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NetEA Death Guard 0.2 v EpicUK Iyanden

 Post subject: NetEA Death Guard 0.2 v EpicUK Iyanden
PostPosted: Wed Feb 25, 2015 11:44 am 
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A quick-n-dirty batrep using the new experimental DG list.

A Big Tower of Gloop, 3000 POINTS
Death Guard (NetEA V0.2)
==================================================

DEATH GUARD RETINUE [750]
2 Desecrator, 3 Contagion Engine, 4 Plague Marines, 3 Havoc, Nurgle Sorcerer, Chaos Spawn

PLAGUEHOUND TITAN [275]

PLAGUEHOUND TITAN [275]

DEATH GUARD RETINUE [475]
Desecrator, Lord of Pestilence (Supreme Commander), 4 Plague Marines, 3 Havoc

BLIGHT DRONE SWARM [250]
5 Blight Drones

PLAGUE ZOMBIE INFESTATION [175]
3+2D6 Plague Zombies

PLAGUE TOWER [600]
2 Plague Tower

ARMOURED COMPANY [200]
4 Nurgle Predator


Spirits in the Material World, 3000 POINTS
Iyanden Craftworld (Epic-UK v121013)
==================================================

WRAITHGATE [50]

AVATAR [0]

SPIRIT HOST [775]
6 Wraithguard, 6 Wave Serpents, Wraithseer

SPIRIT HOST [675]
6 Wraithguard, Spiritseer, 6 Wave Serpents

SPIRIT HOST [375]
6 Wraithguard, Spiritseer

NIGHT SPINNER TROUPE [175]
3 Night Spinners

RANGER TROUPE [100]
4 Ranger

WARLOCK TITAN [850]


Turn One

The first turn started with the double Plague Tower formation (proxied with a pair of Capital Imperialis models) doubling up to fire on the Warlock Titan. As it had been a while since Richard (my opponent) had played and he hadn't played against any of my really heavy Barrage lists, the Warlock was too close to the Nightspinners and the three blast markers from that many barrage points auto-broke the Nightspinners, making the small number of activations in the Eldar list even more painful.

Retaining with my centrally-garrisoned DG Retinue (with the Supreme Commander) I then engaged the Rangers in the same urban area and broke them, even though only two died.

The Plague Zombies had landed and surrounded the second mounted Spirit Host over on my right flank, the Host then failed to activate to engage, even with the SC re-roll. :(

The Warlock doubled up to shoot the Plague Towers but the TK barrage didn't do much. The Spirit Host in the Warithgate then came out to engage the Plague Towers with supporting fire from the Warlock but were beaten off without much further damage.

The Warlock ended up breaking from massed shots.

The Nightspinners, as usual, failed to rally, while the Warlock and the lone Wraithguard stand from the engage both rallied.


Turn Two

The Avatar arrived.

The Warlock doubled up again into position to support engagements and shot the Predators but only killed one.

Then the Avatar engaged but I can't remember what happened, I think it broke the Predators. Finally, the 'free' mounted Spirit Host engaged the Plague Towers but didn't get many macro hits and a vast number of reinforced armour saves (and the Warlock's two TK firefight rolls missing) resulted in plenty of dead Wraithguard/Wave Serpents.

We called it there as the Warlock was now unsupported and facing half my army.


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 Post subject: Re: NetEA Death Guard 0.2 v EpicUK Iyanden
PostPosted: Wed Feb 25, 2015 11:51 am 
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thanks for the report! Really different lists from what we usually see being used! Very low on activations. What are your thoughts on playing competetivly with only 8 activations?

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 Post subject: Re: NetEA Death Guard 0.2 v EpicUK Iyanden
PostPosted: Wed Feb 25, 2015 12:52 pm 
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We both took slightly atypical lists which in this case would have been a good match-up if it hadn't been for unfortunate positioning of the Warlock/Nightspinners and the failure to activate the Spirit Host.

Eight activations seems to be OK with Death Guard because the formations tend to be so robust, the EpicUK list I took to Counterattack only had seven plus the Plague Zombies* and I managed fourth place out of twenty!

*I don't normally count the Plague Zombies as an activation because the only time they ever activate in a game is if I get initiative on the first turn and there's an artillery formation that can be charged - otherwise they're usually broken for the entire game and just slowing people down by being in the way.

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