Turn 3 - Berserker FuryGoing into the last turn the Squats and Templars are evenly matched, with still everything to play for. Both have lost their BTS, and have a similar number of activations. The Warrior Brotherhoods are struggling to move forwards, but will their reserves turn the tide of the battle?
The two Berserker Brotherhoods Tunnellers surface in the Templar half, slapbang on the Blitz and left-hand objective.

The Templars win the initiative.
Stomp decides to ignore my Warrior Brotherhoods and go after the newly-arrived Berserkers. The Thunderhawk lands next to the non-Blitz formation, and opens fire at the infantry.

The Speeders retain and single, cleaning off the lone rallied Gyrocopter. They also spread out to stop these Berserkers also threatening the Blitz, and masterfully catching the Berserkers in their 10cm ZoC. Careful positioning indicated here by Stomp's hand.

The five-strong Trikes formation that pulled off last turn's crossfires now arrange themselves onto the right-flank's Templar objective, while sniping at the Speeders hoping to close down a little bit of the Templar mobility. No kills. No retain, hoping to out-activate the Templars.

Those Speeders nip round to the Squat Blitz, shooting at the Brotherhood and disrupting it with the Scout ZoC.

The Warriors, sensing an pending engagement to get the Blitz with Speeders in support they attempt to withdraw the ZoC and bring some firepower to bear on the Speeders. Unfortunately they fail even with the Supreme Commander reroll and are forced to simply withdraw the ZoC. But even if they had, that mighty bastion of fire would have only got four shots at 5+ with their half Heavy Bolters.

The Warriors' fears are increased as the left-flank Tacticals (pictured in the woods) double and crossfire the Brotherhood using the Speeders.

The second Brotherhood, though able to march to capture one of Templar objectives, decide a better move would to be obstruct the destruction of their slowly-surrounded brother Brotherhood and potential capture of the Squat Blitz. Unable to see through the buildings at the entrenched Tacticals, they have to double to get the majority of the formation in line of sight. Despite incredibly pedantic Squat jiggling to suppress the Rhinos, there are no hits to save from the 14 stands. These Tacticals fail to activate, and shoot at Warriors on Blitz, bringing them ever-closer to breaking.

In an attempt to stall, the Hellbore activates and ponders its immobile and unshooty existence.

On the left flank, a lone Assault Marines stand marshals and claims the Squat's left-hand woodland objective.

Eager to help their screened Berserker brethren, the Hellbore-delivered Warriors in the centre engage the Speeders, wiping them out and putting a blast marker on the Thunderhawk.

Assault Marines (pictured below the Spaceship) march toward the Blitz, surrounding its guardian Brotherhood some more, and also complicating the move for anything attempting to march back to contest it for the Squats.

Time to pull off the key engagements with Berserkers! The non-Blitz formation, now Speeder-free want to engage the blast markered Thunderhawk. But they fail, and shuffle 10cm forward into hopeful support fire range.

With still a few Templar activations left, Stomp unexpectedly brings on his Landing Craft. With its massive length it can straddle both Berserker-held objectives. This could be a fatal mistake, as the Squats still have activations left and can counter this flying castle. It swivels its shots behind it to the Berserkers on the Blitz to complicate their activation.

And these Blitz Berserkers ready themselves to engage the Landing Craft. If they do this, then they get much closer to the win. They engage, but fail, and elect to clear blast markers, unable to capitalise on Stomp's mistake. Disaster!

The Crusaders come over and rake the Blitz-guarding Warriors, finally breaking them. They fire at infantry in the open to maximise casualties, and inadvertently restore the Rhino:infantry ratio necessary for 30cm moves. For the first time in the game a Warrior brotherhood all moves move speedily. (See them flee towards the left.) Black Templars have the Blitz, and two Squat objectives.

In a last ditch attempt to salvage a little bit of the game (turning a 1-3 into a 1-2) the day, the Trikes march over from extreme right to the left-hand Squat woodland objective. The wealth of Templars near the Blitz prevented them finding their way through to the Squat Blitz.

However, the lone nuisance Predator comes over and crossfires them away.
Game Over. Templars 3. Squats 1.