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Vassal Development Thread http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=32249 |
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Author: | jimmyzimms [ Fri Oct 04, 2019 2:55 pm ] |
Post subject: | Re: Vassal Development Thread |
Custodes get a much needed update with the new FW units Attachment: Caladius (both turrets CNTL-W to swap as always), Coronus, and Pallas grav tanks/transports Telemon heavy dreadnoughts, Venetari, and the Orion dropship round this out for them Not to be left out the Grey Knights get an Inquisition Arvus Lighter as well Attachment: Inq Lighter.PNG [ 30.57 KiB | Viewed 15631 times ] |
Author: | jimmyzimms [ Fri Oct 04, 2019 3:04 pm ] |
Post subject: | Re: Vassal Development Thread |
The DKoK Marcharius image assets have been cleaned up to not be a picture of an otterware macaroni tank Attachment: In addition the Imperial Navy has gotten the marauder destroyer added Attachment: Destroyer.PNG [ 53.13 KiB | Viewed 15630 times ] Chaos fans should see a likewise updated hellblade asset that's actually a hellblade model Attachment: Updated Hellblade.PNG [ 27.64 KiB | Viewed 15630 times ] |
Author: | Norto [ Sat Oct 05, 2019 1:10 am ] |
Post subject: | Re: Vassal Development Thread |
Thanks Jimmy, Really appreciate the work your doing for Vassal. Its my only way of really gaming so your making my days brighter. Just with a lot of units the selection area is very large and makes it super clunky when your have a formation of 10+. Any chance of fixing this? Attachment: Also, just with blast markers. Could we get one from the old 1.1.15 version Shadowlord done? Just a lot easier when it has a counter on it. Attachment: Wish list Assault Drills Dune Crawlers Rustalkers/Infiltrators Electro-Priests Thanks Jimmy |
Author: | jimmyzimms [ Sat Oct 05, 2019 1:23 am ] |
Post subject: | Re: Vassal Development Thread |
Hrmmm not sure about the selection. Might be the tool. I'll take a look at the docs. It's quirky AF. Maybe cropping the images may help. Cool idea on the fire icon. Easy enough. I'll have to release the core module in an update. Probably a good reason to finally pull the Orks and Nids out into their own extensions. |
Author: | jimmyzimms [ Tue Oct 08, 2019 3:44 pm ] |
Post subject: | Re: Vassal Development Thread |
OK Norto the requested Dunecrawler unit is added. Defaults to the icarus but can be changed to the neutron cannon thingy (as always CTRL-W to cycle weapons). It's not a big unit so to help distinguish them the icarus version has the turret gunner. FYI Attachment: Anyone that has the current version downloaded should re-download the ad mech extension. |
Author: | Cyguns [ Thu Apr 02, 2020 3:26 pm ] |
Post subject: | Re: Vassal Development Thread |
The links seem to be in need of an update, and the 1.5.4 one doesn’t even have a non working link. Is it possible to put them back in working order? During this Epidemic these things will come in handy. Have good one. |
Author: | jimmyzimms [ Thu Apr 02, 2020 3:29 pm ] |
Post subject: | Re: Vassal Development Thread |
Cyguns wrote: and the 1.5.4 one doesn’t even have a non working link. jimmyzimms wrote: Of course we're fully respectful of an IP issues and in no way distribute such a thing. In unrelated news, I like people and they can PM as I like meeting new ones. *cough cough* |
Author: | semajnollissor [ Thu Apr 02, 2020 3:41 pm ] |
Post subject: | Re: Vassal Development Thread |
If I wish really hard, can we get a better map editor? I mean, is there a way to undo the accidental misplacement of a terrain feature? Just like that steering wheel in my lap, it’s driving me nuts. |
Author: | jimmyzimms [ Thu Apr 02, 2020 4:12 pm ] |
Post subject: | Re: Vassal Development Thread |
That's Vassal, not the module. I don't maintain Vassal so can't really help you there. It's an imperfect tool we're abusing to simulate a TTG. (it's actually designed for board game simulation) |
Author: | jimmyzimms [ Sat Apr 04, 2020 2:44 pm ] |
Post subject: | Re: Vassal Development Thread |
Thanks to semajnollissor we've got a new ready made map. This will be great for those that want a difficult LOS terrain blocking slug-fest! Attachment:
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Author: | Geep [ Sat May 02, 2020 9:39 am ] |
Post subject: | Re: Vassal Development Thread |
The selection size thing Norto pointed out is a unit cropping issue- probably an invisible layer when the unit was imported. I fixed up a heap of these ages ago when I was trying to improve the mod- it's a time consuming PITA, good luck. Thanks for the work! |
Author: | sturgeon [ Mon Apr 05, 2021 3:39 pm ] |
Post subject: | Re: Vassal Development Thread |
Wow! A lot of time/effort/love in this project, it is much appreciated in this time of remote gaming. Any chance someone could write up a brief summary of how to load in a map and pre-make armies? Last time I played vassal was a long time ago and I have essentially forgotten everything about the program. |
Author: | semajnollissor [ Sat Dec 18, 2021 8:56 am ] |
Post subject: | Re: Vassal Development Thread |
If someone would be so kind, could I get a PM containing a link to latest Epic Vassal module? Pretty please. |
Author: | Planeswalker25 [ Sat Dec 18, 2021 10:14 pm ] |
Post subject: | Re: Vassal Development Thread |
I'm also looking for a link to the latest (hypothetical) EA Vassal module. Can anyone message me it? Please and thank you! |
Author: | jimmyzimms [ Wed Dec 22, 2021 2:08 pm ] |
Post subject: | Re: Vassal Development Thread |
jimmyzimms wrote: Cyguns wrote: and the 1.5.4 one doesn’t even have a non working link. jimmyzimms wrote: Of course we're fully respectful of an IP issues and in no way distribute such a thing. In unrelated news, I like people and they can PM as I like meeting new ones. *cough cough* |
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