TURN ONEThe air crackled with the familiar electric smell of warp teleportation and Brother Huranth stuggled to steel his stomach, as his vision cleared he squeezed the trigger of his assault cannon at the shapes he began to see around him and prepared to lay down a withering hail of fire as the rest of his squad advanced through the building to hunt down the traitor Von Strappon. "Cease Fire" came the furious voice of Chaplain Levicticus over his 'comm, "Emperors teeth it's the wrong building"; this was no rebel commanders outpost; it was barely finished 'fab-block, the hazy human shapes that Huranth had seen merely statues...the Chaplain was shouting into the orbital relay channel, damning the fools who had given them the wrong co-ordinates and suggesting the 2nd Company re-deploy it's drop zone...then the thuderous explosion of heavy shells blew Huranth off his feet and all went dark...Teleports etc: Terminators Teleport inside building's near the Infantry Company: 3 Blast Markers!!!
Initiative: Imperial Guard (Ryan: "doh!")

With the initiative falling to the Guardsmen the first tank company fire a sustained barrage of battle cannon shells at the already dazed and confused Terminators; the building collapses in upon them and of the once proud warriors only five of them escape the building alive, bruised and broken they retreat to the pre-planned drop zone co-ordinates.

Upon the other flank a shadowsword advances and strips the shields from one of the warhounds that can be seen on the horizon over the wood.

Despite this early disaster the planetfall goes as planned as the orbital barrage from the strike cruiser makes meat of 3 of the tank companies Leman Russ's, the combined fire of the two drop pods destroys a stand of infantry, sentinels and roughriders whilst the light missile pods bounce harmlessly off of the Inperial Tanks. Well trained the INfantry Company hold thier overwatch and decide not to offload at any of the disembarking marines.

With the assault in place the chaplain with the assault marines jumps into the fray to engage the already battered tank company wiping them out completely as the support fire from his battle brothers easily cuts the tank company down; only 10 of the valiant marines fall.

In a desperate bid (that succeeds!) to trigger the Marine's scouts behind the hills overwatch the sentinels guarding the infantry company double forward scoring a blast marker though losing two of thier number and becoming broken themselves; they retreat to the command bunker objective as a well times attack from the rough riders comes screaming over the hill and in a close fought and long combat completely wipes out the scouts!
[we later realised we'd given the RR's twice as many attacks as they should have had; an additional First Strike extra attack instead of just First Strike as is standard :-(...ce la vie!] The Warhounds intend to double over to take cover behind the buildings and to lay down a huge amount of fire into the infantry bunkered down inside...this isn't the case; they roll a 1 to activate; I use my SC re-reroll: result: 1!!! I get the feeling this isn't going to be a good day but i do remove all blast markers and get my shields back.
THe Hydra formation tactically retreats from the company of Space Marines that they've just seen wipe out a tank company and to make way for the Supreme Commanders formation to come rolling into the fray to engage the drop podding tactical marines; the result is 7:4 to the vastly superior numbers of the guardsmen and the marines have no supporting fire to speak of; they suffer three casualties and are broken.

THe Marines' Thunderbolts go onto CAP whilst the Typhhons singe toward the left hand flank firing at the second formation sentinels, destroying one whilst the second shadowsword doubles into position to score 1 DC on a warhound.
Next the infantry company quickpaces it through the city to fire at the devastators who are still in the open; despite needing 6's to hit they slay two stands of the marines who are one BM from being broken.

In an ENTIRELY foolish move the devastators double towards the imperial AFV mounted guardsmen ready to lend support fire for the Marine's SC's formation to assault; it's a risk but Ryan reckons that if his transports (yes, that's right, my rhino's, a razorback and a hunter...) can win a clipping assault then he can stem the tide of battle...needless to say they can't as Steve's rolls a silly amount of 5's and i lose ALL Of the formation; the devasators recieve a BM and are broken :-(...it's downhill from here...
Meanwhilst the unbriken sentinels use the Imperial re-reoll to fire at the typhoons ineffectively...however an entire second tank comany does better, singling forward and blowing four of the formation from the sky, they're broken needless to say.

THe Landing craft blows away a chimera with long range Lascannon fire whilst screaming overhead the guardsmen's thunderbolt fighters attempt to make the most of all of the broken formation on the table though the zone of fire created by the Landing Craft and my CAP fighters make easy work of both formations who don't take much more part in the battle what with 2-3 blast markers each and both losing an aircraft!
END PHASEBroken: Rough Riders, Lone Sentinel, Tactical Marines, Terminators.
Rallied: Devastarots,Lone Landspeeder, Warhounds, Sentinels
Failed to Rally: Infantry, HQ, Assault Marines.

TURN TWO TO FOLLOW
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