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Help our Gunfortresses stay alive!

 Post subject: Help our Gunfortresses stay alive!
PostPosted: Sun Mar 25, 2018 5:07 pm 
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Dear AC!

I like gunfortresses, especially to field them in mass. They are an impressive sight on the gaming table, a really fun model to build from scratch and gives me the opportunity to roll heaps of dices (without hitting anything!). But with a 4+ save and a very harsh critical they tend do die off a little to fast.

Would it possible to consider giving them 5+ RA or changing the crit to just +1 damage?

Best Regards

Mordoten.

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Sun Mar 25, 2018 5:36 pm 
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It is a D3 war Engine so the critical should be auto-kill.

A change in armour save could be looked at, but there would be a cost implication.

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Sun Mar 25, 2018 6:30 pm 
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Tiny-Tim wrote:
It is a D3 war Engine so the critical should be auto-kill.


The Warhound, The Revenenant titan, the DKoK Gorgon and the Necron Warbarque are all DC3 WE:s that doesn't get destroyed on a critical hit...

Tiny-Tim wrote:
A change in armour save could be looked at, but there would be a cost implication.


Would that really be needed? They would have a save against MW hits and a better chance to save normal hits (which they should have being a DC3 WE) but have a worse save against Lance hits. How much of an increase are we talking about?

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Mon Mar 26, 2018 10:48 am 
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The oddboy in the UK list is a sticking plaster aimed at the same issue, right?

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Mon Mar 26, 2018 12:11 pm 
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Gunforts with oddboyz gain either a soopagun or zzap, shields are only for battlefortresses

My suggestion would be just to take more gunforts ;)

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Mon Mar 26, 2018 1:18 pm 
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Tiny-Tim wrote:
It is a D3 war Engine so the critical should be auto-kill.

For what it's worth, in the Steel Legion list they're playtesting a change to the Baneblade's crit so it only loses one additional DC. No additional cost. It's only a slight improvement to durability, but it feels much less frustrating than losing your entire WE 1/6 of the time on the first point of damage.

Between that and the other DC3 War Engines people listed, I think it's worth considering.


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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Mon Mar 26, 2018 5:06 pm 
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Not really see the problem much. While Fortress mobs aren't the thing taken the most its not the unit taken the least by a margin, and there is even some tournament winners with lists mainly about Gunfortress, and the mobs even got an increase in points many years ago, but i have to say i don't understand it much, whih proves they aren't horrid The critical is the main concern of the Fortress when transporting, but it is one of the most common one amongst DC2-3 WEs also so it doesn't hurt it much when not transporting, as it is just a 135 points unit that its lost.

I have tested them myself and work with numbers so the adversary has too many objectives to aim too. Bad thing i don't own many and had to use proxies.

What i would iike to see as a more viable option and that are used a lot less are Speedstas, but i don't see much of a way to improve them in a good way.

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Mon Mar 26, 2018 10:57 pm 
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kyussinchains wrote:
Gunforts with oddboyz gain either a soopagun or zzap, shields are only for battlefortresses

My suggestion would be just to take more gunforts ;)
From EpicUK ghazgkhull QRS:
"Or add to a Gunfortress or Battlefortress for D3+1 powerfields."

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Mon Mar 26, 2018 11:27 pm 
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Yes you are correct, my memory is failing me in my old age...

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Tue Mar 27, 2018 12:47 am 
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yeah that's about the best approach right there.

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Tue Mar 27, 2018 6:28 am 
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And that makes each gunfortress 50 points more expensive. I think changing the crit to +1 damage would help the unit alot.

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 Post subject: Re: Help our Gunfortresses stay alive!
PostPosted: Wed Mar 28, 2018 11:09 am 
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Love the idea of seeing more ork big vehicles. Have wanted to make some for years, but didnt really feel they were usefull enough. So can only support them surviving. :)

Like the idea of upgrading them.

Sorry for not being that useful, but wanted to chip in.


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