Saim-Hann 4.2.1 vs Necron epicUK
Saim-Hann 4.2.1 Army
0 Avatar
50 Wraithgate
425 Wild Rider Clan + 3 Jetbikes + Farseer + Chieftain (6 jetbikes replaced with Vypers)
350 Wild Rider Clan + 3 Jetbikes + Farseer
350 Shinning Spears + 2 Exarchs
250 Sword of Vaul (5 Fire Prisms)
250 Sword of Vaul (5 Fire Prisms)
250 Sword of Vaul (5 Falcons, 2 Firestorms)
250 Sword of Vaul (3 Falcons, 2 Firestorms)
200 Wind Riders (6 Vypers)
200 Wind Riders (6 Vypers)
150 Wraithship
275 Vampire Hunter
Attachment:
File comment: Very pretty Saim-Hann force
20151002_182523_resized.jpg [ 207 KiB | Viewed 1975 times ]
Things that were being tested by Paradox regarding Saim-Hann list:
SR of 4
Fire Prisms with a 60cm AP3+/AT3+ lance
Wind Riders with scout
Wild Rider Clan with lots of Vypers
Vampire Hunter
Invulnerable save of 6+ to all Jetbikes & Vypers
Point Costs
Necron Army List (epicUK list)
300 C’Tan Deceiver
300 Warbarque
200 Pylon
200 Plyon
275 Monolith Mantiple (3 Monoliths)
275 Monolith Mantiple (3 Monoliths)
275 Monolith Mantiple (3 Monoliths)
375 Infantry Phalanx + Immortals + Pariah
375 Infantry Phalanx + Immortals + Pariah
425 Infantry Phalanx + Pariah + 3 Wraiths
(Wanted to field both a standard list to test against the Saim-Hann and use the UK version of Living Metal against a forces with lost od lance and MW weapons.)
The Table
Hills are treated as high enough that you can’t see over them. If you are on top of them you can see and be seen by everyone. If touching the slope you can claim cover from enemy Shooting over hill to you.
Deployment is side to side.
Both Blitz Objectives were placed centrally, the Necrons 2 objectives were placed within 30cm of the Saim Hann Blitz (plan was to dominate that area and minimize speed disadvantage). The Eldar objects were placed at the middle of the table, one at each edge (plan was to use Eldar mobility to take these objectives at end of game and play to Necron maneuverability weakness).
The Game
Attachment:
File comment: Deployment + teleport
20151002_191455_resized.jpg [ 260.14 KiB | Viewed 1975 times ]
Wraithship coming in on turn 1
Eldar: Both Wind Rider hosts garrison on the forward objectives poped up on overwatch.
Necrons: teleport 3 monolith formations, Deceiver, Warbarque and 2 Pylons. No units receive blast markers.
Turn 1
Initiative Necrons
N Warbarque doubles and shoots Wind Riders, killing one (2 blast)
N Retain with Infantry Phalanx, use portal on Warbarque to engage Fire Prisms. Win engagement, suffering no casualties and inflicting 2 casualties after hack down. Fire Prisms break towards Necron Blitz.
E Wind Riders sustain on Monoliths, kill 1 monolith, breaking unit (which stays put)
E Retain with FIreprisms, move & shoot monoliths, killing 1
N Infantry Phalanx use broken Monoliths portal to engage intermingled Fire Prisms and Wind Riders. Win, after hack down, kill 2 Vypers. Fire Prisms break to Necron far corner. Vypers break and create speed bump in front of Eldar Blitz.
E Falcons move and shoot broken Monoliths, Destroys formation.
N Pylon Overwatches
E Falcons Move and Shoot Warbarque, after a the dust settles, no more Warbarque destroyed.
N Monolith Double and shoot Falcons, kill 1
E Shinning Spears use Wraithgate and engage Infantry Phalanx. Win and wipe out Infantry Phalanx but lose 4 units and break as well (2 units lost to support fire from Monoliths). Break to Necron far corner behind hill close to Necron Blitz.
N Deceiver move and shoot broken Wind Riders, killing 3 and adding a blast marker to other Wind Rider formation
E Wild Rider formation with Chieftain holds (even after reroll), moves away from Blitz.
N Monoliths engage Wind Riders. Wind Riders win, 1 Monolith killed. Monoliths stay put.
E Vampire ground attacks Monoliths, 1 blast
N Pylon sustains fires on broken Fire Prisms, destroying formation.
E Wraithship shoots Deceiver, 2 wounds and breaks Deceiver
N Infantry Phalanx with Overlord uses Monolith portal to Engage Falcons. Win, destroy unit.
Rally
Necrons: All
Eldar: Shinning Spears do not rally and stay broken.
Units lost:
Necrons: Warbarque, Monoliths
Eldar: Falcon Formation, Fire Prism Formation
Turn 2
Avatar is placed close to Infantry Phalanx
Necrons teleport Deceiver, no blast.
Initiative Eldar
E Avatar with Commander Engages Infantry Phalanx. Win, Avatar takes 1 wound, Infantry Phalanx is destroyed.
N Infantry Phalanx with Overlord doubles and surrounds Wraithgate.
E Vampire ground assaults Monoliths, 1 blast marker
N Pylon sustains on Wind Rider, destroys unit.
E Fire Prisms Hold (on reroll) and remove blast markers
N Monolith double and shoot Wild Riders with Chieftain, 1 blast marker
E Wild Riders use Wraithgate and Engage Infantry Phalanx with Overlord. Necron Win, 2 necrons killed, 6 Wild Riders (this includes hack down).
N Monolith doubles towards Eldar Blitz
Rally:
Necrons: Rally everything
Eldar: fail to rally broken Shinning Spears, Wild Riders.
Attachment:
File comment: end of turn 2
20151002_215408_resized.jpg [ 249.02 KiB | Viewed 1975 times ]
Turn 3
Necrons win Initiative
N Monolith move and shoot Wild Riders with Chieftain, 1 one Vyper.
N Retain with Infantry Phalanx including Overlord and engage Wilde Riders with Chieftain. Necron Win, 2 Wraiths killed, 3 Vypers killed + 4 jet bikes in hack down. Wild Riders break away from blitz
E Falcons hold (even with commander reroll) and marshal
N Pylon sustain on Falcons and kill 1
E Vampire ground attack Deceiver, destroy it with 1 wound.
N Monolith double and shoot Wild Riders, 1 kill one and break formation.
Rally:
Necrons: Rally all
Eldar: Wild Riders don’t rally.
Attachment:
File comment: End of Turn 3
20151002_220926_resized.jpg [ 262.28 KiB | Viewed 1975 times ]
Necrons win with 2(Blitz and Take and Hold) to Eldar 0
Number of failed Activations (including commander rerolls)
Necron 0 Eldar 7
Number of failed Rally rolls on broken formations (including commander rerolls)
Necron 0 Eldar 4
Number of engagements with dice rolls of 4 or above:
Necron 6:7 Eldar 2/7