TURN 3
Cult goes first
C: Basilisk prep the Wraithguards and kills one.
C: Retain. Clan 3 summon 3 lesser daemons and engage the Wraithguards in close combat. Killing 4 (only one left)
E: Stormserpent advance on the Silver towers killing 2 and making them break
E: Retain Nightwings shoots at the Basilisks killing 1.
C: One basilisk still fires at the lone swooping Hawk and breaks it.
E: Rangers shoots at the Cult 3, 1 BM
C: Clan 1 shoots at the Wraithguards killing the last Waveserpent.
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C: Hellcannons advance over the hill and shoots at the farseer but fails to kill him but makes him run away thus claiming the Blitz
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Not much to do now so the game ends with the Chaos Cult as a winner. 2 or 3 - 0. (Blitzkrieg, Take and Hold and possible Defend the Flag but we didn’t do the rally phase so…)
CONCLUSIONS
I really needed more long range firepower. Some of the annoying stuff (read Silver Towers) was always out of reach. Had Revenants in the first build but they didn’t make the cut.
Nightwings did almost nothing but then the Cult had no planes…
Wraithguards and Wraithlords is really tough. The Cult had very little MW so the soaked up a lot of damage. Wraithlords is really difficult to use since they want to get into CC but only moves 15cm. Waveserpents and other skimmers is good to have if you face CC monsters.
As usual it is all well when you are on top of things and moves first, dictating the engagements so there are FF not CC. Not as much fun when the other part wins the initiative.
Looking in the mirror I would probably have exchanges the Wraithlords for something else, Falcons or Jetbikes? Also there were too much focus on the opponents Blitz so I left the whole other flank open. I usually have some fast moving stuff that can change sides but not this time…
Counting the number of times my Wraithguards supported an engagement it is strange it did not go better, but I did kill that Lord of Battle before it could do so much harm.
/Uven