and explodes :{[]

Image
recons call co-ordinated fire on land speeders...

Image
...two die

Image
scouts engage recons.... win by one, lose rolloff and break... ::)

Image
speeders marshall and move

Image
third recon formation calls co-ordinated fire and attempts to hit vindicators, overwatching thunderfires kill three and break the formation, removing the markerlights

Image
fire warriors are forced to move but not shoot

Image
hyperios stall

Image
something broke speeders who left themselves markerlit

Image
vindicators double up and pop four stands of firewarriors (ignore cover FTW!)

Image
HHeads double up and put a blast marker on them

Image
scouts double up and ping fire warriors to break them, killing another stand

Image
pathfinders double up and take a scout out

Image
vindicators fail to kill anything :(

Image
Hammerheads fire on markerlit vindicators, killing 4

Image
tacs double and miss...

Image
barracudas strafe them and miss...

Image
stormtalons break recons

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Last edited by kyussinchains on Fri Jun 12, 2015 9:09 am, edited 1 time in total.

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Fri Jun 12, 2015 8:42 am 
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Turn 2

Image
Start of turn, terminators teleport in front of big fire warrior formation with 1 BM

Image
IF win rolloff, tacs sustain on fire warriors and do a wee bit of damage, terminators retain and kill 5 stands, but lose 3 in return, termies win, but break

Image
fire warriiors withdraw

Image
speeder pops a devilfish

Image
hammerheads destroy two vindicators

Image
pathfinders sustain on tacticals and snipe the supreme commander :{[] :{[] :{[]

Image
thunderfires blast some hammerheads

Image
recons hit the tacticals

Image
scouts engage and destroy pathfinders

Image
fire warriors attempt to hit the scouts but most are out of range

Image
storm talons CAP....

Image
...and shoot down an orca full of crisis suits, thanks to the nearby hyperios for the extra crucial hit!

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Fri Jun 12, 2015 8:52 am 
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Turn 3

Image
start of turn

Image
IF win initiative, vindies and scouts break fire warriors

Image
storm talons hit broken BTS

Image
barracuda kills lone speeder

Image
vindicators wipe BTS out ;D

Image
recons move into my table half

Image
hammerheads maul my BTS who break

Image
thunderfires shoot at recons

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scouts move up to screen blitz and miss recons completely :(

Turn 4

Image
railheads break vindicators maybe?

Image
end of game

just couldn't manage to convert the 1-0 into a victory thanks to steve playing a stellar defensive game, I also thought my scouts could march back to my blitz to claim DTF but they were 10cm out......

thoughts on the game, the hyperios are so much more useful at 45cm, in the last two games I've played they've been actively able to hit and damage aircraft.... thunderfire cannons are great but their speed lets them down, as I spent much of the game doubling, they didn't have the impact they have had in the past

storm talons are great, the 1+ int makes them super reliable, and they're as good as tbolts at intercepting, the fellblade exploded before it could do anything so yay.... and the big vindicator formations worked quite well again, they are harder to break and remain useful for longer, they definitely don't feel overpowered at 300 for 6

telelporting terminators.... although steve got 7 hits on them and I failed too many saves, they definitely feel quite weak, especially compared to when they come out of a thunderhawk, I think they are reasonably justified at 325 points, the loss of air-assault is a big reduction in their damage potential

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Fri Jun 12, 2015 12:00 pm 
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thanks for the report!

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Fri Jun 12, 2015 12:03 pm 
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Oh that poor poor fellblade :)

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Fri Jun 12, 2015 2:04 pm 
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mordoten wrote:
thanks for the report!

you're welcome, I hope the provision of pictures is to your satisfaction sir? ;)

I'll be breaking out the gargants over the summer!

jimmyzimms wrote:
Oh that poor poor fellblade :)

yup, the driver was too preoccupied with avoiding getting the paintwork scratched that he failed to notice the deep hole in front of him... ;D

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Fri Jun 12, 2015 3:31 pm 
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Damn unlucky with the fellblade. Great report and beautiful armies.

D.


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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Sat Jun 13, 2015 9:10 pm 
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Good rpt.

Gotta admit, after the first 2-3 activations of the game I thought the IF were in trouble...
Good work on pulling it around kyuss!


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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Sun Jun 21, 2015 8:53 am 
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looks like it was a good fight, and 2 really nicely painted armies punching on is always nice to see

first turn first activation would have been heart breaking, i think i would have retained to weep manly tears

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Sun Jun 21, 2015 8:13 pm 
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hah I like it!

*fellblade explodes*

"Ok I'm going to attempt to retain and cry"

*fails activation roll*

*tears well up, lip trembles*

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Fri Jun 26, 2015 10:00 pm 
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Two great looking armies.

I really like the Yellow on the Imp Fists.

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Sat Jun 27, 2015 1:32 am 
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Good stuff Simon and Steve!

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Sat Jun 27, 2015 8:14 am 
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Cheers fellas :)

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 Post subject: Re: Imperial Fists V1.3 vs NetEA Tau V6.8
PostPosted: Mon Jun 29, 2015 12:40 pm 
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Nice looking report guys, looking at the table I initially thought the IF would get owned as it look quite open, and the fists list is pretty short ranged. Still they slugged it out as IF do I suppose.

I guess the fellblade would have helped, but no arty or air-assault seems risky against fast moving skimmer armies.

Thanks again and pics look great.

Cheers


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