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3k Tyranids 10.2 vs NetEA SM - 2014-01-15

 Post subject: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Thu Jan 16, 2014 2:48 pm 
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A game from last night.

Marines:

Code:
Incompertus, 3000 POINTS
Codex Astartes (NetEA Tournament Pack 2013)
==================================================

BIKE [250]
4 Bike Unit, Attack Bike, Chaplain

DEVASTATOR [325]
4 Devastators, Hunter, Rhinos

LAND SPEEDER [200]
5 Landspeeder

SCOUT [150]
4 Scouts, Rhinos

TACTICAL [450]
6 Tacticals, Supreme Commander, Hunter, Rhinos

TACTICAL [325]
6 Tacticals, Dreadnought

THUNDERHAWK [200]

WHIRLWIND [300]
4 Whirlwinds

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

WARHOUND [275]
1 Warhound Class Titan


Tyranids:

Code:
Incompertus, 2990 POINTS
Hive Fleet Onachus Tyranids (NetEA v10.1 *UNDER DEVELOPMENT*)
==================================================

NEXUS SWARM [390]
Dominatrix, Termagants, Hormagants

TYRANID SWARM (S) [400]
Two Tyranid Warriors, 4 Termagants, 2 Hormagants, 4 Malefactor

TYRANID SWARM (S) [325]
Two Tyranid Warriors, 4 Termagants, 2 Hormagants, 2 Carnifex, Zoanthrope (745.M41)

TYRANID SWARM (S) [325]
Two Tyranid Warriors, 4 Termagants, 2 Hormagants, 2 Haruspex, Zoanthrope (745.M41)

TYRANID SWARM (S) [250]
Two Tyranid Warriors, 4 Termagants, 2 Hormagants, 2 Zoanthrope (745.M41)

EXOCRINE SWARM (S) [225]
4 Exocrine

GENESTEALER SWARM [225]
8 Genestealers, Brood Lord

HIERODULE BIO-TITAN (745.M41) [350]

LICTOR SWARM [200]
4 Lictor

TRYGON SWARM [300]
4 Trygon

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Thu Jan 16, 2014 2:51 pm 
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Start of Game

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Start of Game

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A swarm doubles up.

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TBolts hit it for a BM.

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Another Swarm doubes up.

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Tbolts take a BM strafing it but take out a Zoanthrope.

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A swarm doubles up.

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Whirlwinds hit it and take out a Termagant.

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Exocrine double up.

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TBolts hit the Exocrine.

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The Hierodule doubles up.

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The SC doubles and takes out a Stealer.

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The Linebreaker marches.

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The Scouts double and lay a BM.

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The Dom advances and lays a BM.

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The Bikes double and lay another BM on the swarm on the left flank.

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The Genestealers marshal.

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Land Speeders double up and lay another BM on the Linebreaker.

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The Warhound doubles and takes out two Haruspex, a Termagant and a Hormagaunt.

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Devastators go on overwatch.

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The Thawk engages. 4-1 kills, Marines (they lost a dread).

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A Warrior gets away.

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Tyrgons surface on the bugs' left flank.

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Lictors teleport on the right.

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Thu Jan 16, 2014 2:52 pm 
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Turn 2, I forgot to take photos of the first two marine activations. The THawk Tacticals engage the Swarm on the bugs left flank. They break it but loose 3 of their own.

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Turn 2. After that, the Bikes engage the Linebreaker, breaking it and loosing one of their own.

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Exocrine advance and take out two Rhinos in the SC.

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Lictors retain and engage.

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One 2-1, Marines.

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The Lictors are wiped out.

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Land Speeders advance and catch the Heirodule in a crossfire.

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The Warhound advances on the Swarm in the middle. 2-0 Marines.

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The Swarm breaks and the Heirodule breaks from the BM for supporting a lost assault.

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The Dom engages the Warhound.

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She takes a wound and so does the Warhound, it breaks.

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Trygons engage the THawk marines. They loose two and do a point of damage.

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They're wiped out.

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Whirlwinds hit the Linebreaker, taking a Malfactor out and hacking down two brood.

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A swarm engages the Land Speeders, one goes down but the Swarm breaks.

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A THawk hacks down a brood.

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Genestealers advance.

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TBolts hack down everything but a Warrior.

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Another flight braves the Doms AA but fails to kill it.

