Objectives have been placed as corner deployments are selected

Teleports
- None
Turn 1 - Marines Win Initiative (elect for Chaos Squats to go first)
- Ludus March to behind ruins
- Thunderbolts GA Chaos Squats killing 1x Vedaj and 2x INF
- Chaos Squats Marshall, move and remove BM (INF stay in Vedaj to minimise aircraft attacks)
- Thunderbolts GA Chaos Squats w/ Zharr killing 1x INF
- Chaos Squat w/ Zharr Marshall, move and remove BM (INF stay in Vedaj to minimise aircraft attacks)
- Thunderbolts GA Zeppelin causing 1 wound - no crit - PHEW!!
- Ludus March to forest
- Thunderhawk GA Ludis - zip
- Ludus Marshall, move and remove BM
The setup with Warhounds ready to pounce

- Tacticals Double into terrain (AV move 5cm to gain reroll in difficult terrain)
- Ludus fail activation and remove BM
- Warhound Doubles and kills one Zigganook and all Gladiators on board
- Ludus fail activation and remove BM
- Thunderhawk GA Ludus - zip
- Ludus fail activation and remove BM
- Warhound Doubles on Chaos Squat w/ Zharr killing 1x Vedaj and troops inside
- Zeppelin Advances (with assistance from Zharr), and strips a Warhounds shields
Teleports
- Terminators next to Chaos Squats w/ Zharr - gain 1x BM