BIG-GUN DEATHBOTS! Knight World vs Eldar
As promised, this is a playtest battle report of the recently approved Knight World 2.2 force. The models are improvised and the list imperfect, but I think it may be the first battle report showing the Castellan's optional weapons used to full effect. The army champion, Dave, wanted to an example of their Blast attacks before 'messing with their BP option', so hopefully this will be helpful.
Please note that this was a VERY cobbled-together army made of models I had on hand, so this is more about testing the list than looking at pretty pictures of fancy Knights. In fact the models are so random it requires a helpful Key:
Left to Right
4 Castellans (Guardians)
4 Castellans (Guardians)
2 Marauder Bombers (Tau)
3 Errants (Dire Avengers, fancy hats)
3 Errants + Baron (Dire Avengers)
3 Errants (Dire Avengers)
Thunderbolts (Tie Advanced)
3 Howitzers + Transports
3 AA + Transports
6 Rough Riders

And here is the list itself. It was a first draft - the first thing I would cut are the bombers, which are totally unnecessary in the current list since there are better ways to throw Blasts around (cheap artillery and up to 8BP at longe-range from Castellans).
Incompertus, 2980 POINTS
Knight World (NetEA v2.2.1 *APPROVED*)
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KNIGHT HOUSEHOLD [500]
3 Knight Paladin, Baron
KNIGHT HOUSEHOLD [325]
3 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [325]
3 Knight Paladin, Seneschal
CUSTODIAN HOUSEHOLD [490]
4 Knight Castellan
CUSTODIAN HOUSEHOLD [490]
4 Knight Castellan
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Transporters
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Transporters
ROUGH RIDER PLATOON [150]
6 Rough Riders
MARAUDER SQUADRON [250]
2 Marauder Bombers
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
I don't claim this is a great list, but it certainly allows the army to do what I was aiming for: Have a good Activation count (10), decent AA (3 guns, 2 TB) and to use the Castellan's optional fire mode to do some REAL damage.
An update would drop the bombers for Seneschals (leaders) on the Castellans and probably more Knight Errants in those assault formations. As you might expect, it would be easy to make a better list for a second game.
Deployment
Seen from the Knight's side of the table, after objectives and garrisons but before any deployments. Roughriders and AA guns are down, with Eldar

Deployments. The Phantom titan in the centre is armed with double titan killing Pulsars. Nightspinners are filling in for Voidspinners.

Overhead view of the left side of the field.

The Baron deployed opposite the Eldar Blitz.

ROUND 1
Knights get initiative, and open fire with Howitzers, clipping 2 formations.

Eldar Voidspinner retaliates, putting 2 blastmarkers on Castellans (suppressing 1 of 4).
The same castellans seen from the other side.
The untouched Castellan formation activates and moves forwards slightly in order to fire 90cm into the enemy Deployment Zone.
The Eldar are pretty well dispersed, but seeing the chance to spread some blast markers around I have the Castellans fire their blast weapon instead of the 90cm Macro. With 4 in the formation and 2BP each, this means they fire a very impressive 3 blast templates. That's enough to hit the swords of vaul and clip a guardian and Phantom formation.
8 BP means 2 blast markers on each formation touched. The Guardians take 2 BM, the Phantom will have BM for at least the next 2 turns and the swords of vaul lose 2 falcons and are broken.
This large blast attack really took the wind out of my opponent's sails and he registered negative feedback to the option. I did offer to only use direct fire (yes, its a playtest but it is also his weekend lol) but he said to continue using the option of swapping to whatever is likely to be most damaging. So I did.
EDIT: As mentioned in the discussion at the end of the battle report, the hit calculation was done with the templates held above them carefully by hand, over 3 of the falcons. The photo on the other hand just has them placed on top at odd angles to look dramatic.
To meet the most recent FAQ, they should have actually covered 5 falcons (with 2 templates) before the 3rd template was allowed to stretch to another formation, or have targeted the Phantom to allow the 2nd and 3rd template to stretch to the two formations nearest to it. More about this can be read after the report.Rough Riders charge Eldar Rangers, taking a BM from Overwatch but wiping them out.
An untouched Swords of Vaul formation sweeps forward, fires on the Castellans and then disappears.
One of the left flank castellans is destroyed.
The right flank Castellans activate. The Eldar player has placed three blast markers on them as a priority target, so they are reduced to firing 6 Barrage Points (2 blast templates), which is still enough to hit two formations.
The mighty Eldar Phantom lumbers forward and fires its terrific Titan Killing weapons at the left side castellans. This titan has double titan killing pulsars rather than the Powerfist shown on the model.
The Knight's shrug the hits off, their Knight-Shield stopping 3 TK hits with a roll of 4+ and reducing the Phantom to an expensive blast-marker placer for this turn.
With the left-flank AA now down, the Marauder Bombers scream in and hit the broken Swords of Vaul formation, wiping them out (removed before this photo). They also manage to place a BM on the Voidspinner and Shining Spear jetbikes.
Guardians place a BM on the Rough Riders.
Shining spears engage the Rough Riders. Even though only 2 get in range and none make the base contact they love so much, they manage to wipe them out due to having one less BM, the Autarch and Exarch inspiring bonuses and outnumbering.
The Roughees shall ride no more!
The left-flank paladins can't possibly make combat, but can move forward and open fire with their own shorter-ranged macro weapons.
Thunderbolts follow the bombers through the AA hole, hitting the Voidspinner and breaking it.
Rangers provide a buffer to pin the assault Errants in.
The Baron's paladin unit double forward and fire macro into shining spears, killing one. AA is placed on overwatch, and the turn ends.
End of Turn
The Knight force took very little damage in this turn, particularly due to the Knight Shields working almost as well as holofields against TK. Losses were 6 rough riders and a Castellan.
The Eldar lost a Swords of Vaul formation, Ranger formation, took damage on both Shining Spears and have a few broken units and formations carrying markers.
The Knights have moved foward into objective holding positions on both sides of the map, with the shining spears in the central canyon likely to be the spearhead of Eldar's attack.