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Scouts double and fail to kill it.

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The Devastators final nail it on a double and get BTS.

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The SC marshals.

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Thu Jan 16, 2014 2:52 pm 
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Turn 3, the Heirodule fails to rally.

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Turn 3, all Marines rally.

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Scouts engage the Swarm on the Blitz.

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It's wiped out, they loose one.

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THawks hit the Stealers for a BM.

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The Dom advances on the Devs and takes out three!

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Tyrgons march for Blitz.

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Whirlwinds hit the Exocrine and the Stealers, taking out a Stealer.

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The Exocrine double to deny TSNP.

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Tbolts lay another BM on the Stealers.

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A Swarm doubles on the Land Speeders, laying a BM.

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The Devs double back to contest and lay a BM on the Trygons.

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Genestealers double to contest.

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The Warhound advances and breaks the Trygons in a crossfire.

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A Swarm doubles and lays a BM on the Scouts.

Image
Tbolts stand down.

Image
Another unit breaks the Stealers.

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Thu Jan 16, 2014 2:55 pm 
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We called it when the nids ran out of activations. The Marines could grab T&H with the SC, and already had Blitz, DTF and BTS.

Unfortunately not too much testing of the 'dule, as he failed to rally turn 2. He didn't get a shot off turn 1 either.

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Thu Jan 16, 2014 3:26 pm 
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This game sucked balls. I was ready to pack it in at the end of turn 2 but reconsidered when I still had some FMs to deny TSNP. My strong flank was dismantled by Dave's weak flank plus Thawk assault. I know you mentioned that the exocrine/lictors activations might have been best saved for later, but looking at the pics I think the bigger points value FMs were broken or facing sm FMs that had already activated. All that advancing in a wave of bugs seemed to have accomplished was putting everything in range of a series of serendipitous sm assaults.

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Thu Jan 16, 2014 5:23 pm 
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Interesting read and feedback. Once Squats are done I'll get some games in the Nids.

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Wed Jan 22, 2014 1:24 am 
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It seems like most engagements happened on the SM terms, and almost all were firefights. Were the angles of the SM engagements and/or space between bug formations such that they could not lend much support to each other?

Also, was the result of the lictor assault just due to bad rolling?

Did the marines just avoid the Dom?

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Wed Jan 22, 2014 5:19 am 
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The bugs were close and in cover, but ya I tried to engage them without having to worry about support. Having a THawk made that easy.

On average the Lictors should have killed 1.8 units, so only one was low but not too outside what's expected.

I gave the Dom a wide berth with the exception of the fearless Warhound, ya.

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Mon Jan 27, 2014 10:51 am 
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I played my Epic Tyranids for the first time last week, just painted, not an idea what to expect.

I had some older rules but found the 10.2 version, this seemed more balanced/streamlined and i used the armylist from this battle report because i needed to field 3k too.
(the exception was the titan, i have not painted the titans yet)
I faced 3k existing of 1,5k marines and 1,5 IG.
And i must say we all liked it and it all seemed balanced.
The Tyranids won because no-one expected the assault force to be so battle deciding.
Next time my opponents will probably try keep some distance.

Tyranids really are different with their own strengths and weaknesses.
The weakness is obviously the lack of firepower.
The strength it's assault force, allthough you often start with (more) blast markers so you have to make up for it by winning and with superior numbers.

One quiestion to the veterans here: is it true that tyranids DO get a blast marker from being shot at and by casualties of non-expendable bases/models? That is how we played it and it worked well.

In any case: thanks for the armylist and the battle report, it helped us to have a good 1st battle with Tyranids.


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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Mon Jan 27, 2014 1:28 pm 
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ORicK wrote:
One quiestion to the veterans here: is it true that tyranids DO get a blast marker from being shot at and by casualties of non-expendable bases/models? That is how we played it and it worked well.


Yes indeed, that's how it's played.


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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Mon Jan 27, 2014 2:31 pm 
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Really enjoyable report, ta for sharing. Are your order counters home made or bought?

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 Post subject: Re: 3k Tyranids 10.2 vs NetEA SM - 2014-01-15
PostPosted: Mon Jan 27, 2014 2:40 pm 
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They're homemade. I used Kaplow poker chips, a 1/2" hole punch and a 8.5x11" sticky backed label to make them.

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